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| What: Taako is handed over to the proper authorities after getting his shit pushed in; the proper authorities then toss him in a cave. Foster comes over to make things worse. (Reira also helps.) Who: Taako, Foster, and Reira When: Day 19 Where: Jail. Where Taako belongs.Warnings: The Adventure Zone: Balance spoilers, strong language, Foster. Possibly other stuff that I'll add later. ( that part of me isn't here anymore ) |
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| Who: The Harbingers When: Just after midnight, Day 13 Where: ???? What: The new Harbingers have an out of body experience. Warnings: Ego death. Some generally upsetting content, most likely. ONE WAY OUT↴
 You don't fall unconscious so much as you find yourself completely slipping out of this reality, the meaning of everything you left behind becoming increasingly abstract and hard to hold on to. You're lost in a void, surrounded by whispers that fall just out of range of hearing, in the presence of something so vast that you feel crushed by its presence.
On, in this case, lack of presence. Like they say: the abyss stares back.
It isn't someone, it is an emptiness, and everything about you feels like it bleeds away in the face of it. A hole that has no bottom. Every attempt to pull yourself together makes this vertigo feel worse, until existence itself feels terrifying or reprehensible.
How precisely this existential crisis manifests will depends on the individual, tailored to your own unfulfilled desires, disappointments, frustrations. You find yourself faced with all of the things about reality that fill you with despair and disgust, and while you can attempt to fight it with thoughts of the things you hold dear, it feels unrelenting. Eventually you will break under the weight of it.
It's only then, when you find yourself desperate for any kind of escape, that you are finally given the opportunity. The void speaks to you without words, but instead with a simple understanding. It can give you what you need to take control of this despair, of this heartbreaking necessity. Of every lost soul in this world, you are the one that has been given the chance to be the one to end it, to take control in the universe's final days.
You will be creation's judge and executioner - and having witnessed this evidence, you know what you must do. This can't go on. This can't be fixed. The only hope left is for the end, but it will be an end at your hand. For once, the power is yours.
Only when you are willing to accept this gift will you awaken.
You find yourself in your body again, your senses painfully acute, as if you've been reborn. Is this the first time you've truly lived? Every pain, every worry you had prior to this moment seems so small in comparison. The path ahead is clear and unburdened by complication. You are in a dark space, surrounding by the specters of creatures you can't quite make out, like things just barely forgotten. You find that you aren't alone, as others have awoken in the same space.
In front of you, floating above your chest, you will find a black light, like a small inverted sun. You know it's a part of you, but that it wasn't like this before. Though fear and a distant sense of disquiet may linger, you can't bring yourself to distrust your new location, or the change in your Spark. You have reassurance, now.
It will all be over soon. |
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| Who: Foster, Taako, and Amethyst. (Also starring the Cloak of Death.) When: Backdated to the Moon! I'll check dates when it's not 1 AM Where: The Good Ship Cabin Empathy What: Foster made a dangerous purchase. Now he has to tame it. Warnings: Um. Drugs and alcohol, grossness, graphic descriptions of violence ( I've been wide awake since Wednesday, I was feeling so inspired ) |
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| Who: Foster von Horsebody and YOU When: D16-D18 Where: Anywhere! What: Thanks, I hate it!! Warnings: You'll hate it too! ( You have been warned. ) |
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| Who: Everyone! When: Winter Breaks: Day 6 - Day 25 Where: THE MOON What: The carnival journeys to one of its moons to celebrate the Lunar Solstice. More information here. Warnings: Winter fun. MOON WALKING↴
 The journey to the moon only takes a blink of an eye, but it leaves the carnival far away beneath you. The second moon can be seen on the peripheral, massive compared to its usual view. At least when the holidays start out, there will be no notable wildlife on the moon, though this is something you can talk to the Ringmaster about if you think it needs a change. It sounds like this is the first time she's used it in quite a while - it probably needs some dusting off!
Claim your cabins, and proceed to... well, do whatever you want! There is no rush and little obligation, besides to enjoy yourself. For real, this time. She promises there will be no vampires. Or, at least, none that don't already work for the carnival.
► CABINS: Living arrangements are character choice for this event, and there are a variety of cabins of various sizes, mostly built to house 2-6 people, though you can fit more in if you squish. They are all made of wood and of a rustic design - no fancy modern furniture, here! Each building is housed with a fireplace and the needed amenities. You can pick up materials to cook with the private kitchens if you like. Theoretically, you could spend the whole holiday sequestered away, watching the snow fall. Some of them also have outdoor hot tubs available!
