|
| Who: Everyone! When: Day 115-118 Where: Polaris/Wyldlands What: After killing the Mother of Invention, the majority of the carnival has decided to take some time and sort out the Polaris refugees before heading to the Summerlands. This log covers miscellaneous post-Mother Polaris drama, as well as some light camping in the Wyldlands down below. Warnings: Idk, stuff, I guess. ADAPTATION↴
After the battle, the majority of carnival members will opt to remain in the secured section to Polaris, hoping to spend some time making sure that the rest of Polaris is liberated. Many of the staff are not capable of coming to grips with the fact that the Mother is dead so quickly, and the remaining Alphas are doing their best to keep Polaris under their sway. It will be a busy few days of changing minds and exploring the remains of the station. Thankfully, with everyone's powers intact and allies at their side, they finally have the advantage.
► SHIFTING STATES: Right off the bat, about 10% of the staff will immediately change sides upon hearing whats become of the Mother. They are actively eager to get away from Polaris, and will do whatever they can assist the carnival. This is mostly Gammas and a few Betas, who were working primarily under duress. Over the next day or two, those numbers will grow to at least 30%, with some of the staff managing to convince their colleagues to join them. About two days after starting, one of the Alphas will surrender to the carnival, encouraging those beneath her to support their cause. That leaves four Alphas remaining, and staff cooperation at 50%.
► CAPTIVE ATTENTION: The loyalist staff's main tactics are trying to create defensive points within the various test group areas, using the prisoners as hostages. Luckily, the carnival (and the staff on their side) will be in a position where it's possible to push them out with a mixture of convincing and force. Once prisoners start being freed, there will be even more force backing the carnival's efforts, meaning that it will essentially become a matter of cleaning up the remaining staff rather than any uphill battles. Most of this is being left vague intentionally, as most of this action is being handwaved. However, you can play out parts of it if you want and NPC technicians and rescuees. Other test groups can be filled with basically whatever kind of residents you like, since they are grabbed from across the multiverse. Most of the test areas are similar to B7.
► THE JACKPOT: Alongside cleaning up the staff, some members of the carnival have expressed interest in convincing the staff to help them with armoury issues as well as hunting down some of the Mother's most private loot. This will be handled in investigations, mostly through summary, because I don't have it in me for another megathread right now. Post your plans, and I will respond! However, know that I also don't have time to generate five million special items, so loot drops will be limited to my availability. Also, the techs aren't really blacksmiths so they generally won't really be able creating weapons from scratch or anything.
Meanwhile, Ignatius is going to set up a camp ground outside of Polaris, mostly because he doesn't want to be there anymore. He'll keep a fire going and they can drag things from Polaris down there for camping purposes, and mostly Ignatius is just going to be chilling and making sure that the campground doesn't get assaulted by magical creatures. The Gilded Mark will create a portal between the campground and the station so that people can go back and forth as required. It also creates a handy escape route.
You can even see Polaris from here, floating up there in the sky. How picturesque.
► WYLDERKIN: Apparently not everything in the Wyld Lands is a full Wyld Fae - there are also a lot of less powerful creatures called 'wylderkin' - apparently lesser forms of the Wyld Fae, who are more akin to animal level intelligence. They can be a variety of expected fantasy type creatures, such as flower sprites, weird bugs, and general prey animals they probably spend most of their time getting eaten by bigger dudes. All of them are sort of weird and fantastical, and none of them are exactly like earth varieties, though they may resemble them. They are more of a pest than a major threat in this part of the Wyld Lands, and Ignatius will scare away any that cause too many problems.
