Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-10-17 01:22 pm
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⇨ POLARIS 2.0
Who: Everyone!
When: Days 110 - 114
Where: Polaris
What: After a mysterious explosion shakes the station, the staff of Polaris struggle to maintain order while the test subjects fight for freedom with the aid of hidden allies. Productivity info is here.
Warnings: More graphic experimentation.
When: Days 110 - 114
Where: Polaris
What: After a mysterious explosion shakes the station, the staff of Polaris struggle to maintain order while the test subjects fight for freedom with the aid of hidden allies. Productivity info is here.
Warnings: More graphic experimentation.
THEORY & CONCLUSION↴![]() At the midnight between Day 109 and Day 110, something happens. For most people, it won't be clear what - yet, they are shaken by it just the same. Violent tremors appear out of nowhere, rattling the entirety of the Polar station, violent enough to throw sleeping test subjects off their bunks. The source is unclear, but there is a sudden flurry of activity from staff as power flickers and is lost in various parts of the facility. Subjects, for the most part, will be left to their cells while they try to sort things out. The next morning, the staff are late picking people up. It's more like 6:30AM than the usual 6AM when they arrive to take people to the farm, which is a bit of tardiness that is entirely without precedent. Any questions about the incident the previous night will be waved off with the explanation of 'technical difficulties' that have been 'resolved.' ► DELTA: The three new Deltas will be left in their cells for even longer, waiting to be picked up, instructed that they would be escorted elsewhere instead of to the farm. Around 6:45AM some unfamiliar technicians will arrive and tell them that they are here to begin their processing into Delta. They are led into a previously untouched section of the station, where they are invited into a somewhat more intimate medical room to be asked some cursory questions and given a check up. Then, their suits will be removed, and they will be provided with their new uniforms, which they can apply like normal clothes. Delta life begins there. There will be a top level for the initial parts of their processing to be played out. Ultimately, however, they will end up being given a tour of the new Delta facilities, which amounts to a waterfront area that borders the new apartments they'll be staying in, as well a small supply shop where they can pick up an allotted amount of 'amenities' per day, based on their level of productivity and other achievements. This includes luxury items like food, pleasant smelling soaps, or other hygiene related tools. There are even small things like decorations or pictures of other places available, though they are fairly expensive. The first day will mostly involve the processing, a tour, and some basic training regarding the new tools they will be using, such as the mandatory visors and basic computer access. The next day, observation shifts in the farm will start, as will participation in trials. ► FARMING: The Farm will continue as normal, though it seems like there are fewer staff observing it at the moment. The ones that are there seem a little bit more tense than usual. Power is still down in some places, but the Farm is thankfully still active. Sometimes the productivity turn-in scanners might be a bit glitchy, so try not to panic if it measures fewer points than you're due. ► TRIALS: Trials are continuing as projected, though with the most broad of experiments already under way, they may be more selective. If you have an idea for a trial you can be sure to share it with the staff, and they will take it under advisement! Any information you want to provide is encouraged, they will say, especially if it involves notable traits about you or your fellow test subjects - or perhaps behavioral patterns you've noticed. You might even be rewarded! |
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That's a big no there. Childermass looks back towards the board when Lambert points. He'd seen it before but not much of interest seemed to be posted yet, apart from numbers and ranks. Even with his memory drawing a blank, there's a spike of fear he can't explain, enough that he won't look back towards the witcher just yet.
"They have, somewhat..."
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His tail curls behind himself, self-consciously, and he purses his lips. Now that Childermass's back is facing him, though ... Lambert stiffens when he catches sight of the studs lining Childermass's back. It's subtle, but with as close as the suit hugs, they're prominent. His throat tightens.
"You've been through a couple. That's how you haven't dropped down to Theta yet."
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"I've seen people come back missing their tails, fingers, and--" Hm, what's a good analogy for a gem? "--hearts. In other trials, they just kill and revive people over and over again. Sometimes you get lucky and it doesn't hurt much, but who knows what they're actually getting out of it."
He clears his throat. "Anyway, what I'm saying is ... if you take a trial, try to be smart about it. Little hard to be much help if you're crippled." He tries for a wry smile, only sort of succeeds.
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"That's enough, I.. I don't want to know more. About what happens." Moreso, he doesn't want to lose control over something he typically keeps well under wraps. Why fear rears its head so easily now, he doesn't know. "How am I to know they'll be like that? Surely they don't describe the trails in such a manner ahead of time."
Otherwise, no one would take them, right?
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"You don't," Lambert says, quietly. "You have to guess." Which is exactly as shitty as it sounds. But though he doesn't step any closer to Childermass he will, warily, hold up a hand, fingers spread.
"I think ... they might have done something to your back," he starts, awkwardly. "Can I touch it, or does it hurt?"
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"No, it's... I thought my back was sore but... what is it? What is it?!"
Cool, now he's panicking. There's something in his back that shouldn't be there and he had no idea.
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"John," he says quietly. Hopefully, his own name isn't among the things the magician's forgotten. "I need you to calm down, or you're going to make the technicians start sniffing around."
He doesn't actually know if that's true, but he's not supposed to be agitating the other subjects, and he's not keen on finding out what might happen if he pushes that.
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"What did they do?"
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"Then it's not worth worrying about right now," he says, finally. It's not good advice, but it's the only advice he has right now.
"You can't change what's done, but you survived it. That means you can still make a difference."
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"And just how much indignity do I have to survive from Winter?" Childermass reaches back again, feeling out one of the bolts. He can't pull it out, obviously, even though he tries and only ends up grimacing at the feeling the attempt brings. "As if changing my entire being wasn't enough? Now they've put this... this... I don't even know! It's disgusting!"
Whatever it is, it must be. It's from one of the Winter Court's many monsters.
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“You’re disgusted? Then use that disgust. Take what what they’ve done to you, what you hate, and make it yours. Learn how to use it, before it’s used against you.” He bares his teeth, tail lashing in agitation, but has to stop and reach a hand back, try to hold the damnable thing in place.
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He trails off there, the last bust of his anger. He lets go of the nearest bolt in his back again, only to let his shoulders sag as he looks up at Lambert again.
"I don't know," he sighs at the end. "I should get back to work."
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All the same, Childermass isn't wrong. Lambert takes a breath and looks away.
"But you're right. You should get back to work." He turns away, with a flick of his tail, showing off an arrangement of bolts on his own back that travel down farther in a different arrangement from the magician's.