► ACTIVITIES: Activities are mostly going to be character driven, though there will be some large group games like bingo and maybe a poker tournament happening at some point in one of the festival halls. Otherwise, there is a lot to offer: skiing, snowboarding, hiking, ice sculpting, snowball fights - it goes on! If you'd like to run a winter activity, just let the mods know, and we will get the word out there for you.
► FEASTING: Every day isn't a full-out feast because that would get a bit unhealthy, but there will be a number of specific feast events over the holidays where everyone is encouraged to let out their inner hedonist and stuff themselves. There will be one big feast per week, with smaller but also delicious meals offered in between. The feast dates will be B12, B18, and B24. There's also plenty of alcohol available for anyone who wants it.
► SHOPPING: As mentioned in the planning post, there is a massive market being run by the World Walker Caravan! The Ringmaster has given everyone 1250 credits to spend on items, but there is a caveat - must spend at least 500 of those credits on gifts for other people. And it better be a good one, if you only buy one! (She will ask that you do not buy her presents, however. She appreciates the sentiment, but it seems sort of silly buying her things with her own money! If you'd like to gift her, please have it be something more personal or handmade, but you are not obligated to get her anything at all.)
► TREATMENTS: The beginning of the holidays will also be about the time that the emergency Medical Team will have finalized their treatments for the Prince's poisoning. Watch out for further information on that - and make sure to get treated if you are suffering from petrification or poison induced illness! The holidays will be a lot more fun that way. |
- Tags:!event, 9s, @the moon, alphys, anghel higure, carly nagisa, cole, commander syrlya, connie maheswaran, doll, five, flowey, foster van denend, frisk, ginko, gongenzaka, herbert west, hinawa, john childermass, joker, jonathan strange, julien delacroix, junko enoshima, lambert, lauren, mercury black, miko nakadai, papyrus, reira akaba, rita mordio, sans, susan, taako, tyki mikk, yugo, yukio okumura, yuzu hiragi, yūya sakaki, zangetsu
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| Who: Taako and Foster toasterWhen: B1: D2ish??? Where: The toaster oven aka trailer 18. What: Foster is half-starved and Taako, as a fat chef, is insulted. Also lowkey concerned. Warnings: Foster. Lots of food/body talk is likely, disordered eating of a sort, etc. Lots of food issues, basically. Also, Taako and Foster in the same room, so probably gross talk and lots of swearing. ( you're killing the only piece of you I can touch ) |
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| Who: Everyone participating in the Prince's challenge. When: Day 178, Afternoon Where: A Conjured Forest What: The Carnival takes to the Hunt again, but this time, with the intention to win. Warnings: Violence and death. SACRIFICES↴
 In a bid to definitively settle a victor and reclaim the captured carnival workers, the Ringmaster has challenged the Prince to another hunt. If the Prince wins this challenge, he can claim the Blue Rose the Carnival stole; if the Carnival wins, the Ringmaster will be allowed to claim one True Name in the Prince's possession.
With the Manor reshaped as it is, there's no longer a courtyard to transform into a suitable hunting ground. Instead, the Prince's magic has turned one of the floating islands between the fortress and the Carnival into an overgrown forest.
Being a fae contest, of course, each side's idea of victory is not as straightforward as it would appear, but for those participating in the hunt, there is only one objective that matters: to kill their prey in the time they're given.
The captives who have been transformed into beasts will have little of their human sentience remaining, and will be set loose to wander the forest freely. Instinct will compel them to conceal themselves or attack hunters, depending on their individual disposition. Upon death, the beasts will remain in their bestial forms.
IN HOT PURSUIT↴ To win this challenge, the hunters must bring all of the beasts down with weapons or innate strength within the time limit: an hour and one minute.
No magic may be used to take any of the beasts down -- any use of supernatural or magical abilities to trap, track, or kill the creatures will result in a forfeit to the Prince, and this will be made explicitly clear to the hunters before the contest begins. Hunters are allowed to bring their own weapons and mounts, provided they are non-magical in nature (or their magical abilities are not being actively used). If they do not have their own, ordinary ones of any variety will be provided to them.
To expedite the proceedings, rather than dragging the bodies back individually, each hunter will receive a token from the Prince: an enameled blue rose. To formally claim a kill, they must place the rose on the dead beast (ideally, in their mouth, though as long as it's touching it it will do) and activate the spell by reciting the following words:
"I claim this life for thy Master's game." "A life surrendered to claim my prize."
Using the rose in this way will cause its petals to instantly wilt and magically bring the dead beast, and any hunters touching it, back to the Prince. So, don't touch it if you want to stay in the forest for more hunting.
