Rita Mordio (
anti_nonsense) wrote in
lostcarnival2017-11-19 10:55 am
Entry tags:
OPEN MINGLE: Search for the Cure
Who: Anyone involved in the cure development effort! Or poisoned people, last-minute volunteers (and voluntolds), nosy people, whoever!
When: D5 onward. Efforts will continue through part of the moon visit.
Where: Medical tent, the laboratory in the Supervisor Grove, the Big Top, and more!
What: Working together to develop an antidote! This is an open mingle log, so feel free to make your own toplevel and tag around! Most of the actual work doesn't need to be played out on-screen, but this is a chance for participating characters to meet, chat, or interact while working!
Warnings: Potential for medical squicky stuff, testing on (undead) animals
After a public call to action over the radios, several people have volunteered their skills and resources for the cause of curing workers afflicted with the Prince's poison.
Over the next several days, they meet at various locations to collaborate on a cure. In the medical tent, affected characters and their symptoms are examined through medical, magical, and spiritual means. A file on a desk there is also used to consolidate information, and volunteers may go there to report their findings or to look over reports of what others have learned.
Lambert has volunteered use of the laboratory he and Sans share in a spare trailer in the Supervisor Grove, so that individuals with knowledge of chemistry, herbs, or potion-making may attempt to concoct helpful solutions. From D7 onward, heβll move the equipment to his cabin on the moon, where work can continue through the visit.
A portion of the big top has also been roped off and may be used as a working space. Trying out some weird spell or ritual? That might be a good place for it, away from the delicate lab equipment and sick people.
Of course, those are only the main bases, and people may take their work to wherever they find suits them best.
When enough progress has been made, there will be a need for practical testing. Foster has made use of his necromancy to procure them some undead rats (ranging from normal-sized to weirdly gigantic) to test on. For later-stage tests, some brave volunteers may be needed.
For reference, the characters in leadership roles are:
Oversight: Peridot (+ Mari, Herbert)
Magic: Strange, Rita
Medical/Chemistry: Herbert
Herbs/Potions: Lambert
Spiritual: Ginko
Anyone is welcome to join the effort at any point. Completed cures will be administered at a later time, during the vacation on the moon.
When: D5 onward. Efforts will continue through part of the moon visit.
Where: Medical tent, the laboratory in the Supervisor Grove, the Big Top, and more!
What: Working together to develop an antidote! This is an open mingle log, so feel free to make your own toplevel and tag around! Most of the actual work doesn't need to be played out on-screen, but this is a chance for participating characters to meet, chat, or interact while working!
Warnings: Potential for medical squicky stuff, testing on (undead) animals
After a public call to action over the radios, several people have volunteered their skills and resources for the cause of curing workers afflicted with the Prince's poison.
Over the next several days, they meet at various locations to collaborate on a cure. In the medical tent, affected characters and their symptoms are examined through medical, magical, and spiritual means. A file on a desk there is also used to consolidate information, and volunteers may go there to report their findings or to look over reports of what others have learned.
Lambert has volunteered use of the laboratory he and Sans share in a spare trailer in the Supervisor Grove, so that individuals with knowledge of chemistry, herbs, or potion-making may attempt to concoct helpful solutions. From D7 onward, heβll move the equipment to his cabin on the moon, where work can continue through the visit.
A portion of the big top has also been roped off and may be used as a working space. Trying out some weird spell or ritual? That might be a good place for it, away from the delicate lab equipment and sick people.
Of course, those are only the main bases, and people may take their work to wherever they find suits them best.
When enough progress has been made, there will be a need for practical testing. Foster has made use of his necromancy to procure them some undead rats (ranging from normal-sized to weirdly gigantic) to test on. For later-stage tests, some brave volunteers may be needed.
For reference, the characters in leadership roles are:
Magic: Strange, Rita
Medical/Chemistry: Herbert
Herbs/Potions: Lambert
Spiritual: Ginko
Anyone is welcome to join the effort at any point. Completed cures will be administered at a later time, during the vacation on the moon.

Jonathan Strange | ota!
The big top's been set aside for weird spell or rituals, larger scale magic that might mess up some of the more delicate equipment. Surprising no one, that's where Strange hangs out most of the time. He's not any good with the more medical and magitech sort of things but dumb magical nonsense is right up his alley.
He's sitting on the floor of the big top, looking at a normal sized undead rat in a cage. Said rat has the stone covering that those afflicted have. And Strange is just muttering a spell, staring at the rat with a frown.
As he hears someone come in, he raises his head. "Odd question, but how are you with rats?"
laboratory / d5 onward
Strange should not be touching this piece of equipment. And yet, he is straight up touching this piece of equipment, fiddling with it and moving it around and just messing up whatever settings it was on because he is a literal child who does not know how to leave well enough alone.
Someone please fuss at him.
wildcard!
Strange is not afflicted. However, he's been going full steam for the past few weeks and, as such, has developed the world's most erratic sleeping schedule. When he can't be found working on magic in the big top of pestering people in the laboratory, you might find him just passed out in one of those locations.
Big Top
"Fine...?"
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"Wonderful! I need you to hold this rat while I enchant him." As he talks, he gestures to the rat in the cage. It's got a tiny bit of stone on it's back, is very undead, and looks like it's going to bite Strange if he puts his fingers anywhere near the cage.
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"Why?"
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"Besides, the damn thing keeps trying to bite me."
Equal parts practicality and annoyance.
