Lost Carnival Logs
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27th-Nov-2018 10:05 am - ⇨ THE SUMMERLANDS
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Who: Everyone!
When: Day 119 - Day 126
Where: The Summerlands
What: Ignatius and Gild portal everyone to the Summerlands, with hopes of appealing to the Summer Maiden for help. Meanwhile, the carnival gets the chance to relax in luxury as only tentatively welcome guests. Here is the location write up from the last time the carnival visited. Since then, of course, some things have changed.
Warnings: Nothing in particular.

THE SUN RISES

After taking the time to rest, Ignatius and Gild will be able to pool together their energy to portal the carnival (and the airship) to the Summerlands. Those still in Polaris will be left to their own devices for the moment as Gild intends to ask for the Summerlands aid in relocating them, hopefully as soon as possible. With the effort the carnival put into sorting things out in there, however, they should be fine on their own for a little while, at least.

They will arrive in the flowery fields at the base of the mountains, and soon the Summer Fae will notice their presence. Since the last time they visited, however, the atmosphere has changed.

► YOUR ARRIVAL: As the Summer Fae discover the group's arrival, it will quickly become apparent that there is a tension present that wasn't there any of the other times the carnival has visited. The Summer Maiden comes to greet the group personally, with an entourage of armed Summer Fae. They are not at all aggressive unless provoked, but there is clearly a wariness that is new. They seem uncertain about Ignatius being here, and while Gild will be able to do a lot of the talking and smooth things over, the Summer Maiden will deflect having a serious conversation about affairs until the carnival has taken time to 'rest.' It's more likely that the Maiden needs a moment to think over this new information before dealing with it.

► SUMMER CITY: After the Summer Fae become aware of everyone's presence, and the initial uncertainties are accommodated, they will invite you into their city. There are stairs that lead up the sides of the mountains, but thankfully there are also magical means of getting up there as well. The Summer Fae will be willing to help workers with the injured as needed, offering herbal remedies and healing magic to those that want it. You'll also be invited to join them for dinner, but it feels like more of a formality, and no one is obligated to take them up on it.

► SUMMER PEOPLE: The fae here will do their best to entertain these new visitors - but it doesn't seem that much happens here besides day after day of peaceful meditation and relaxation. It is not uncommon to see Summer Fae spent days doing exactly the same thing, whether that be enjoying the weather, listening to music, or dancing - the day and night periods may be similar to earth, but when you don't need rest it can all blur together just the same. Some of the fae work on feats of agriculture or craftsmanship, and while there is no particularly need to work in this place, they take pride in the fact that they do.

► FAMILIAR FACES: One very different thing about the Summerlands this go around is that there appears to be a small settlement built at the base of the mountains, filled entirely with the former residents of the Manor. Alyss and Reyna will explain that they set up a place to live down there with the Summer Fae's help, and that the fae seems to be trying to remain hands off except when they are needed. The Manor folk overall seem to be doing well, though there is some tension regarding their place in the Summerlands - they are clearly seen as refugees, and while the Summer Fae do their best to help them, the arrival of the carnival and the request for even more help with refugee aid seems to be making things awkward.

► OF THINGS TO COME: The Summer Maiden will remain distant for the first few days, but according to Gild and based on personal observation, it will seem that the news that the Ringmaster has been taken and the idea that even more desperate mortals are requesting to come here are putting her at significant ill ease. She's not rude or dismissive, but she seems reluctant to address the situation head on, though she has said that she will hold a meeting with the carnival later in the week to discuss everything in more detail. None of them seem particularly angry or resentful, but they seem to regard the carnival as an ill portent of things to come.
15th-Nov-2018 11:29 am - ⇨ POLARIS AFTERMATH
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Who: Everyone!
When: Day 115-118
Where: Polaris/Wyldlands
What: After killing the Mother of Invention, the majority of the carnival has decided to take some time and sort out the Polaris refugees before heading to the Summerlands. This log covers miscellaneous post-Mother Polaris drama, as well as some light camping in the Wyldlands down below.
Warnings: Idk, stuff, I guess.

ADAPTATION

After the battle, the majority of carnival members will opt to remain in the secured section to Polaris, hoping to spend some time making sure that the rest of Polaris is liberated. Many of the staff are not capable of coming to grips with the fact that the Mother is dead so quickly, and the remaining Alphas are doing their best to keep Polaris under their sway. It will be a busy few days of changing minds and exploring the remains of the station. Thankfully, with everyone's powers intact and allies at their side, they finally have the advantage.