A CAPTIVE AUDIENCE↴ The Prince and the Ringmaster will be waiting for the results of the hunt in a roughly-constructed marble amphitheatre on another floating bit of rock. Those whose stomachs are too weak to take up even just the appearance of hunting can stay at the Carnival or hang out in the amphitheater, with the caveat that any attempt to attack the Prince or use magic to aid the captured prey will instantly default the win to the Prince.
Should they want something to do other than twiddle their thumbs, the non-fighting carnival workers can peer into the hand mirrors left on the seats, smaller versions of what the Prince is watching the hunt through. They will be unable to control what images are brought up in the mirror, and it essentially only shows whatever the Prince is looking at himself. There's no sound, but the images are in full color (all the better to see blood with).
This is also the area that the hunters and prey will be brought to when the spell is activated (or when every creature has been hunted). So, expect for a pile of corpses to end up there.
[ OOC: This log wraps up the end of the Heartstone Manor plot! It is up to hunters and prey to create their own toplevels and sort out who will be delivering the finishing blow (feel free to use the OOC post about this event to coordinate that), but OOCly, it's set that the Carnival will win the Prince's challenge. The hunt's conclusion will be posted as a separate comment for characters to respond to.] |
- Tags:!event, 9s, @heartstone manor, carly nagisa, ginko, herbert west, jasper, john childermass, joker, jonathan strange, julien delacroix, lambert, lauren, miko nakadai, noboru gongenzaka, peridot, rita mordio, susan, taako, yuzu hiragi, yūya sakaki, zangetsu
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| Who: Everyone and the 4th Wall Visitors! When: Day 175 Where: Heartstone Manor What: THE 4TH WALL BALL BEGINS! This is where unapped visitors can post and roleplay. Please read the rules and setting info below. For more information and visuals refs, read this. Questions can be asked over here.Warnings: Individually marked! Could be a lot of things. THE GRAND BALL↴
 Heartstone Manor is a giant, spooky castle floating in the middle of a twilight filled void. It is the home of a Wyld Fae calling himself The Prince - and despite his name, he is a bestial creature crammed into a gentleman's clothing, completely obsessed with replicating the ideals of old timey human society, much like the 1800's. The Prince and his many servants all dress in a manner appropriate to to the 1500's - 1800's, and decorum and beauty are held sacred above all else. All the workers of the carnival are currently staying there, in the hope of enabling a successful diplomatic venture between the Ringmaster and the Prince. The Grand Ball is being thrown by the Prince to honour these guests, but his manner of doing this is going to come as a bit of a surprise.
THE RULES↴
- Powers are all partially nerfed for 4th Wallers. They can be used in small to moderate ways for the sake of RP and narrative flavour, but 4th Wallers shouldn’t generally be using any powers in a super disruptive manner. No using powers for fighting with NPCs (yet), causing general chaos, or otherwise making your character a burden to the Prince. If they try, they’ll find themselves unable to do so.
- Your character isn’t sure how they got here but they think they’re okay with it. Your character won’t remember how they were captured by the Prince at the start of the ball. They’re just kind of here and in formal wear, and something tells them it’s probably fine to just enjoy the ball. They are wrong.
- In-game characters won’t initially remember how they all ended up at the ball either thanks to a temporary amnesia effect, but they will be able to be concerned about the fact that other people (possibly people they know) have shown up, and the fact that those other people are probably the Prince’s captives. Weren’t they doing something else at the castle before this, though? It’s hard to remember. This is all very confusing.
- 4th Wall character who aren’t apping in were possibly never the real deal in the first place. There are a mixture of genuine captives and spooky replications created with magic – this is to provide some flexibility regarding 4th wall character’s states in game, as well to allow more than one of each character to be played. If there are multiple people playing the same character, then whichever one has an app accepted will have been the real one.
- No doubles of in game characters. (Taken list here.) No AUs, no CRAUs, and nothing else besides characters that have full source canons or are original characters/fandom OCs with no bearing on the canon plot. If you tag in with a character who breaks these rules we reserve the right to remove them.

THE SETUP: 4TH WALLERS↴
- With incredibly foggy memories of their recent past, your character will find themselves at a grand ballroom dance, filled with a mixture of normal humans and odd looking humanoids that have strange features like wings, horns, tails, fur, and the like. They have vague memories of being dressed for the occasion, but are not sure by who or why. Most disturbingly, they will find that, at first at least, they don’t really care about the details. It seems like a pleasant event, doesn’t it? Why not enjoy it.
