Jonathan Strange (
kingsroads) wrote in
lostcarnival2017-12-07 08:22 am
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Entry tags:
[open] december will be magic again
Who: everyone!
When: the evening of D15
Where: A small meeting hall on the moon, close to the portal to the carnival
What: a whole bunch of show-offs meet up to show off their magic, people interested in magic come to learn about said magic, and other people show up to see if something inevitably gets set on fire. (aka mage club)
Warnings: none so far, will edit if needed.
The meeting hall is a large open space, with hardwood floors and a rustic decor. A few chairs and tables are scattered around, though there aren't enough for the amount of people who'll hopefully show up. Some food has been set out: mostly finger foods (tiny sandwiches, fruit, veggies & dip) though there are some savory options and plenty of home-baked cookies, courtesy of Rin. Drink wise, there's water, hot chocolate, hot tea, and a few bottles of wine because tipsy magic sounds like an awesome idea and this is what happens when the alcoholic makes the dinner menu. Aside from the food table and the few tables, there's not much of anything in the room: plenty of open space for showing off or getting out of the way of someone who wants to show off.
One of the doors of the meeting hall leads to the outside. There's a wider, 'backyard' sort of area with plenty of room for people to cast magic as large and impressive as they want. A fire pit stands outside also for warming your hands and other fire-based magic. Please don't set the building on fire.
This is all very informal. If pressed for details, Strange would have told anyone to just come whenever, stay as long as you like, and so on and so forth. The emphasis is on learning about each other's magic, displaying one's skills and talents, and helping anyone who wished to learn magic decide on a path for them to take.
Showing off is just a given.
( ooc: This is an open mingle log! Feel free to make your own top-levels & tag around! )
When: the evening of D15
Where: A small meeting hall on the moon, close to the portal to the carnival
What: a whole bunch of show-offs meet up to show off their magic, people interested in magic come to learn about said magic, and other people show up to see if something inevitably gets set on fire. (aka mage club)
Warnings: none so far, will edit if needed.
The meeting hall is a large open space, with hardwood floors and a rustic decor. A few chairs and tables are scattered around, though there aren't enough for the amount of people who'll hopefully show up. Some food has been set out: mostly finger foods (tiny sandwiches, fruit, veggies & dip) though there are some savory options and plenty of home-baked cookies, courtesy of Rin. Drink wise, there's water, hot chocolate, hot tea, and a few bottles of wine because tipsy magic sounds like an awesome idea and this is what happens when the alcoholic makes the dinner menu. Aside from the food table and the few tables, there's not much of anything in the room: plenty of open space for showing off or getting out of the way of someone who wants to show off.
One of the doors of the meeting hall leads to the outside. There's a wider, 'backyard' sort of area with plenty of room for people to cast magic as large and impressive as they want. A fire pit stands outside also for warming your hands and other fire-based magic. Please don't set the building on fire.
This is all very informal. If pressed for details, Strange would have told anyone to just come whenever, stay as long as you like, and so on and so forth. The emphasis is on learning about each other's magic, displaying one's skills and talents, and helping anyone who wished to learn magic decide on a path for them to take.
Showing off is just a given.
( ooc: This is an open mingle log! Feel free to make your own top-levels & tag around! )
no subject
"Sure, your magic isn't the most exciting, but simple spells have some merits. For one, they're easier to pick apart and compare to similar spells." In other words, it wasn't just the flame itself she was looking at, but the magic in it.
no subject
"Not much to pick apart here. Witcher magic's as simple as it gets." He dismisses the flame with a last twist of his fingers. With Rita's third eye, there really isn't much to see but energy dissipating into the air.
"Sorcerers were the ones who invented it in the first place," he finishes, hooking his thumbs idly into his pockets. "They needed to dumb it down, or we'd never be able to use it."
no subject
Folding her arms, Rita leans against a nearby wall. "I still haven't met any sorcerers from your world, so unfortunately, your dumbed down techniques are my only window into seeing what their magic is like." With the events of the ball, that isn't entirely true anymore, but Rita doesn't know otherwise.
no subject
"I know how to use it, but if you want theory, you're better off trying to find a book. We learn enough to cast signs and break curses ... but that's all."
no subject
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"All right, let's see what you've got. Step back," he adds, and that's all the warning she'll get before he makes a gesture she's never seen before, sharp and aimed downward. Hourglass-like sigils spring up in a circle around him, glowing with a faint purple light ... but to Rita's eyes, perhaps, it looks different. The air inside the circle seems warped somehow, as though it's being perceived through a heat haze or smoke, blurring the edges of the witcher's form.
no subject
“Let’s take a look, then,” she says decisively, then waves a hand to bring up a glowing interface in the air between herself and the spell, complete with a keyboard and display. The display reveals an arrangement of shapes and runes. Prominent among them is one that Lambert would recognize as that same hourglass-like sign.
no subject
"It's called Yrden," he says, stepping out of the circle -- which remains intact -- so he can step around and see what Rita does next. He's curious how much her new spell will actually be able to unravel from observation alone, so he won't say anything more than that, folding his arms and watching her work.
no subject
"This distortion... I see. It'll slow down anything caught inside it." This is her first time seeing Lambert's magic in clear detail like this. It is relatively simple, but there's an elegance in that simplicity. And...
