Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-02-17 11:54 am
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Entry tags:
- !event,
- @celebration,
- annabelle blishwick,
- ashleigh mischief,
- chiaki nanami,
- foster van denend,
- ginko,
- greg universe,
- hinawa,
- jamie hemeros,
- jimmy novak,
- john childermass,
- joker,
- jonathan strange,
- katsuki yuuri,
- koel babic,
- lambert,
- lapis lazuli,
- lars,
- miko nakadai,
- mitsuki izumi,
- mutou yuugi,
- papyrus,
- renzo shima,
- rin okumura,
- sans,
- sherlock holmes,
- sora,
- steven universe,
- susan,
- viktor nikiforov,
- yotsuba tamaki,
- zecora
⇨ THE CELEBRATION
Who: Everyone, especially YOU.
When: Day 60 - Day 65
Where: The Celebration
What: The carnival workers are invited to spend the week within the realm of the Celebration, the grounds of a party that has been going on for centuries. Accommodations are luxurious, but those with keen instincts might notice something off about this whole arrangement... (Questions can go to the original setting post!)
Warnings: Booze, drugs, sex, and everything in between.
When: Day 60 - Day 65
Where: The Celebration
What: The carnival workers are invited to spend the week within the realm of the Celebration, the grounds of a party that has been going on for centuries. Accommodations are luxurious, but those with keen instincts might notice something off about this whole arrangement... (Questions can go to the original setting post!)
Warnings: Booze, drugs, sex, and everything in between.
THE CELEBRATION↴![]() If you observe that the layout of the Celebration grounds seem inconsistent, then you would be correct. In reality, what lies at the end of each corridor depends largely on what the guests of the Celebration want at the time - if a few people find themselves craving a drink, a bar may appear. If a group finds themselves wanting to dance, a club will open up. This goes on at all hours of the night, and given how many dedicated partiers fill the building, the services are well used. It isn't instantaneous, and the Host has to consciously decide to provide that service, but the changes are fast none-the-less. ► ROOMS: Each trailer pair will be assigned a room to themselves - whether or not it has two double beds or a single king sized bed seems essentially random. Hopefully you aren't too sensitive about keeping that space to yourself. The curtains at the far side of the room don't actually lead outside, but instead to a walk-in closet filled with the Host's best guesses at the type of clothing you might like. They may not hit the nail on the head, but at the very least all the clothing will be in your size. The styles could be just about anything, from any universe, but they do tend to average out to clothing that is Earth-ish. Either that, or clothing that looks like they are meant for elves from a high fantasy novel to wear. ► SHOPPING: If none of your pre-picked outfits tickle your fancy, plenty of boutiques and clothing shops can also be found around the grounds - whatever you're thinking of, you'll probably be able to find a shop appropriate for it eventually. Though, maybe it doesn't really count as shopping if you don't have to pay for any of the things you take back to your room with you? Unfortunately, from the sounds of it, you won't be allowed to drag all of your haul back to the carnival with you, so you better enjoy it while you can. ![]() ![]() ► DINING: There is no daily schedule to follow, after you arrive. You are free to attend the dining room whenever you wish, and will be seated at large round tables with whoever else may be around at the time, and can either order from the menu or most dishes you may think of off the top of your head. If you don't like the fine dining experience, there are also a selection of smaller cafes and eateries that open and close at varying times of day - and, of course, you can always call for room service. ► ENTERTAINMENT: There is plenty of live music around the grounds (not that you can ever seem to remember who the performers were afterwards) whether it comes to harp music while you eat or a full set of DJs in the club you found. If you are inclined to look for them, you may also find some cozy lounges with big screen TVs, and access to a multi-universal quantity of films. What's there or isn't there is unpredictable, but if you come from a standard variety of Earth you probably recognize some of them. ![]() ![]() ► SUBSTANCES: You don't have to be coy about it - just ask one of your servers, and you'll be able to get whatever kind of vices you might be craving. Drugs, alcohol, ice cream... it's all good. If this sounds like a nightmare for potential addicts, you would be correct. It's not uncommon to see people clearly over-indulging in certain locations, though guests are usually escorted back to their rooms if they take ill - only to see them back at it again the next day. ► SPA DAY: If you'd like to take a swim, pools of various aesthetics are easy to find. So are hot tubs, and saunas, and Host servants who are willing to give you a massage or manicure. If the party crowd isn't your scene, there are plenty of more low-key opportunities to indulge. ![]() ![]() ► GREENSPACE: There is one park area on the grounds, which appears to be constructed on the rooftops of other parts of the complex. While there are trees and greenery, there is no real sky that you can see - only the illusion of one. It may start to occur to you over time that no window or rooftop actually leads to any kind of outdoors. The Celebration really is there only thing here. These are really just examples, and you can get creative with what kind of services you find offered while here, when it comes to generally mundane comforts. It really feels like the Host wants to win you over, as if you staying just a little longer has some sort of intrinsic appeal. |
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…But not before he leaps into the game, shrugging before he looks around for a spare seat. “Well, I suppose if ya insist- what’re we playin’?”
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"Some game from another world," or so he's been told. It must be, as he's never heard of it before this place. "You try to gather as many matching suits in your hand before someone draws the angel of death."
As for spare seats, well, the Celebration has impeccable (also creepy) staff that can appear on a whim, which means one is suddenly and ever so helpfully setting an extra chair down at the table just for Joker.
