Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-07-27 08:02 pm
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⇨ The Tourist Trap: WEEK 4 PT2
Who: Anyone and everyone!
When: October 31st, 2017 HALLOWEEN!
Where: The Count of Crow's Underground Realm
What: The displaced carnival members break into the Count of Crow's underground fortress, in the hope of taking control of the ritual and maybe saving Childermass's life.
Warnings: Violence, ritual blood letting, other stuff.
When: October 31st, 2017 HALLOWEEN!
Where: The Count of Crow's Underground Realm
What: The displaced carnival members break into the Count of Crow's underground fortress, in the hope of taking control of the ritual and maybe saving Childermass's life.
Warnings: Violence, ritual blood letting, other stuff.
DAYS OF WINTER PT2↴![]() The night of hallow's eve has come, and there's no more time for waiting. As Portland begins enjoying the festivities of the night, you are tasked with something darker - you must find the Count's realm within Portland's underground tunnels, and fight off those that would stop you. The ritual will be starting soon, and once it's finished the very nature of this reality will be in the Winter Court's hands... the only choice is to intervene. |
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Eh?
[But his head rings with echoes about dice rolls of destiny and having a collection of them. He can't risk failing yet...
Angel investigating the pretty dice!]
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Nothing happens are the moment. Is he going to pocket them?
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.... Peering around and then yes he "pockets" them for keeps.]
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When rolled, these dice will skew the probability of the next action the holder takes. This doesn't necessarily guarantee success, but if fate can be swayed in such a manner that it benefits you, if you roll a high number between the two dice, you will experience supernaturally good fortune! However, the inverse is also true. If you roll two ones (snake eyes) then it will be bad enough to curse you, and your next action will be catastrophic enough that it could result in injury or death.
Other probability magic can't be used to sway the dice's rolls, nor can physical force. Any attempt to engineer the dice's results will cause them to default to a terrible roll.
If you are going to roll the dice, let the mods know, and we will roll them on Plurk for you. You'll have to go with whatever the result is!