"That's not all, is it? What is this...?" It's not clear if she's asking Lambert or asking the magic, but she continues tapping away at the keyboard, staring at the screen, seemingly expecting an answer to come from somewhere soon.
no subject
"That's right. You've got half of it." It's a useful test of Rita's ability: if she can't figure out something like this, the most complex of Lambert's limited spells (not counting turning into a goddamn dragon, anyway) that she's unfamiliar with, then she's not going to be much use out there, when it counts.
no subject
Rita can see all the pieces. She just has to fit them together in a way that makes sense.
"Something like... giving form to the formless. Binding them into one state, preventing them from shifting to another... making the intangible, tangible." Her train of thought soon reaches a conclusion, but it leaves her wondering: "What would you use that for?"
no subject
"Specters and wraiths are hard to hit without a body," he explains. "Some vampires turn into mist or smoke. Yrden's a magic trap -- it forces them into something tangible enough to aim at." Even as he speaks, the runes fade away and dissipate, the small burst of power sustaining it running out at last.
"It's a handy sign for whenever you're up against something faster than you. Gives you a fighting chance, anyway."
no subject
But... that context clears up what she saw on the display, at least. When the spell fades away, the display goes blank for a moment, then vanishes entirely.
"So that's it... The structure of the spell was pretty interesting to look at, in any case," she reports, lips curling in a slight smile. "Simplistic, yes, but it seems like it wouldn't be too hard to alter or build on it." That's a sign of good utilitarian design, as far as Rita's concerned.
no subject
The slight wag of his tail and the way his ears prick forward makes that hard to hide, though.
"Can you do that?" he asks, much better at tempering the excitement in his voice than in his wayward additional body parts. "Build on it, I mean."
no subject
Sure, she only got a relatively brief look at the 'formula' that makes up Lambert's spell... but she understood the components well enough to figure out what they do, and it wouldn't take much longer to work out ways to improve upon the magic. It would then be up to Lambert to learn to invoke the new version of the spell... but that ought to be doable for him.
"Making new spells, improving on existing ones... That happens to be one of my specialties."
no subject
It's a legitimate concern, if you ask Lambert. People like Rita tend to leave others behind. He frowns, glancing down at his hand as he tries to remember how he was taught magic so long ago...
"To cast a sign, we were always thought you need two things," he says, finally, holding up a hand and slowly shaping his fingers into the separate gestures for Yrden, though it doesn't generate another trap. "A gesture, and will. It's meant to be cast one-handed, and quickly." Also, hopefully while your other's holding a sword to stab into whatever you're up against.
"So whatever you change, that's got to stay the same, or it's not going to be something I can use."
no subject
She's confident, but Lambert's concerns aren't unfounded. Leaving others behind is something Rita's been known to do. Still, she knows that a true expert is one who's capable of explaining their ideas to laymen in an understandable way. This is a little more in-depth than a summary of a research topic... but the principle is the same.
"I'll need to see that spell again so I can take some notes and try tweaking it," she tells him.
no subject
He's as good as his word, moving through the motions of the spell slowly enough that each gesture is recognizable and distinct instead of being a blur of moving fingers. The spell, though, is cast as swiftly as ever, though Lambert stays in the middle of it this time, raising his brows at Rita as he waits on further instruction.
"I can show you others, if you want to compare them."
no subject
"Maybe in a bit," she answers, somewhat dismissively, as she raises a hand to bring up the interface once more. While the first time, she was more focused on observing the spell's composition, this time her fingers tap rapidly against the keyboard while her eyes remain glued to the display.
"First, I'll see if I can make its activation time longer, so I can get a better look..." The shapes in the display change, apparently being edited by whatever she's typing. "--Ooh, this looks promising..." She's talking more to herself than to Lambert. In fact, it seems she may have forgotten he's there.
no subject
"So, should I get myself a drink and come back later?"
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no subject
"What've you got?"
no subject
"With a few relatively simple changes, I can expand the offensive uses of this spell. Take a look." She steps away, then conjures a flame in her hand, which takes the form of a bird. It circles around them once before flying straight toward the circle. "Let an enemy wander too close, and... zap!" In that instant, there's a crackle in the air as some kind of purplish electricity shoots out at the bird, disintegrating it on the spot.
Of course, the bird itself was just a construct made for this demonstration, and its flashy demise might have been influenced slightly by Rita's recent work in special effects... but she's made her point, and she looks plenty pleased with it.
no subject
"Not bad," he allows, though he'll hold off on looking too impressed for now. Can't have Rita getting too much of an ego, after all; mages are already pretty egotistical as it is. It's a pretty impressive feat working on altering a spell she's never seen before now, but as always, the proof is in the execution.
"How do I actually cast it?"
no subject
"Hmm... You said that using signs requires a gesture and will. What do you normally focus on when using the sign? The key might be in changing the way you think while casting."
(no subject)
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