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| Who: everyone! When: the evening of D15 Where: A small meeting hall on the moon, close to the portal to the carnival What: a whole bunch of show-offs meet up to show off their magic, people interested in magic come to learn about said magic, and other people show up to see if something inevitably gets set on fire. (aka mage club) Warnings: none so far, will edit if needed.
The meeting hall is a large open space, with hardwood floors and a rustic decor. A few chairs and tables are scattered around, though there aren't enough for the amount of people who'll hopefully show up. Some food has been set out: mostly finger foods (tiny sandwiches, fruit, veggies & dip) though there are some savory options and plenty of home-baked cookies, courtesy of Rin. Drink wise, there's water, hot chocolate, hot tea, and a few bottles of wine because tipsy magic sounds like an awesome idea and this is what happens when the alcoholic makes the dinner menu. Aside from the food table and the few tables, there's not much of anything in the room: plenty of open space for showing off or getting out of the way of someone who wants to show off.
One of the doors of the meeting hall leads to the outside. There's a wider, 'backyard' sort of area with plenty of room for people to cast magic as large and impressive as they want. A fire pit stands outside also for warming your hands and other fire-based magic. Please don't set the building on fire.
This is all very informal. If pressed for details, Strange would have told anyone to just come whenever, stay as long as you like, and so on and so forth. The emphasis is on learning about each other's magic, displaying one's skills and talents, and helping anyone who wished to learn magic decide on a path for them to take.
Showing off is just a given.
( ooc: This is an open mingle log! Feel free to make your own top-levels & tag around! ) - Tags:carly nagisa, commander syrlya, five, foster van denend, herbert west, inquisitor lavellan, jonathan strange, lambert, papyrus, rita mordio, solas, sora, tyki mikk, yūya sakaki
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| Who: Everyone! When: Day 178 - B1: Day 6 Where: The Carnival and sometimes on top of the Heart of Stone. What: Now that the Prince is dead and gone, there's a lot left to sort out. As the remaining servants are liberated and those captured by the Prince are tended to, it's time for recovery and goodbyes. Warnings: Nothing in particular. HOME GROUND↴
 At long last, it is over. The Prince is dead, and all of his stolen Names have been restored - all that's left to do is treat the wounds and move on. For the first day or two, the Ringmaster will be arranging passage for the servants that are left, all of which have remembered their names for the first time in years. The earth elemental that had been trapped and forced to serve as the Prince's manor, the Heart of Stone, is happy to help for the moment. It appreciates the Ringmaster's mercy, and is free after untold eons of imprisonment.
Yet, there are plenty of aspects that are far from simple. There are still servants left mad and transformed into beasts, with no easy way to change them back. The Prince's spells outlive him, and those bearing his poison and his curses will have a difficult road ahead of them. Though most of the bestial servants have been rounded up, and a large number that had been reduced to unmoving statues returned, even the Ringmaster can't return them to normal so simply.
The next week is for rest and for settling remaining affairs. If you want to bid farewell to any particular NPCs, or assure care is given where it's needed, now is the time to do it.
► A CURE: The Ringmaster will tell everyone simply - there is no simple way to undo another fae's magic. The Prince's powers were essentially on par with hers, which means that those who have been transformed to stone and those that were cursed into beasts and driven insane are not something she can trivially fix. It will take the work of the carnival and a couple weeks of treatment to shed the curse of stone, and the maddened servants are an entirely separate matter. She will do what she can, but for the most part she is arranging for the Prince's servants to be cared for elsewhere. At least for now, the Ringmaster will be animating the stone portions of people's bodies with magic, though those portions will still be a bit clumsy and numb feeling.