SHIFTING STATES: Right off the bat, about 10% of the staff will immediately change sides upon hearing whats become of the Mother. They are actively eager to get away from Polaris, and will do whatever they can assist the carnival. This is mostly Gammas and a few Betas, who were working primarily under duress. Over the next day or two, those numbers will grow to at least 30%, with some of the staff managing to convince their colleagues to join them. About two days after starting, one of the Alphas will surrender to the carnival, encouraging those beneath her to support their cause. That leaves four Alphas remaining, and staff cooperation at 50%.

CAPTIVE ATTENTION: The loyalist staff's main tactics are trying to create defensive points within the various test group areas, using the prisoners as hostages. Luckily, the carnival (and the staff on their side) will be in a position where it's possible to push them out with a mixture of convincing and force. Once prisoners start being freed, there will be even more force backing the carnival's efforts, meaning that it will essentially become a matter of cleaning up the remaining staff rather than any uphill battles. Most of this is being left vague intentionally, as most of this action is being handwaved. However, you can play out parts of it if you want and NPC technicians and rescuees. Other test groups can be filled with basically whatever kind of residents you like, since they are grabbed from across the multiverse. Most of the test areas are similar to B7.

THE JACKPOT: Alongside cleaning up the staff, some members of the carnival have expressed interest in convincing the staff to help them with armoury issues as well as hunting down some of the Mother's most private loot. This will be handled in investigations, mostly through summary, because I don't have it in me for another megathread right now. Post your plans, and I will respond! However, know that I also don't have time to generate five million special items, so loot drops will be limited to my availability. Also, the techs aren't really blacksmiths so they generally won't really be able creating weapons from scratch or anything.



Meanwhile, Ignatius is going to set up a camp ground outside of Polaris, mostly because he doesn't want to be there anymore. He'll keep a fire going and they can drag things from Polaris down there for camping purposes, and mostly Ignatius is just going to be chilling and making sure that the campground doesn't get assaulted by magical creatures. The Gilded Mark will create a portal between the campground and the station so that people can go back and forth as required. It also creates a handy escape route.

You can even see Polaris from here, floating up there in the sky. How picturesque.

WYLDERKIN: Apparently not everything in the Wyld Lands is a full Wyld Fae - there are also a lot of less powerful creatures called 'wylderkin' - apparently lesser forms of the Wyld Fae, who are more akin to animal level intelligence. They can be a variety of expected fantasy type creatures, such as flower sprites, weird bugs, and general prey animals they probably spend most of their time getting eaten by bigger dudes. All of them are sort of weird and fantastical, and none of them are exactly like earth varieties, though they may resemble them. They are more of a pest than a major threat in this part of the Wyld Lands, and Ignatius will scare away any that cause too many problems.

FLORA AND FLUID: There are some plants that you can eat down here, that Ignatius will tell you about. Mostly weird berries and roots. There is also some pools of clear water, thought hey are filled with weird fish. Try not to bitten by any weird leeches. You can safely make up some of the creatures you find as long as they fit the general theme of lesser faerie creatures. This is just a rest stop.
3rd-Oct-2018 07:46 pm - ⇨ POLARIS
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Who: Everyone!
When: Days 102 - 109
Where: Polaris
What: With the Ringmaster kidnapped and the rest of the carnival imprisoned, characters find themselves at the mercy of a Winter Fae called the Mother of Invention.
Warnings: Graphic experimentation in places.

TRIALS & TRIBULATION

After a day of cleansing and processing, where all the belongings and attire of their old lives are stripped away and replaced with something newer and more form fitting, the former members of the carnival will find themselves let loose into the Farm for the first time. A sizable green area, filled with orchards growing inorganic looking fruits and field ready for tending, the Farm is where they will be spending their days for the forseeable future.

Food and drink are no longer needed, and so every day is an endless cycle of work. Technicians are seen only when necessary, and when being taken from your place of work to your lonesome cells at night. Every day, there are new postings on the "Production Board", where various dire sound scientific trials ask for subjects. The majority won't be forced, at least not yet, but the system is at work to push its participants to the brink and force their hand.

After all, volunteers make the best subjects.

► PRODUCTIVITY: As explained elsewhere, characters will be forced to compete to attain enough Productivity Point to be considered Satisfactory. There are literally not enough points to go around for everyone to attain this, which means that at least some people will be deemed "Below Expectations" by the end of the first four-day cycle. What this means has yet to be discovered, but the Technicians have grimly warned against it.