► FLORA AND FLUID: There are some plants that you can eat down here, that Ignatius will tell you about. Mostly weird berries and roots. There is also some pools of clear water, thought hey are filled with weird fish. Try not to bitten by any weird leeches. You can safely make up some of the creatures you find as long as they fit the general theme of lesser faerie creatures. This is just a rest stop. |
- Tags:!event, @polaris, @wyldlands, alphys, beauregard, commander syrlya, gongenzaka, herbert west, hinawa, jonathan strange, kirigakure shura, lambert, papyrus, peridot, reira akaba, rin okumura, rita mordio, sans, tanyuu karibusa, yūya sakaki
|
|
| Who: Everyone! When: Days 110 - 114 Where: Polaris What: After a mysterious explosion shakes the station, the staff of Polaris struggle to maintain order while the test subjects fight for freedom with the aid of hidden allies. Productivity info is here. Warnings: More graphic experimentation. THEORY & CONCLUSION↴
 At the midnight between Day 109 and Day 110, something happens. For most people, it won't be clear what - yet, they are shaken by it just the same. Violent tremors appear out of nowhere, rattling the entirety of the Polar station, violent enough to throw sleeping test subjects off their bunks. The source is unclear, but there is a sudden flurry of activity from staff as power flickers and is lost in various parts of the facility. Subjects, for the most part, will be left to their cells while they try to sort things out.
The next morning, the staff are late picking people up. It's more like 6:30AM than the usual 6AM when they arrive to take people to the farm, which is a bit of tardiness that is entirely without precedent. Any questions about the incident the previous night will be waved off with the explanation of 'technical difficulties' that have been 'resolved.'
► DELTA: The three new Deltas will be left in their cells for even longer, waiting to be picked up, instructed that they would be escorted elsewhere instead of to the farm. Around 6:45AM some unfamiliar technicians will arrive and tell them that they are here to begin their processing into Delta. They are led into a previously untouched section of the station, where they are invited into a somewhat more intimate medical room to be asked some cursory questions and given a check up. Then, their suits will be removed, and they will be provided with their new uniforms, which they can apply like normal clothes.
Delta life begins there. There will be a top level for the initial parts of their processing to be played out. Ultimately, however, they will end up being given a tour of the new Delta facilities, which amounts to a waterfront area that borders the new apartments they'll be staying in, as well a small supply shop where they can pick up an allotted amount of 'amenities' per day, based on their level of productivity and other achievements. This includes luxury items like food, pleasant smelling soaps, or other hygiene related tools. There are even small things like decorations or pictures of other places available, though they are fairly expensive.
The first day will mostly involve the processing, a tour, and some basic training regarding the new tools they will be using, such as the mandatory visors and basic computer access. The next day, observation shifts in the farm will start, as will participation in trials.
► FARMING: The Farm will continue as normal, though it seems like there are fewer staff observing it at the moment. The ones that are there seem a little bit more tense than usual. Power is still down in some places, but the Farm is thankfully still active. Sometimes the productivity turn-in scanners might be a bit glitchy, so try not to panic if it measures fewer points than you're due.
► TRIALS: Trials are continuing as projected, though with the most broad of experiments already under way, they may be more selective. If you have an idea for a trial you can be sure to share it with the staff, and they will take it under advisement! Any information you want to provide is encouraged, they will say, especially if it involves notable traits about you or your fellow test subjects - or perhaps behavioral patterns you've noticed. You might even be rewarded! |
- Tags:!event, @polaris, commander syrlya, eruka frog, gongenzaka, hanamaru kunikida, herbert west, john childermass, jonathan strange, lambert, peridot, reira akaba, renzo shima, rita mordio, sans, steven universe, tanyuu karibusa, tyki mikk, yugo, yukio okumura, yuusei fudo, yūya sakaki, zangetsu
|
|
| Who: Ginko and ROOMMATES When: Nights in Polaris Where: Assorted Sleeping Pods™ What: Downtime means a chance to talk, for better or worse. Warnings: Discussion of trauma/unethical experimentation/miniature emotional breakdowns
[Prompts below!] |
|
| Who: Everyone! When: Day 86 - Day 88 Where: Eden What: The Furies of Eden have been found and have agreed to ally with the carnival to achieve their mutual goals. Meanwhile, tensions in the city only get thicker. How much longer until everyone's cover is blown for good? Warnings: Increasingly high chances of ritual sacrifices. FRUIT OF KNOWLEDGE↴
 Progresses has been made, but obstacles are approaching. As various characters fall under suspicion for their unusual natures the threat of backlash from the community of Honorables and Architects grows imminent. Several carnival members have fled to the Barrens, allying with the Furies of Eden, a rebel group bent on defying Lilith and taking Eden for themselves. Meanwhile, those still in the city are left with the aftermath.