► THE NEW HEARTSTONE: In the absence of the prince, the Heart of Stone will be taking over the remains of the Prince's realm and preventing it from collapsing into void. As it turns out, the manor had been an earth elemental all along - a form of Wyld Fae almost on par to the Prince and Ringmaster themselves. How the Heart of Stone was enslaved is a long story presumably, but the Ringmaster considers it to be a sign of the Prince's own depravity. The Heart will be allowing visitors for the first couple days of this period through the portal, but keep in mind you are essentially just walking around on its body. At least the realm has a floor, now, instead an endless abyss surrounding it. |
- Tags:!event, 9s, @heartstone manor, alphys, amethyst, cole, commander syrlya, doll, five, ginko, gongenzaka, hinawa, ichigo kurosaki, john childermass, joker, jonathan strange, julien delacroix, junko enoshima, lambert, lauren, mari makinami illustrious, miko nakadai, papyrus, reira akaba, rita mordio, sans, sora, susan, tallisibeth (scout), tyki mikk, yotsuba tamaki, yūya sakaki, zangetsu
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| Who: Everyone who isn't in jail! When: Day 175, 11:30PM onward. Where: The Realm that used to contain Heartstone Manor. What: Team carnival has gotten what they came for, but in the meantime they have lost what they came with. With his ace in the hole gone, the Prince is tearing apart the Heartstone Manor and reshaping it into an impregnable fortress to lock away his new most precious commodities - the Ringmaster's captured followers. Welcome to a hostage situation, this could take a while. Warnings: Violence, and etc. AFTER THE BALL↴
 Around 11:30PM is when everything starts changing - and for most in Heartstone Manor, the triggers will have remained unseen. In the ongoing thunderstorm it was easy to miss, and the Prince losing control over his realm only occured before a small group of workers intent on saving the carnival from a terrible fate. An ancient High Fae artifact called the Blue Rose was stolen from the Prince, and in reaction he is being forced to abandon his plans of controlling the Ringmaster, instead trying to hide away in his realm for the purposes of saving his own skin.
His main bartering chip? The workers that he's been capturing up to this point. He knows that, unlike himself, the Ringmaster cares about mortals, and especially about the ones who follow her. He's willing to bet that she won't allow them to die for the sake of her own convenience, and he's right. Now that the Blue Rose is the carnival's, she's intent to take back what was stolen from her, as well as the lives of all the servants that the Prince has been stealing away for eons. By whatever means necessary.
► SPLIT THE EARTH: Characters all across the Manor will be treated with initial tremours that will soon escalate into a full-fledged earthquake, capable of collapsing buildings and rending the earth. The cause of this is simple: the Prince is using his powers of elemental earth to reshape his realm into something more suited to protect him. Specifically, he is changing what was a manor house into a fortress meant to defend, and allowing the rest to collapse into ruin. The Manor is still nothing but a castle floating in a void - as the earth breaks apart, it will be nothing but an endless freefall between the floating chunks of debris. Over the next twelve house that earthen debris will be reshaping and solidifying into a new layout, but having to be there while it happens is one hell of a ride!
► BREAK THE ILLUSION: It's as the world starts shaking that the last of the Prince's spell over the minds of his guests will begin to fade away. However, it may wear off more slowly than is helpful in an emergency earthquake situation. The ballroom trance may linger even as lives are threatened, and it will take a pointed effort to make sure that everyone gets out of the Manor's collapse safely. At the same time, the illusionary guests will begin to fade and disappear. The ones that remain are the ones that are real, but it may be a bit painful to realize which ones were simply a lie to begin with.
► SAVE WHO YOU CAN: Despite being knocked out by a surprisingly massive blast from the Prince's magic crystal, the Ringmaster will manage to gather herself up eventually. When she does, the last of the storm will finally come to an end. She'll be doing what she can to try to gather up both servants of the Prince and all of her workers, but it'll be impossible to get to all of them first. A large portion of the servants have undoubtedly been stolen away by the Prince into his newly built fortress, but with the effort of carnival members new and old, they can still save as many as possible. Of course, those held in the Prince's most secure prisons will remain out of reach... for now.
► WAKE THE SUN: As the worst of the earthquakes stop and the new islands of floating land begin to settle, the clouds from the thunderstorm will finally pass, as the Ringmaster seems to summon up a sun to light the realm for the first time since the carnival's arrival. In reality it's sometime in the early, early morning by the Manor's schedule, but whatever! It's easier to not die when the sun is out, don't you think? The Prince's security and gargoyle soldiers are still out and about, and they're clearly interested in capturing as many hostages as possible.