Productivity involves many tasks, including orchard picking, tilling, planting, harvesting, watering, maintenance, and more. Any task you can think of that would take place on a plantation is applicable here. Beyond that, the Production Board awaits you, offering precious Productivity Points in exchange for your cooperation. How you become Satisfactory is up to you, but it's every person for themselves. Only one person can turn in the credit for harvesting or preparing fields, and while you can certainly try to help others by letting them take credit for your work, it's a sure fire way to fall behind the herd, especially if you are already in a low Classification.

Fruits and fields will miraculously grow overnight, and will be ready for a new day when you are. You've been told not to eat anything you harvest, but right now you aren't hungry anyway.

► POLARIS BY NIGHT: During the night, you are left alone to your thoughts and maybe an annoying roommate. Solo or in pairs, the entire night will be spent in small sleep pods, as shown on the locations post. Is it possible to sneak out? It doesn't seem like it is, but who is to say? The real question is if you want to dare to try. There is one hour of rest before and after seven hours of darkness. Even if you don't usually have to sleep, you'll find yourself oddly weary and inclined to rest. Supernaturally, almost.

► PARTICIPATION: Sometimes participation in experimental trials is manditory, sometimes it isn't. You are free to handwave your character having been pulled aside for minor examinations, such as blood tests or aura scans. Each time, you will be pulled into a separate part of the station and analyzed by a Technician and heavily automated machinery. Anymore more complex than basic check-up level tests will be posted about in a section called "TRIALS" in the body of the post below.
28th-Aug-2018 10:12 am - ⇨ SHABONDAMASHII
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Who: Everyone!
When: Day 92 - Day 99
Where: Shabondamashii Bathhouse
What: With the Silver Mirror claimed and the animals of Eden relocated, it's time for the carnival to kick back and enjoy an interdimensional bathhouse and the surrounding festival city. Meanwhile, the scattered shards of the Mirror have an unexpected effect.
Warnings: Dark/Light halves acting weird.
THE BIG CLEANSE

As the carnival recovers, the Ringmaster has brought it to the gates of a famous interdimensional bathhouse to rest. She won't be joining you for most of it, though she will be checking in frequently and available by radio. She's fixed a large portion of the Silver Mirror after it shattered, but it seems like pieces are missing. She doesn't want to rest until the missing shards are dealt with, and the Mirror itself is locked away safely.

► YOUR OTHER HALF: The shards missing from the Silver Mirror didn't just disappear - after breaking apart in Eden, fragments of the object embedded themselves in the spirits of those not already touched by its powers, and those that had been the most fae-touched. That means, your characters. The effect of this, explained in more detail on the plotting post, is that some characters will be splitting into two versions of themselves: the Light, and the Dark. This doesn't mean good and evil, of course, it's far more complicated than that.

Splits can start happening at any time after arriving in Shabon, and initially characters won't know how to rejoin with their twins. Later on, it will become apparent that they need to reconnect via the shard of the Mirror they share... of course, in order to rejoin, you have to have both halves, and not all twins will be as eager to go back to the way things were before. This plot point is optional.

► SPA DAY: When you're not engaging in metaphysical division, you are free to enjoy the many luxuries that Shabon offers. Things will mostly have an east-Asian bend, like what you would see in the movie Spirited Away, but as long as it doesn't affect the setting much, you can honestly have whatever spa-type services available that you want. Food is served both in restaurants and 'buffet' style. There are also well paid sex workers here, if that is your thing, but make sure to tip well.

► FESTIVAL TOWN: The city surrounding Shabondamashii is largely meant to catch the business of interdimensional tourists. There are frequent parades and other events held, and the architecture is very closely packed. It's easy to get lost if you leave the bathhouse, but it's definitely worth it if you like party. You can pick out a few outfits for yourself and some fun nick nacks, but nothing that would normally require mod approval.
15th-Aug-2018 11:28 am - ⇨ EDEN PT. 4 (FINALE)
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Who: Everyone!
When: Day 89
Where: Eden
What: The Mirror is taken by the carnival, and several people from the carnival have been taken by Lilith. As Eden's Architects take sides, the battle for Eden's future is set to reach its conclusion.
Warnings: Violence.
INFINITE

When the Silver Mirror is taken, the war truly begins. Lilith had seen fit to take her time, gloating over the enemies she perceived as being no challenge to her power - only to sense the moment that the Ringmaster claimed the Silver Mirror and took the skies in challenge. The Ringmaster has taken on her half beast form, black scaled, winged, and horned, and wielding the Silver Mirror as some kind of shield. Only moments ago, she used it to blast a whole clear through the cathedral.

