Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-03-21 03:33 pm
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⇨ SPACE OLYMPICS
Who: Everyone!
When: Day 30 - Day 44
Where: The carnival, Zargon, and Olympic Spaceship
What: Things return back to normal as the carnival performs for aliens of all sorts at the Space Olympics. Or at least, as normal as it can be when you've got an underfunded and falling-apart spaceship hovering over a deadly planet.
Warnings: Sports and people's inability to do them.
When: Day 30 - Day 44
Where: The carnival, Zargon, and Olympic Spaceship
What: Things return back to normal as the carnival performs for aliens of all sorts at the Space Olympics. Or at least, as normal as it can be when you've got an underfunded and falling-apart spaceship hovering over a deadly planet.
Warnings: Sports and people's inability to do them.
REACH FOR THE STARS↴![]() At first glance, the Space Olympics seem marvelous. Aliens from all over the universe, of all shapes and sizes have joined together in an intergalactic display of teamwork and sportmanship. What could be more inspiring than that? It's only when you hang around for a bit that you notice things aren't exactly in tip-top shape. ► OLYMPIC SPACESHIP: This is where most of the events are held. It's a massive spaceship spanning hundreds of miles and consisting of multiple floors. Teleportation discs and space public transport can take you anywhere on the spaceship in a blink of an eye. It has almost every amenity an athlete can think of: multiple gyms, practice arenas, saunas, etc. Likewise, there are plenty of things for civilians and spectators: merchandise stands, shopping malls, grocery stores, and television screens everywhere so people can watch the event. Shuttles to and from Zargon arrive on a regular basis. ► ZARGON: Facility wise, Zargon itself is less impressive than Olympic Spaceship. The carnival and the athlete's village comprise most of the habitable areas. Both are concealed underneath a large biodome, the main thing making the area livable. Enterprising Zargonites have set up stands that let people explore outside of the biodome. Rent a spacesuit and you too can enjoy Zargon's natural wonders, such as the distant red plateaus and the stunning solar winds. Just try and stay away from the toxic mold, naturally occurring pockets of hallucinogenic gas, and ten foot tall Zargon Death Flytrap. ► 1980s TRAINING MONTAGE: Since carnival members can only attempt to medal in one event, why not try different sports to see what that one event is? There's equipment for all sorts of sports: gymnastics, swimming, biathalon, snowboarding, etc. They've even somehow brought space horses up here for Space Dressage! There's also equipment for sports that carnival members might not have even known existed: Space Gymkata, Space Pooh Sticks, Space Limbo Skating, etc. The sky's the limit! ► A BIT OF A BUDGET SNAFU: The Space Olympics is kind of falling apart. After performance week, the carnival is drafted to help out and keep the Space Olympics running as smoothly as possible. This means fixing buildings, breaking up fights, helping in the kitchen, trying to sell merch, etc. If there's a feasible problem, the carnival members will be drafted to help fix it. The biggest problem of all is the multiple mechanical failures: artificial gravity stops working, temperatures on the ship rapidly shift from hot to cold, and the snow machines for Space Slopestyle won't turn off. ► PERFORMANCE: Performance week will start early this stop, to try and get everyone back into the swing of things after the chaos of Wismuth. Athletes from the village roam the carnival, taking in the sights and sounds. A lot of them haven't ever seen anything like the magic of the carnival and it's workers and will proceed to ask question after question about how all of this works: turns out that sci-fi and fantasy don't crossover as much as one would think. Still, don't be alarmed when you turn the corner and there's a Hutt trying his hand at test your strength. |
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He'd just do the spying himself!
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It's very fortunate for him that Rita hasn't yet been told about his spying during the lake party.
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He does not see the negativity in his actions in the slightest. Granted, a bit of this is splitting hairs. But in Strange's mind, there's a world of difference between the two choices!
Never mind the fact that the only reason someone else was sent in the first place was that Strange was magically concealing his location. He'll remember that eventually.
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That's the only difference as far as she's concerned. It's still mostly the same thing, and Strange is fooling himself if he wants to think otherwise.
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"Maybe if you knew how to scry, then you wouldn't have to threaten them in the first place. You'd know they were coming and could prepare your counterspells when they arrive."
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"Scrying isn't a thing in my world. And that's probably a good thing, because then I'd have to worry about people using that as a way to steal research, too. It's bad enough that I have to write my name on everything I own, in case it falls in the wrong hands." She totally doesn't need to do that, but she does. Full name, too.
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He doesn't really know how aer might be manipulated for scrying purposes. But it seems awfully silly for Rita to declare something 'not a thing' right before she goes back to her world and changes the entire system of magic. It could be a thing.
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"It could," she admits after a delay. "But I'll be happy if it doesn't become a commonplace sort of thing. Having one person magically spying on people is plenty, if you ask me." Yes, Strange, she's talking about you. "I've never had that much interest in it, myself."
Except she did try scrying magic once, back in Portland... if anything that happened in Portland really counts.
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"Why? Nosiness aside, there's so many practical applications to scrying. The magic was damn useful when I was in the peninsula."