► SIGN A CONTRACT: This is when the Ringmaster will be taking those that were summoned to the Prince's ball aside to offer them contracts in order to free them from the Prince's influence. She'll do her best to explain that the only way to wipe out his control is to take on a new 'master', but they can take some time to think about it if necessary. The truth is, of course, that until they officially sign onto the Ringmaster's camp, there will still be the chance that the Prince will be able to control them.
► WALK THE RUINS: One Day 176 things will have settled completely, with the land now forming a massive fortress on the far side of several large floating islands. The ruins of the old buildings will scatter those islands, forming towers that will swiftly gain small colonies of gargoyles, ready to swoop down and attack carnival members. Further complicating matters is the fact that the rending of the landscape has resulted in bursting open the underground prisons that the Prince had been keeping his most bestial servants, which mean all kinds of mortals long since twisted into the forms of giant spiders, scorpions, monstrous beasts, and other terrifying creatures will now be running amock on the islands, desperate for food. Try not to hold it against them - they didn't ask to be this way.
► REGROUP: While the Ringmaster doesn't want everyone to just run back home (if they do that, the Prince will undoubtedly make them unable to enter again, or at least take over the landscape more fully) she will manage to open a portal back to the carnival in the afternoon of Day 176, formed between two freshly grown trees. This means that carnival members will be able to fetch new clothing, supplies, weapons, and whatever they need to prepare for the battle ahead. Right now, the chaos is still unfolding, but the battle to save the Prince's captives is still ahead.
[OOC: Gargoyles and transformed servants from the underbelly can be NPC'd from this point onward. Gargoyles are the Prince's most deadly servants made of extremely durable rock and bearing scorpion tails with venom that can turn bodies into stone. They want to grab anyone they can, trap them, and then fly them off to the Prince's dungeons as collateral. Don't let them!
Transformed servants are the beasts who were freed from the underground prison they were left in to rot. They are servants that were transformed into monsters by the Prince, and most of them have been driven insane with bestial hunger from months and years of starvation and atmospheric poison. The Ringmaster is interested in helping them, to see if there is way they can be changed back, so if you have the heart nonlethal methods are most appreciated.] |
- Tags:!event, 9s, @heartstone manor, carly nagisa, cole, commander syrlya, connie maheswaran, doll, five, foster van denend, ginko, herbert west, hinawa, ichigo kurosaki, jasper, john childermass, joker, jonathan strange, junko enoshima, mari makinami illustrious, miko nakadai, morgana, papyrus, peridot, reira akaba, rin okumura, sans, sora, steven universe, tallisibeth (scout), the psiioniic, tyki mikk, yotsuba tamaki, yuzu hiragi, yūya sakaki, zangetsu
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| Who: Everyone and the 4th Wall Visitors! When: Day 175 Where: Heartstone Manor What: THE 4TH WALL BALL BEGINS! This is where unapped visitors can post and roleplay. Please read the rules and setting info below. For more information and visuals refs, read this. Questions can be asked over here.Warnings: Individually marked! Could be a lot of things. THE GRAND BALL↴
 Heartstone Manor is a giant, spooky castle floating in the middle of a twilight filled void. It is the home of a Wyld Fae calling himself The Prince - and despite his name, he is a bestial creature crammed into a gentleman's clothing, completely obsessed with replicating the ideals of old timey human society, much like the 1800's. The Prince and his many servants all dress in a manner appropriate to to the 1500's - 1800's, and decorum and beauty are held sacred above all else. All the workers of the carnival are currently staying there, in the hope of enabling a successful diplomatic venture between the Ringmaster and the Prince. The Grand Ball is being thrown by the Prince to honour these guests, but his manner of doing this is going to come as a bit of a surprise.
THE RULES↴
- Powers are all partially nerfed for 4th Wallers. They can be used in small to moderate ways for the sake of RP and narrative flavour, but 4th Wallers shouldn’t generally be using any powers in a super disruptive manner. No using powers for fighting with NPCs (yet), causing general chaos, or otherwise making your character a burden to the Prince. If they try, they’ll find themselves unable to do so.
- Your character isn’t sure how they got here but they think they’re okay with it. Your character won’t remember how they were captured by the Prince at the start of the ball. They’re just kind of here and in formal wear, and something tells them it’s probably fine to just enjoy the ball. They are wrong.