- This effect is definitely some kind of mind control, so you can feel free to have your characters be a bit confused and conflicted about it. Ultimately, they have been charmed to participate in the dance, so they will feel like riding the wave is the best thing to do even if that wouldn’t normally be their cup of tea. If your character has resistances to some forms of mind control, they are still overruled in this circumstance.
- They may discover people they recognize (castmates) or even duplicates of themselves (somehow?), and these can all be treated as canonly occurring and played out as such. This event is canon for Lost Carnival, so it should be played seriously and respectfully – not that silly shenanigans aren’t also bound to happen.
- All characters are required to dress in formal attire appropriate to a period area – specifically anywhere from the 1500s to 1800s. The Prince prefers if people are heteronormative in their clothing choices, but if you want you can probably get away with your ladies wearing suits or men wearing dresses as long as they look presentable otherwise.
THE SETUP: MANOR GUESTS↴
- You find yourself at the Grand Ball without really remembering how you got here. The last few days are a foggy blur, and though you can remember some of the important stuff you were dealing with, it will feel less important right at the start. Of course, as the night goes on, memories of how the carnival reached this event will become more and more clear – as well as the inevitable worry and stress that comes with it.
- For most people, there will have absolutely no memory of anything that happened after the morning of Day 175. Did the boating trip ever happen? Possibly not. Even as the night progresses, they will still have no recollection of how most of Day 175 went, which is probably disturbing. The Mod has contacted those that are exceptions to this privately to tell them what they will remember.
- The people lost to the Manor’s security earlier in the week will be here too, but not as guests. In fact, all of them will be dressed in the black attire of a Heartstone Manor servant and will seem pretty okay with that fact. There are parts of them that look changed – and their dispositions are definitely one of them. How else could they possibly be working for the Prince now?
- Updates to the event situation will be posted down in this section below. People can react to these posts as the circumstances change, and may new top levels based on them. It is possible to try to sneak away from the ball, but Manor Security will be trying to hunt you down. There is no mandatory outcome planed to this event, so character decisions can and will have a major effect in where the plot goes from here.
THE ACCOMODATIONS↴
- MUSIC AND DANCING: There will be music playing the whole night, and most of it is so good you feel practically compelled to dance to it. It's possible to resist, but why would you want to do that, you party pooper?
- FOOD AND DRINK: There are circle tables set up with fine silverware, and upon sitting down you will soon have a waiter come back to ask for an order. You can request basically any European cusine and it will be made for you. You will also be given drinks, most of which are alcohol, no matter your age. Fae don't care about children.
- BALCONY STARGAZING: There are balconies that are connected to the ballroom in multiple locations that you can step out onto to get some fresh air. You'll see the courtyard of the Manor down below you, but everything beyond that is black, as if the castle is floating within a twilight void. (Because it is.) One small change is that there are stars out tonight, probably added to the sky for the occasion.
- ALL NIGHT LONG: The ball will go on far into the early morning. Or, at least, until everyone fucks it up.
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- Tags:!4th wall, !event, 9s, @heartstone manor, alphys, ashleigh mischief, carly nagisa, cole, commander syrlya, five, foster van denend, ginko, gongenzaka, herbert west, hinawa, john childermass, joker, jonathan strange, julien delacroix, junko enoshima, lambert, lauren, mercury black, miko nakadai, papyrus, reira akaba, rin okumura, rita mordio, sans, sora, steven universe, susan, taako, tallisibeth (scout), the psiioniic, tyki mikk, yotsuba tamaki, yugo, yuzu hiragi, yūya sakaki, zangetsu, zecora
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| Who: Erryone When: Day 170, right before leaving for Heartstone Manor Where: The cookhouse What: dinner and a show A crash course in table etiquette, and/or your chance to get your bad behavior out of your system. Warnings: Watch your damn language. ( the rain in Spain stays mostly on the plain )[This is a mingle-ish! Jump on in!] - Tags:9s, allen walker, alphys, ashleigh mischief, blue diamond, carly nagisa, ginko, hinawa, joker, jonathan strange, julien delacroix, miko nakadai, papyrus, peridot, taako, tallisibeth (scout), yugo, zecora
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| Who: Taako and whoever comes to see him. When: Days 159-16something. Let's say 162 for now. Where: Trailer #18. What: Taako had a realization and has shut down completely, and is hiding away in his trailer. Anyone want to check on him...? Warnings: Massive spoilers for The Adventure Zone; language, grief, and Taako likely being a huge asshole because he's upset. ( isn't my good side worth rescuing? ) |
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