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“I think I’m a bit late ta win, then,” he says, faintly amused, “but hell, pass me a hand when this round’s done. I take it the Angel of Death is pretty easy ta spot, huh?”
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There's no obvious betting going on, apparently a game for fun over profit. With the Host providing the way he does, it's not as though there'd be all that much to gain from gambling aside from the satisfaction. While that is something to aim for, this time it hasn't come up.
What is, however, is an ample amount of cheating, if Joker is watching closely enough. There are varying degrees of skill at it, ranging from not too bad but still catchable to one or two who don't appear to be cheating at all (but probably are regardless). Childermass falls into the latter category... either that or he's just that lucky because when he discards and draws, he'll lay his entire hand down for all to see to reveal he's gotten five full angels, including the Angel of Death itself (a fairly stylized reaper-like figure).
"Any better?" He'll ask, but of course, there isn't, so he just grins and collects the cards again to reshuffle.
He'll pass Joker five cards along with everyone else when they move on to the next round.
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Childermass, he has to admit, is pretty spot on- he must be drinking some good stuff. Joker accepts the cards dealt out to him, picking them up fairly well and fanning them out for all that he has one hand. It’ll be hard to cheat, too, but, well, he’s sure he’ll manage. Probably.
“So you’ve just been spendin’ time with cards, huh, Childermass?” he asks casually, looking over his hand to see just how far along he is.
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"Oh, not all my time," Childermass answers, shooting a less than subtle smile over towards one of the elven ladies — the black-haired one — also playing. It's a look she catches and returns with a wink before tossing a card out onto the discard pile this round has started and drawing a new card.
"Though I do admit these have taken up more than a little of it," he'll add before turning his own attention back to his hand. Like the rest, he'll pick a card out to get rid of, then pick one up from the remaining deck. "And yourself? Haven't dragged any poor souls to some spontaneously appearing mall or anything, have you?"
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"Slandering? Hardly!" He replies with a laugh. "If you think about it, that place did not even actually exist, though I did mean here. Have you not noticed? How the rooms and places move around? I would not be surprised for one of those to spring into existence on a moment's notice."
He discards one of his own cards, drawing a new one. He takes a moment to rearrange his hand, though his easy expression doesn't change in the least, not giving away whether it's better or worse now.
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What things? All sorts of things. Like finding the perfect place to play cards, and Joker makes a move to discard one of his daggers in very much the same way he had done before.
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"Not much worse than the labyrinth spell back at Hurtfew," Childermass admits. Yes, he has run into something of the like thanks to magic. "Although the point of that one was to make certain no one actually got to the point they were trying to get to. I wonder if one might not reverse the effect into something more like what they do here..."
And he'll go through the same process of picking an unwanted card after some consideration and getting rid of it.
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“Although not sure how much travelin’ is really needed in a carnival, ha.”
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On the maze, on any building, maybe even around the backyard, who knows!
The knight discarded, Joker will get a song card. A wholly new suit, one that does not match any he's had yet.
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And Joker would know all about those. The song card he’s hoping is a good sign, so he’ll discard his other Knight.
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"And just how would one catch her in the right mood, Mr. Joker?" Childermass asks, actually curious, so it's an honest question as much as it is an amused one. He's only ever seen her either in a good mood or in a very bad mood. It doesn't seem like there's much of an in-between!
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“Well… When things are goin’ her way,” he says casually, grinning all the wider. “When she’s got good compliments, and when she hears people talkin’ about family. Haven’t ya ever charmed a lady, Childermass?”
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"On occasion," Childermass admits with an easy smile of his own, in particular for, again, the woman seated on his other side. She laughs and makes a point to remind him she charmed him first. To that, he pauses, thinks about it, before going, "Ah, that is right."
Then he just shrugs back at Joker before flicking a card away from his own hand, drawing a new one.
"Or more the other way around, as strange as that may seem. Though if family is her favored topic, she will only find me lacking there."
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In the meantime, he’s laughing too. “Well maybe your lady friend could give ya some tips!” he says, winking to her playfully. “Especially if yer lackin’ family. Ha, although ya could always use mine, lord knows we have more than enough folks ta go around…”
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"I wouldn't be surprised if she could," Childermass agrees with a laugh, looking between the two, but the topic moves on swiftly from there. It's back to family and he can't help but raise an eyebrow at that. "Do you have a very large family, then?"
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“Got seven siblings!” he announces. That they’re all adopted is something he doesn’t bother to mention; it’s not important. “Three sisters, four brothers- one of ‘em just arrived in the carnival, matter of fact. He ain’t much for parties like this, so I’ve been mostly keepin’ company with him in our room, but I get some air now and then.” A wink. “Clearly.”
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"Seven? That is large," Childermass won't question actual relation or not between them, because, frankly, there's no point nor does he find that number wholly unbelievable. Some people just have large families. "I suppose you must be thrilled to have one of your brothers show up. Are you the oldest?"
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And, with a dry laugh, he reveals the angel of death card. HEY GUYS GUESS WHAT HE GOT.
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"Ah, and that's the game. Lay them out, ladies and gentlemen."
His own hand consists of four knights and one serpent. One of the knights being, in fact, one that Joker had recently discarded. Wonder how that got in there...
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"Games go by quick, don't they?"