Information is still being cycled between the two groups, via various super powers and delivery methods. Sans has been freed from the control of his Architect and has left to find the rebels, but his delivery service is still being used to disperse information. You can assume to have been told about anything on this spreadsheet that's been addressed to the entire mailing list.
► TENSIONS GROW: As the days go on, the attitude of long term residents have only grown more suspicious and hostile. Several members of the new arrivals have gone missing, and it seems as if the locals are starting to suspect these absences are intentional rather than accidental. Some of the most ornery of them will say things that suggest that they think they've run off to join the heretics, but they will be hushed by those near them. However, no immediately violence is being imposed on people from the carnival's entry group. Not that you've seen, anyway.
► SAMYAZA'S INVITATION: Displeased by the atmosphere being created by all this distrust, Samyaza the Hare, Architect of Festivities and Music, has invited all of the remaining new arrivals to an exclusive garden party of hers. Everyone who is still in the city will be invited to attend, along with some choice members of the native population. The actual party will be happening on Day 88. Attendance is strongly recommended by the other Honorables. The nature of this even will depend on what occurs before it, and will be covered in more detail later in the log. The invitations go out on Day 86.
► HERESY UNVEILED: On the evening of Day 86, the city of Eden is alight with controversy - a band of Furies have been found! Hasma of Araqiel (the horse featured in Missing posters last week) has been caught within city borders, along with two Honorables of Eden who had been secretly colluding with her. The three condemned Furies have been bound and chained in cages in a public areas of the city, awaiting trial and punishment. It's a similar tone to criminals being locked in stockades for the civilians to mock, though the initial city mood seems more uncomfortable and nervous than angry. There is a horse, squirrel, and border collie currently imprisoned.
► RINGMASTER'S RETURN: On Day 87, the Ringmaster will be returning from her investigation. Specifically, she'll be arriving at the doorstep of the Furies in the Barrens, and will be entering to visit her associates within. Apparently, she's been spending all this time searching the barrens for entrances into the core of Eden, as well as trying to communicate with the Serpent. Neither have yielded major successes, however. Carnival members at the Furies base can ask interact with her through investigations. |
- Tags:!event, 9s, @eden, amethyst, carly nagisa, commander syrlya, doll, ginko, gongenzaka, hinawa, jasper, jonathan strange, lambert, papyrus, peridot, reira akaba, renzo shima, rin okumura, sans, steven universe, tanyuu karibusa, tyki mikk, yūya sakaki
|
|
| Who: Everyone! When: Day 79 - Day 85 Where: Eden What: Everyone arrives in Eden with their new animals forms - unfortunately, the welcoming party is a bit more intense than expected, with a ritual called 'The Anointment.' Better get this place figured out before anything gets any crazier. Warnings: Hopefully no ritual sacrifice! FLAME OF INSPIRATION↴
 So it begins. After everyone has been given their new animal form and have had about an hour to readjust to it, the Ringmaster begins the infiltration. You don't see a lot of the specifics of the magic - all you know is that Pru's sword, the Hand of God, is somehow involved. It alone can tear through the wardings of Eden's realm, and once that entrance is made, the teleportation is instant. Everyone will find themselves in an open grassland overlooking a dense forest, with buildings and lights poking up out of the leaves. Behind you, there is a darker place - the barrens, the Ringmaster has explained. It's were the Outcasts are sent after they're banished.
You are scattered across the area as if you've been dropped in with nothing. You've been given specific instructions - act as if you have no memory besides the vague life of being an animal. None of you know each other. You don't know how you got here, you've just been suddenly found yourself enlightened. Hopefully feigning ignorance will be what the residents are expecting, as what information the Ringmaster could find suggests it should be.
Before the beasts of Eden come to claim you, you'll see the Ringmaster once last time, in the form of a giant serpent. With a nod of her head, she slithers away towards the barrens - she'll be in touch.
► THE WELCOMING: It's not long until you're discovered. The first to find you is a pigeon, who seems rather surprised. She'll ask the first few new arrivals she sees a couple questions - 'did you just get here?' 'did you meet the great Lilith?' Regardless of your answers, she'll hurriedly say she's going to go get help, and will fly away back into the forest. A short while later, an entire welcoming party of different animals will have come to greet you, sweeping out to find every straggler and explaining that you are the newest of the chosen. After they are sure that nobody is being left behind, they will invite you into Eden.