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"It's just not my style!" she eventually offers as a counterpoint. Yeah, sure, it's useful and convenient, but also, who wants to be more like Strange? Not Rita.
"Anyway," she adds, forcefully segueing to another topic, "I was meaning to ask you about something. I heard you're working on another book?"
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"I am! It's a memoir, to be precise. I've written chapters up to our visit in hell and I've started to draft the chapters on Alola and the Mainframe. I'm honestly dreading writing about Portland, that will be a nightmare and a half to explain."
Any grumpiness about Rita's disinterest in scrying is starting to fade away as Strange continues talking. He's just yammering away as if he expects Rita to actually give a damn about the contents of his memoir.
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And luckily for Strange, Rita does give a damn about this memoir, because...
"The Alola visit was when I came to the carnival. To be honest, I don't know much of what went on before then." Something about vampires...? That's about it, really. "I'd be interested in taking a look at what you've written."
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"I'd be happy to lend you the drafts," he remarks, grinning still. "Though, if you want a concise summary of what happened, I can give that to you here and now."
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Rita gives the now-available seat a nod, then starts walking over to claim it before someone else beats them to the punch. "How long have you been with the carnival, anyway?" If he mentioned already, she doesn't remember. And besides...
When she thinks about it, Rita's a little over halfway through her contract. Strange was here before her, so how much longer could he have...?
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"Closer to eight months than seven," Strange muses, as he sits down on the bench, next to Rita. "Truth be told, I don't remember exactly how long I've been here. I went back to England for a while when we were in the middle of Greysol—that's messed up my calendar a bit."
It doesn't help that when he did go back to England, he got cursed almost instantly after returning. Nothing messes up your internal calendar like being trapped in a pillar of neverending darkness.
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She's curious about this visit he made to England too, but it's probably best to stay on topic, lest she end up listening to some long-winded rambling.
"Let's hear it, then. What happened in that month or two between you joining and the Alola visit?"
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It was Childermass who shot him but Rita doesn't need to know that much, does she. As he mentions being shot, Strange reaches up to idly scratch at his shoulder, where one of his mirrored coverings would be if he was himself and not a fuzzy cat person.
Based on Strange's tone of voice, he still thinks the Matrix absolutely sucks. It was a terrible introduction and he's got no love lost for that world. The Matrix was awful, confusing, ridiculous, and he'd really not like to see or hear of it ever again.
"And don't ask me how they enthralled people without magic," Strange butts in. "I wasn't entirely sane that first month. And even if I was, the culture shock of going from my world to a faerie carnival to a different world entirely all in the span of a week or so would be enough to confuse anyone."
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Rather than asking Strange about the enthrallment, however, Rita offers up a hypothesis of her own. "...It's conceivable that someone could control a person without magic, if they had the right technology. Scientifically, our minds operate by sending small electrical signals throughout the brain. If someone could manipulate those signals, they could change the way we think and perceive the world." It's not a nice thing to think about, but it's plausible nonetheless.
Tapping into a technological force to use magic, though... It sounds similar to how blastia operate. It's kind of a shame Rita didn't get to see that.
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Anyway, the peanut gallery has nothing to contribute to Rita's theories about manipulating electrical signals so Strange continues to explain what happened before Rita's arrival. "There were a few days in between the Matrix and our next location while we recovered. During that time, the Ringmaster called the supervisors to examine a demonic sigil placed on the outskirts of the carnival. Of course, I know all of this because I saw the meeting with my scrying."
And he can't help but be a little smug about that. Ha, points for scrying, take that Rita. And here lies the proof that Strange was always a nosy shit, he's just become even more nosy the longer he remains at the carnival.
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Yeah, that's not so much a point for scrying as it is a point for Strange being goddamn nosy.
"All right, so what was the deal with the sigil? Sounds like an enemy's doing."
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It's just said as if it's perfectly normal. Growing gills and a tail, no biggie, hanging out underwater, these things happen.
"My scales on my neck and hands are left-over from our time there. I had an orange, black and white coloring as a merman." He had a goldfish tail, though it was a fancyass goldfish that Strange never really recognized as a goldfish. "Adjusting my magic for an underwater performance was interesting, but I made it work."
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On a brighter note, what he's describing does seem to align with the bits and pieces Rita's heard before. It helps to have a bit of a timeline and a big-picture understanding of the events.
"Did that part go smoothly, at least?" He said the vampires plagued the carnival until they went to hell, suggesting there must have been an incident, or multiple incidents, before that point.
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Though, Rita mentioning merfolk has gotten Strange's attention. The conversation is sidelined for a moment as he looks over to ask,
"What are the merfolk you know like?"
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"... Dare I ask if you drank said potion?" Because let's be real, drinking a cursed potion is completely the sort of thing Strange could be expected to do.
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"Were you in Alola when the freak snowstorm happened? That was my doing. Drinking the potion boosted my magic, to the point that I could summon a faerie within the carnival. I was attempting to summon the faerie that had cursed me and kidnapped Arabella but I...erm...summoned the wrong one."
Even now, that's still a bit embarrassing to admit. He'll still blame part of it on the potion itself, but Strange knows he can't blame all of it. He fucked up, he'll own up to that.
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