Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-11-27 10:05 am
Entry tags:
⇨ THE SUMMERLANDS
Who: Everyone!
When: Day 119 - Day 126
Where: The Summerlands
What: Ignatius and Gild portal everyone to the Summerlands, with hopes of appealing to the Summer Maiden for help. Meanwhile, the carnival gets the chance to relax in luxury as only tentatively welcome guests. Here is the location write up from the last time the carnival visited. Since then, of course, some things have changed.
Warnings: Nothing in particular.
When: Day 119 - Day 126
Where: The Summerlands
What: Ignatius and Gild portal everyone to the Summerlands, with hopes of appealing to the Summer Maiden for help. Meanwhile, the carnival gets the chance to relax in luxury as only tentatively welcome guests. Here is the location write up from the last time the carnival visited. Since then, of course, some things have changed.
Warnings: Nothing in particular.
THE SUN RISES↴![]() After taking the time to rest, Ignatius and Gild will be able to pool together their energy to portal the carnival (and the airship) to the Summerlands. Those still in Polaris will be left to their own devices for the moment as Gild intends to ask for the Summerlands aid in relocating them, hopefully as soon as possible. With the effort the carnival put into sorting things out in there, however, they should be fine on their own for a little while, at least. They will arrive in the flowery fields at the base of the mountains, and soon the Summer Fae will notice their presence. Since the last time they visited, however, the atmosphere has changed. ► YOUR ARRIVAL: As the Summer Fae discover the group's arrival, it will quickly become apparent that there is a tension present that wasn't there any of the other times the carnival has visited. The Summer Maiden comes to greet the group personally, with an entourage of armed Summer Fae. They are not at all aggressive unless provoked, but there is clearly a wariness that is new. They seem uncertain about Ignatius being here, and while Gild will be able to do a lot of the talking and smooth things over, the Summer Maiden will deflect having a serious conversation about affairs until the carnival has taken time to 'rest.' It's more likely that the Maiden needs a moment to think over this new information before dealing with it. ► SUMMER CITY: After the Summer Fae become aware of everyone's presence, and the initial uncertainties are accommodated, they will invite you into their city. There are stairs that lead up the sides of the mountains, but thankfully there are also magical means of getting up there as well. The Summer Fae will be willing to help workers with the injured as needed, offering herbal remedies and healing magic to those that want it. You'll also be invited to join them for dinner, but it feels like more of a formality, and no one is obligated to take them up on it. ► SUMMER PEOPLE: The fae here will do their best to entertain these new visitors - but it doesn't seem that much happens here besides day after day of peaceful meditation and relaxation. It is not uncommon to see Summer Fae spent days doing exactly the same thing, whether that be enjoying the weather, listening to music, or dancing - the day and night periods may be similar to earth, but when you don't need rest it can all blur together just the same. Some of the fae work on feats of agriculture or craftsmanship, and while there is no particularly need to work in this place, they take pride in the fact that they do. ► FAMILIAR FACES: One very different thing about the Summerlands this go around is that there appears to be a small settlement built at the base of the mountains, filled entirely with the former residents of the Manor. Alyss and Reyna will explain that they set up a place to live down there with the Summer Fae's help, and that the fae seems to be trying to remain hands off except when they are needed. The Manor folk overall seem to be doing well, though there is some tension regarding their place in the Summerlands - they are clearly seen as refugees, and while the Summer Fae do their best to help them, the arrival of the carnival and the request for even more help with refugee aid seems to be making things awkward. ► OF THINGS TO COME: The Summer Maiden will remain distant for the first few days, but according to Gild and based on personal observation, it will seem that the news that the Ringmaster has been taken and the idea that even more desperate mortals are requesting to come here are putting her at significant ill ease. She's not rude or dismissive, but she seems reluctant to address the situation head on, though she has said that she will hold a meeting with the carnival later in the week to discuss everything in more detail. None of them seem particularly angry or resentful, but they seem to regard the carnival as an ill portent of things to come. |


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Although that said, he can't help but think back about Strange still being pissed. It makes him grimace but he can't help but wonder aloud, "I wonder if we do owe him an apology for that. You know, not thinking how upset he'd be, but he always makes it about himself."
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What he says next doesn’t make him feel much better.
“It’s always up to you,” Lambert counters, seriously. “But if that’s what you need to do, then we’ll find a way to get you home. Just ... when you’ve done what you have to do, at least think about what else you want, all right? I know magic’s everything to you, but...”
Lambert trails off, unwilling or unable to finish the sentence. It doesn’t change a whole lot about his calculus for this. Whether Childermass wants to go to England or wander forever, Lambert will do whatever he can to see it come true.
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"And I don't know. We'll find a way back to England no matter what but we're both going to live for a very long time, Lambert. I know they won't always need me there. We'll have time to think about what we want to do after."
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“For now, maybe you can dream about it instead,” he teases, gently. “Give me the bag I gave you earlier and I might be able to help with that part.”
Once it’s retrieved from the shadow it was stored in, the witcher rolls it in one palm and gently uses his other hand to tug the drawstrings open. Fine, faintly glittering dust is inside, unmistakably magical. He stands by Childermass’s bedside, letting him peek in.
“It works on contact. Once I scatter this on you, you’re going to start feeling very sleepy all at once,” he warns. “I think it works best when you’re thinking about something good before you go under — but you’ll have good dreams either way. It should be strong enough to let you sleep for six hours or so, maybe less if the potency’s worn off. Ready?”
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"I'll try and dredge up something kinder from my memories," he says, a half-hearted joke if anything. "But yes. I am ready. It's either sleep or we stay up even later wondering about what may or may not happen, isn't it?"
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“Good night, John.” He tips the bag enough to shake out a bit of dust over him, even as just having the stuff in the air makes him stifle a yawn himself. Still, he’ll stay and watch him a few minutes more, just to make sure the dust takes without ill effect, before he heads for bed himself, letting the magic chase him into slumber.