- In-game characters won’t initially remember how they all ended up at the ball either thanks to a temporary amnesia effect, but they will be able to be concerned about the fact that other people (possibly people they know) have shown up, and the fact that those other people are probably the Prince’s captives. Weren’t they doing something else at the castle before this, though? It’s hard to remember. This is all very confusing.
- 4th Wall character who aren’t apping in were possibly never the real deal in the first place. There are a mixture of genuine captives and spooky replications created with magic – this is to provide some flexibility regarding 4th wall character’s states in game, as well to allow more than one of each character to be played. If there are multiple people playing the same character, then whichever one has an app accepted will have been the real one.
- No doubles of in game characters. (Taken list here.) No AUs, no CRAUs, and nothing else besides characters that have full source canons or are original characters/fandom OCs with no bearing on the canon plot. If you tag in with a character who breaks these rules we reserve the right to remove them.

THE SETUP: 4TH WALLERS↴
- With incredibly foggy memories of their recent past, your character will find themselves at a grand ballroom dance, filled with a mixture of normal humans and odd looking humanoids that have strange features like wings, horns, tails, fur, and the like. They have vague memories of being dressed for the occasion, but are not sure by who or why. Most disturbingly, they will find that, at first at least, they don’t really care about the details. It seems like a pleasant event, doesn’t it? Why not enjoy it.
- This effect is definitely some kind of mind control, so you can feel free to have your characters be a bit confused and conflicted about it. Ultimately, they have been charmed to participate in the dance, so they will feel like riding the wave is the best thing to do even if that wouldn’t normally be their cup of tea. If your character has resistances to some forms of mind control, they are still overruled in this circumstance.
- They may discover people they recognize (castmates) or even duplicates of themselves (somehow?), and these can all be treated as canonly occurring and played out as such. This event is canon for Lost Carnival, so it should be played seriously and respectfully – not that silly shenanigans aren’t also bound to happen.
- All characters are required to dress in formal attire appropriate to a period area – specifically anywhere from the 1500s to 1800s. The Prince prefers if people are heteronormative in their clothing choices, but if you want you can probably get away with your ladies wearing suits or men wearing dresses as long as they look presentable otherwise.
THE SETUP: MANOR GUESTS↴
- You find yourself at the Grand Ball without really remembering how you got here. The last few days are a foggy blur, and though you can remember some of the important stuff you were dealing with, it will feel less important right at the start. Of course, as the night goes on, memories of how the carnival reached this event will become more and more clear – as well as the inevitable worry and stress that comes with it.
- For most people, there will have absolutely no memory of anything that happened after the morning of Day 175. Did the boating trip ever happen? Possibly not. Even as the night progresses, they will still have no recollection of how most of Day 175 went, which is probably disturbing. The Mod has contacted those that are exceptions to this privately to tell them what they will remember.
- The people lost to the Manor’s security earlier in the week will be here too, but not as guests. In fact, all of them will be dressed in the black attire of a Heartstone Manor servant and will seem pretty okay with that fact. There are parts of them that look changed – and their dispositions are definitely one of them. How else could they possibly be working for the Prince now?
- Updates to the event situation will be posted down in this section below. People can react to these posts as the circumstances change, and may new top levels based on them. It is possible to try to sneak away from the ball, but Manor Security will be trying to hunt you down. There is no mandatory outcome planed to this event, so character decisions can and will have a major effect in where the plot goes from here.
THE ACCOMODATIONS↴
- MUSIC AND DANCING: There will be music playing the whole night, and most of it is so good you feel practically compelled to dance to it. It's possible to resist, but why would you want to do that, you party pooper?
- FOOD AND DRINK: There are circle tables set up with fine silverware, and upon sitting down you will soon have a waiter come back to ask for an order. You can request basically any European cusine and it will be made for you. You will also be given drinks, most of which are alcohol, no matter your age. Fae don't care about children.
- BALCONY STARGAZING: There are balconies that are connected to the ballroom in multiple locations that you can step out onto to get some fresh air. You'll see the courtyard of the Manor down below you, but everything beyond that is black, as if the castle is floating within a twilight void. (Because it is.) One small change is that there are stars out tonight, probably added to the sky for the occasion.