► THE GARDEN: Eden is a beautiful place. Every street, every structure, is surrounded by flowers and vibrant plant life - every bit as idyllic as its mythos would imply. The architecture is ambitious and creative, as if the residents have been perfecting the art for thousands of years, which they almost certainly have. There is the sweet smell of perfumes and incense on the other animals are you are led into the city. This is your home now, the locals will explain. You have been chosen by the Creator to serve Her cause. You will become one of the Honorable, one of Her artisans working towards the Divine Clarity. But first, of course, you must be sanctified.
► THE ANOINTMENT: On that first night, everyone is brought to a vast cathedral, covered in unknowable writings in a shining script. You are brought in through several gorgeous hallways lit with shining crystals and blue flame torches, only to emerge in a great hall built around a circular, sparkling pool of water. There are several braziers around its circumference blazing with fire, with sets of tools hanging out of them, like iron pokers. All of the new arrivals are gathered into the grand hall, and scriptures are read in the background that you can't really make out the specifics of.
You will all be made to stand around the outside of the pool, and the local animals will gently explain to you what needs to be done. To become a new Honorable, you must be Anointed with the Flame of Inspiration - that is, they are going to brand you with the metal pokers they have heating up. If you go along with it, they will burn the mark into a highly visible part of your person (they have smaller brands for smaller animals), and then cool it off in the pool of water, where you are encouraged to bask until you are comfortable again.
There are obviously a couple concerns with this. The biggest one is that it's sketchy as hell. The second one is that the brand is definitely made of medium grade iron. While the painful difference it makes won't be super obvious from the outside, long-term veterans and those with superlative fae qualities will find it very uncomfortable, and it will blister for a fair while afterward, which is seen as unusual. If your character refuses, or tries to get around it somehow, please explain in reply to the post down below.
► THE DAYS AFTER: After everyone is branded (or isn't, as the case may be), you'll be given the opportunity to dry off and head back into town. All of the fancy structures here are communal, they will explain, and you can choose wherever you'd like to sleep. There are a few buildings that are mostly empty that newbies seem welcome to hole up in, though the locals assure everyone they will be nearby in case they need help.
In the days that follow, everyone will be welcome to explore Eden and find their bearings, and begin to discover what gifts the Anointment has bestowed on them. Whether or not you were good at a creative pursuit before, you will find yourself filled with inspiration for something - any artistic talent will do. It's like a creative talent will have been born in you overnight, or like an existing talent of yours has been boosted to near perfection. This effect will last as long as the characters are in Eden unless you are told otherwise.
You won't feel the need to eat, but there is breakfast available, if you'd like it. The locals are very courteous, though they seem a bit confused. Something about your entry seems to strike them as different than usual. |
- Tags:!event, #ignatius, 9s, @eden, alphys, amethyst, carly nagisa, commander syrlya, ginko, gongenzaka, herbert west, hinawa, jasper, john childermass, joker, jonathan strange, kirigakure shura, lambert, lapis lazuli, lauren, papyrus, peridot, reira akaba, renzo shima, rhys, rita mordio, sans, shiemi moriyama, sollux captor, son goku, steven universe, susan, tallisibeth (scout), tanyuu karibusa, tyki mikk, yugo, yūya sakaki, zangetsu
|
|
| Who: Everyone! When: Evening Day 27 Where: The Wismuth Super Dome, Round 2 What: On the verge of creating a world ending army of Harbingers, CY-Ren and her followers are challenged by the carnival and the Star Guardian team. It's time to stop. Warnings: Singing THE LAST REQUIEM↴
 CY-Ren's planning of a charity concert has been well received - news of bomb threats and harassment from fans have painted her as a victim in the media spotlight, and her generous attempt to make amends is getting plenty of attention. She's been busy spinning things for as much focus as possible, and the threat of potential danger has the news focusing in on the proceedings. The date is set for Day 27 in carnival time. You won't want to miss it!