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His second thought, is to wonder why the rat would be biting at all. Was it simply scared? Could an undead rat feel the same instinctual fear a living rat like Stanley could? He wasn't sure. The other answer was that the rat just didn't like Strange. It could also just not like being held. Perhaps as an undead beast it could only act on aggressive impulses, that would line up with his own experiences with undead creatures, but since such things worked different on different worlds he couldn't necessarily assume that was the case here. If it wasn't something specific to Strange then it was likely the creature would bite anyone who crossed it, not just Strange, and an affinity towards rats would make no difference.
After thinking all this and staring silently at the creature for sometime as he did so, Lauren finally turns back to Strange with a suggestion.
"Do you have leather gloves?"
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At Lauren's question though, Strange looks up, briefly distracted from the rat plea.
"I don't have any on my person. But this is the big top, it wouldn't surprise me if someone left a pair of gloves in the back." Either for work purposes or handling animals purposes. Gingerly picking up the rat cage, Strange starts to walk towards the offstage area of the big top, assuming that Lauren's going to follow him (because of course he would).
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"Well come on!" he yells, like it's Lauren's fault that Strange didn't say 'follow me.' "It's easier if we've two people looking for the gloves."
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Either way he follows Strange and begins to reluctantly look for some gloves.
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They've been searching in silence for far too long. So Strange, a man who lives off of the sound of his own voice, starts talking.
"How have things been, by the way? I know the petrification is...trying, but what about aside from that?"
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"Did you really think that they wouldn't try to bite you if you kept on handling them over and over again?"
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"I've only started handling them. I think they're suspicious." Of what, Strange doesn't clarify, though he has a long laundry list of reasons why rats and mice might be suspicious of him which he'll explain if asked. "Besides, I'm trying to see how my magic affects the stone on the poor devils. You'd think they'd realize I'm trying to help."
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laboratory
"Why are you even here?" Lambert asks. He's working on something at the table -- cutting and separating leaves from stems and grinding them in a mortar and pestle -- and he's twisted around to make a face at Strange. "I thought you were working on magic, not alchemy."
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Still, he did ask a question, so Strange is going to answer. "I am. I've been trying to coax the stone covering into working with me all morning." And, based on Strange's frown, it hasn't happened. So, time to change tactics for a little bit.
"I've an idea though. How much do you know about the act of enchanting an object? Imbuing something not magical with magic itself or magical properties, for example."
Because that's something Strange doesn't really know about. He does know how to break spells, after all, if he could enchant some of the equipment or some of the liquid into breaking spells as well, that could help. Somehow. He's not entirely certain yet. If Lambert has any ideas, he's not too proud to hear them out.
itp let's bullshit video game mechanics
Strange probably shouldn't listen to him on that, though, because like fuck Lambert knows what he's talking about, and also he's pretty sure Strange will do whatever he wants regardless of the commentary from the peanut gallery. Moving on, though, since Strange has asked a question he can actually answer:
"Just a little. Witchers can get smiths to brand runes on their swords. Just simple stuff -- add more power to your swing, that kind of thing." Because of course, if Lambert has any sort of knowledge in that department, it always comes down to weapons, or how to use it in a fight. "The magic concentrates on the symbol and the branding binds it to the metal."
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What that would be, he's still not sure. After all, Strange wasn't caught and wasn't changed the way others were. Maybe he could draw upon both of their statuses as fae-changed, but even that is a tenuous stretch to begin with and oh wait, Lambert's answering his question, change of thought.
"I do know how to break enchantments," Strange continues, letting himself get a bit puffed up as usual. "What if I figured out a way to imbue some of the medical equipment with that power as well?"
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"It's not the worst idea you've ever come up with, but you might want to make sure you aren't accidentally enchanting it to take someone's limb off instead. Don't know if the body parts are replaceable if you break them while they're stone."
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"I was thinking of simply enchanting bandages or a mortar and pestle with it, but a scalpel? That isn't a bad idea."
It's an awful idea.
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As it happens, however, there is a mortar and pestle on the table, which he eyes consideringly before he grimaces. Spend enough time with Strange and even the crazy ideas start looking reasonable.
"Have you ever even done something like that before?"
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As Lambert views the mortar and pestle with a grimace, Strange views it with excitement. There's no harm in trying.
"What's the worst that can happen?" Strange asks, as he walks over towards the counter. He's totally gonna give it a try whether Lambert wants him to or not.
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"If you break it, you'd better replace it," he says, and lifts one clawed finger to point at the door. "If you're doing it now, do it outside. Last thing we need is to break anything around here."
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Oh, right. He came here for a specific reason. Reaching into his pocket, Strange pulls out two blue rose petals.
"I forgot. I've something to give you. These aren't from the Blue Rose itself, but from Syrlya. He has taken on a few changes related to the rose. They seem to have a trace of that magic, though whether it exists within the petals or it's left over from the use of the rose, I do not know."
It's magic. Magic is odd. Still, Strange shrugs, "Perhaps it could help."
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"You harvested part of Syrlya?" Lambert asks, just to be sure he heard that correctly. Like, just to be clear, that is what Strange said, right? Two petals isn't much, though, and he frowns slightly.
"Was this all you could get?" Hey, if you're going to start picking pieces off your own coworkers, might as well go all the way!
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He's pretty certain there are vines around his arms now but Strange isn't going to be the person to try and figure out a way to get those out. Let's not mutilate his friend.
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