- ALL NIGHT LONG: The ball will go on far into the early morning. Or, at least, until everyone fucks it up.
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- Tags:!4th wall, !event, 9s, @heartstone manor, alphys, ashleigh mischief, carly nagisa, cole, commander syrlya, five, foster van denend, ginko, gongenzaka, herbert west, hinawa, john childermass, joker, jonathan strange, julien delacroix, junko enoshima, lambert, lauren, mercury black, miko nakadai, papyrus, reira akaba, rin okumura, rita mordio, sans, sora, steven universe, susan, taako, tallisibeth (scout), the psiioniic, tyki mikk, yotsuba tamaki, yugo, yuzu hiragi, yūya sakaki, zangetsu, zecora
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| Who: The Summer Maiden, the Ringmaster, and possibly you! When: Day 146 - Day 152 Where: The Summer Maiden's garden, in the Summerlands. What: Just some gals being pals. The perfect opportunity to both snoop and hassle some fae. Warnings: Nothing specific. THE SUMMER MAIDEN↴
 The Ringmaster is reborn without much fanfare. One day her egg is resting in the egg tent, and the next she's out and around the carnival, back to normal - or mostly, at least. She takes the same humanoid shape as she did before Portland ever happened, but now instead of appearing totally human, she's retained a set of curved horns, and longer, sharper nails.
She personally offers no explanation for it, without being asked. Otherwise, she does her very best to settling back into the old routine, acknowledging what they all just went through as little as possible. After the first few days of getting the carnival up and running again, she disappears off into the summer cities. People who were here for the last visit to the Summerlands probably have a pretty good idea of what she's doing.
They are few restrictions as to where you can go, in the mountain top cities. One particularly majestic mountain supposedly contains the home of the Summer Maiden herself - a plant filled temple that would be considered unassuming by fae standards. There are no guards blocking the entrance, or locked gates keeping you out. Once you find it, you are free to explore.
Free enough that you may stumble upon the sound of a familiar voice, and private discussions. Are you going to be polite, or are you going to listen in?
[OOC: Tag in with your character entering the temple and heaving the Ringmaster talking to someone, or the sound of an unfamiliar voice singing. Each of my replies will be a bit different. I'll do my best to keep up with as many threads as possible, but priority will go on a first come first serve basis, in the event I get overloaded.
Indicate whether you'd like to talk mostly to the Ringmaster or mostly to the Summer Maiden in your top level.] |
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| Who: EVERYONE. When: Day 73 - Day 87 Where: The islands of Alola. What: The Carnival arrives at its next touring location, a series of tropical islands inhabited by a species of animal called Pokemon and their trainers! Warnings: Pokemon is pretty PG-rated. IT'S A POKEMON WORLD↴
 Alola is broken up into four different islands, with a number of unique points of interest. Boats can easily be rented in order to get between the islands, or you can just pay for the fair of a scheduled trip. If you can prove you have the skills for it, you can also call on a "Ride Pokemon" - that is, either a Charizard or a Lapras that will fly or swim you between locations.
► POPULATION: Though the islands appear very small as an abstraction in the actual games, that doesn't hold over into the actual reality of it. When interacting with the different locations, imagine that they are about as big and spread out as they would be in real life. It's about on the same scale as Hawaii is on earth. Ignore any wikis that say the population of each island is like 200 people, because that's just adding up all the scripted NPCs, and there are realistically more than six houses per town.
► AMENITIES: Even if they aren't overtly listed on island maps, it can be assumed that all towns and cities will have basic amenities - that is, places to eat, place to go to the washroom, places to buy souvenirs, and the other things one would expect in a tourist heavy area. You can also buy malasadas pretty much anywhere. ► POKECENTERS: You'll be able to find a Pokecenter in pretty much every town - a Pokecenter is a public building in which Pokemon Trainers can rest and get their Pokemon healed. Think of it like free international Pokemon healthcare. You can also buy Pokeballs here, as well as potions and other healing items for later use.