► BUILD UP: In the last couple days before the concert, CY-Ren will be reaching out to all of her Harbingers, regardless of where they might be at the time - yes, this means that even if you ran off, she'll come to find you! (Unless you're in the carnival like Taako, then you're fucked.) She'll tell you that her plans are coming to head, and that if you help her with one last task then the planet will be on its way to destruction. There are multiple ways you can aid her: you can help amp up her performance as evil backup singers/musicians, or you can set yourself up around the perimeter at specified locations, using your sparks as a beacon to her magic. She's certain that she's perfected her musical formula, this time - when the concert gets underway, all those present with the capacity to be a Harbinger will awaken, and the end of days will begin.
► THE CONCERT: By the time the concert arrives, the Star Guardians will have the idea that there's something unnatural about the way the new Harbingers were made - this isn't how it usually happens, and that sets them apart from someone like CY-Ren. Maybe that means that they can be pulled away with less drastic measures as well, given that the Void didn't have the full right to their souls in the first place. Anyone coming to help (and those who aren't Star Guardians will be encouraged to come as well, given that if they are making attempts at friendship, super powers aren't required) will gather in the area early, determined to stomp this one out before it can get too far.
► HARBINGERS: This is when they will be encountered by Harbingers guarding the perimeter, as well as a small army of void creatures defending CY-Ren's last performance. Star Guardians will become aware through the power of Creation that the Harbingers on the perimeter must be neutralized in order to disrupt the concert - CY-Ren is feeding on their negative energies, and it will make it too dangerous to attack her directly. Confrontations with any Harbingers can be worked out on an individual basis via plotting - just make up a location around the concert and have your Harbinger providing a beacon of their own design.
As the concert ramps up, however, the excess of Void energy will cause the newly made Harbingers to destabilize - mentally or magically, their powers will be harder to control, and their negative emotions will be running wild. However, with that instability, there is also room for a breakthrough - for someone to blast the darkness from their Sparks with friendship and light. Now is the time to reach out.
► STAR GUARDIANS: If a Harbinger is successfully turned away from the darkness, they will briefly regain control of their Sparks, and be able to manifest as a Star Guardian for the first time. This will allow the Guardians to outnumber CY-Ren's forces. Their look and powers will still be based around the same Spark, but purified by Creation and aimed towards positive things. Time to win.
► DANCE OFF: Given that the Spark of Music and the Spark of Dance are colliding, it is perhaps not a surprise that this all manifests as a big ass musical number. As CY-Ren and Noa have a music battle, everyone present (even if you aren't a Star Guardian) will find themselves magically inspired to join in. You can dance, sing, or anything in between - the more people who support Noa's side, the stronger she will be. There will be a megathread for this part of the conflict, and at this point any unturned Harbingers will awaken and be able to turn their Sparks towards the light. As CY-Ren begins to lose power, what the players do with her will be up to you. |
- Tags:!event, 9s, @wismuth, cole, commander syrlya, doll, foster van denend, inquisitor lavellan, john childermass, joker, jonathan strange, kirigakure shura, lambert, lauren, miko nakadai, nui harime, papyrus, peridot, renzo shima, rita mordio, steven universe, tallisibeth (scout), tanyuu karibusa, tyki mikk, yukio okumura, yuzu hiragi, yūya sakaki
|
|
| Who: Ginko, Joker, Psi, and Tanyuu When: probably evening of Day 11 Where: Ginko, Psi, and Tanyuu’s cabin What: Ginko brings Joker somewhere safe and supervised after his ill-advised hot tub and alcohol party. Also Ginko and Psi need to talk. Sorry about all of this, Tanyuu. Warnings: alcohol and relationship drama ( Read more... ) |
|
| Who: Ginko and assorted people Where: Various locations around Portland When: Late Week 3 and early Week 4 What: After trying to kidnap a child, getting kidnapped himself, and having his face set on fire, Ginko has a lot of catching up to do. Warnings: talk of aforementioned face-burning probably, others tba as necessary ( Read more... ) |
|
| Who: Ginko and a whole bunch of people (Sans, Joker, Snake, Zecora, Tanyuu…) What: In the aftermath of Foster’s shitty mushi plot, Ginko isn’t doing great. When: From Day 90 onward Where: Medical tent, trailer 13, and menagerie Warnings: Possible talk of Foster’s shitty reasoning, also Ginko is a pile of depression and self-hatred in a trenchcoat. ( and i know it for what it is ) |
|
|