Lilith, realizing her mistake, has swept up the darkness created by Bezaliel and begun using it as a weapon against the Ringmaster. She has six silver wings that reflect light like mirrors, as well as strange, geometric horns. Ostensibly, part of the Silver Mirror's magic has been taken into herself, which means that even though the Ringmaster has the Mirror, Lilith still has control over it. She scatters the prisms containing her prisoners across Eden while she counters her foe, drawing on their strength to aid her.

Two godlike beings clash in the sky above you. On the ground, a war begins. What do you do?

► FAE VS NEPHALEM: While all of this is going on, the Ringmaster and Lilith are essentially fighting over the Silver Mirror in the sky. It is all very cyclical and unending, and just as outrageous looking as it sounds. They both currently have some degree of hold over the Mirror right now, which means the advantage is wildly vacillating between the two of them. You probably don't want to directly interfere with this, but who knows? Maybe you'd got something really cunning up your sleeve.

► EDEN'S ARCHITECTS: In the aftermath of the Silver Mirror being taken, the Architects of Eden are being forced to choose sides. At first glance, it would appear that Saraqael (wolf), Samyaza (hare), Araqiel (stag), Penemue (raven), and Armaros (spider) have chosen to fight with the Furies of Eden in an attempt to cast Lilith out for good. Bezaliel (bear), Shamshel (tiger), Azazel (crocodile), Chazaqiel (eagle), and Baraqel (stingray) have, alternatively, chosen to defend Lilith, and are attempting to convince as many Honorables to follow in their path as possible. Gadreel (dolphin) and Kakabel (axolotl) seem to be uncomfortably remaining neutral for the moment and seeing how things play out.

Not all Honorables or Scholars have followed the choice of their Architect. Many have been pulled one way or the other regardless of their kind, and are generally being accepted into the fight on their claimed side. You can NPC conflicts with random Honorables, but not the Architects. To interact with those guys, you need to do an investigation.

► PRISM BREAK: All of the carnival members that attended Samyaza's garden party (except Herbert) have been captured by Lilith after falling prey to a trap set by Bezaliel. Each of them has been trapped inside mirrored prisms that are now scattered around hard to access areas of Eden, defended by both Honorables supporting their maker and by mirror eyed dopplegangers. The infinite reflections of the characters inside the prisms are being fed on by Lilith, and she is tearing out as many of those reflections as necessary to do her bidding in the meantime. Each reflection is functionally a magical clone with no true will of its own, but will be able to fully mimic the emotions and powers of the characters they're taken from. They serve Lilith above all.

Each reflection spawned from a prism take a fraction of their host's spiritual energy with them, meaning the more clones that are spawned, the weaker the real version will become. The more powerful a character is, the more energy each reflection takes to make - so if you have a character with lots of powers, they will probably have something like 1-4 dopplegangers spawned, while characters with few or no powers will be going completely quantity over quality and spawn potentially dozens of mirror clones. Clones shatter and vanish when destroyed, though the prisms will keep spawning new ones until the captive is set free.

Captives, it's your job to NPC these clones. Captives will have no idea what's going on outside of their prism besides the abstract idea that these reflections are being harvested from them, and that's bad. The mirror clones will be attempting to protect the source prisms from disruption, as well as generally trying to destroy all enemies. NOTE: all captives will have returned to their natural forms by now (IE are no longer animals) and their clones will reflect this. Those missing "darkness shards" from their chest will also have had those returned.

► EDEN'S FURY: The Furies of Eden are striking back against Lilith at last, and it turns out a lot more of them have lingering rebellious ideas than previously though. Those that take up the cause of the Furies will be fighting on the carnival's side, so you are free to NPC some allied Honorables as well. You can also use the Investigations section to interact with named rebels, if you want, or to get an idea of what they are generally doing. Another potential avenue of investigation is trying to get the Serpent out here, as she'd be undoubtedly a powerful ally if cured of her curse.

You might need it. Now that they know of the fae, the Honorables and Lilith-supporting Architects have no qualms using iron again you! They will be utilizing iron in all possible weaponry.

► NEW, CONFUSED, OR BOTH: Did you just get here? Did you fall behind and now you're terribly lost? Don't sweat it - let your character be as confused as you are. Take the opportunity to make top levels asking other characters what's going on in-game, or check out the original setting info post to catch up. The short version is this: the carnival wanted to steal a powerful artifact called the Silver Mirror from Lilith, which was stashed in her realm called Eden. They did just that, and now Lilith is back and she's pissed!
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