► AETHER FOUNDATION: A peace keeping organization that shelters Pokemon from harm and abuse. If you kill/maim any Pokemon or otherwise act violently in public, they will come to try to take you down with their Pokemon. They also are the main force working against Team Skull.
( THIS IS SO LONG... ) |
- Tags:!event, #ringmaster, @alola, ashleigh mischief, carly nagisa, elsa, foster van denend, ginko, gongenzaka, greg universe, ishida yamato, jamie hemeros, jimmy novak, john childermass, joker, jonathan strange, lambert, lapis lazuli, lauren, miko nakadai, papyrus, peridot, renzo shima, rita mordio, sora, steven universe, susan, tallisibeth (scout), the psiioniic, yotsuba tamaki, yūya sakaki, zecora
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| Who: Koel and OPEN When: The Day 72/Evening of Day 72 Where: The cookhouse What: Food, and also Vampires Anonymous Warnings: Discussion of vampires and blood and flesh and eating/drinking them and related topics. ( we are all monsters ) |
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| Who: The people who were captured or turned. When: Very early Day 66 to Day 67 Where: Vampire Hell What: Those that were captured by the vampires are brought back to one of their demonic home dimensions to be imprisoned or integrated into the pack. People can start moving over here as they resolve their threads at the masquerade. Warnings: Horrible BS, most likely. Violence, sexuality, torture, etc. GOING TO HELL↴
 You don't get to see what the outside of the fortress looks like, since when you were brought here, it was either by portal or by a ritual summoning ring set up by the vampires. However, the realm is easy to get the gist of - it's about classically hell dimension as you can imagine. Lava runs throughout the fortress like water in Venice, and the architecture is smooth black and grey stone that puts a significant effort into looking imposing. Skulls, demons, suggestive nudity - it's all carved straight into the pillars, or provided via ornate tapestry. It's hot, too, though not as hot as it should realistically be while standing at the edge of a lava pool.
Prisoners and freshly turned vampires will end up separated - those that have been captured will be chained in iron and locked within a great stone cell within the center of a ring of lava (as pictured above), with only narrow bridges leading across it. Those that have been turned will be unceremoniously thrown into the living areas of the other neonate vampires - which turns out to be a cavernous pit of almost-rooms where a vast quantity of newly turned vampires have been left to sort themselves out.
► IMPRISONED: The supervisors (or other captives that have made themselves exceptions) will be bound with iron and left in a large cell kept separate from the rest of the prison. At first, they'll all be locked in there together - spread around the walls of the dungeon to be kept apart from each other, but able to communicate across the gap. As time goes on, they may be pulled away for "special treatment" - whatever cruel fate the vampires end up having in mind for them, whether that be interrogation, brainwashing, or simply aimless torment. Sometimes they'll be brought back, and other times they won't. How exactly they are bound is up to you, but at the very least each prisoner should have either a collar or shackles of iron, which will rob veteran characters of most of their powers. It will be extremely uncomfortable, too.
► FORSAKEN: The newly turned vampires will be introduced to their "hazing" almost immediately - that is, they'll be mixed in with the other neonates, apparently collected from at least three different words. Most of them appear human, however, so the looks of the new arrivals may set them apart - potential in ways that may cause them difficulties. These young vampires have been dumped into a series of caverns and left to live with each other, with animals or human victims occasionally tossed in for them to feed. There is not enough blood to go around, ultimately, and the human victims are highly preferred over the animals - these means there is constant and violent competition over who gets to feed. The ideal is for the neonates to thin their own ranks, allowing the strongest and most canny to survive long enough to be accepted into the rest of the clan. You'll want to stick together - after all, vampires can feed off of each other, as well.
► MORNINGSTAR: Apparently the demon in charge of this all is a creature that calls herself "Morningstar." You won't see her long if you see her at all - the only sight of her you see is a form within a black cultist's robe, with their face concealed in shadow. Beyond her, you can continue using adult or neonates vampire NPCS to torment your characters, or ask the mods for the presence of an elder, if needed.
Whatever scheme is going on here, it's clear you're just another pawn. |
- Tags:!event, @hell, foster van denend, gongenzaka, hinawa, jamie hemeros, joker, koel babic, miko nakadai, mutou yuugi, peridot, sans, snake, sora
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