Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-10-17 01:22 pm
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⇨ POLARIS 2.0
Who: Everyone!
When: Days 110 - 114
Where: Polaris
What: After a mysterious explosion shakes the station, the staff of Polaris struggle to maintain order while the test subjects fight for freedom with the aid of hidden allies. Productivity info is here.
Warnings: More graphic experimentation.
When: Days 110 - 114
Where: Polaris
What: After a mysterious explosion shakes the station, the staff of Polaris struggle to maintain order while the test subjects fight for freedom with the aid of hidden allies. Productivity info is here.
Warnings: More graphic experimentation.
THEORY & CONCLUSION↴![]() At the midnight between Day 109 and Day 110, something happens. For most people, it won't be clear what - yet, they are shaken by it just the same. Violent tremors appear out of nowhere, rattling the entirety of the Polar station, violent enough to throw sleeping test subjects off their bunks. The source is unclear, but there is a sudden flurry of activity from staff as power flickers and is lost in various parts of the facility. Subjects, for the most part, will be left to their cells while they try to sort things out. The next morning, the staff are late picking people up. It's more like 6:30AM than the usual 6AM when they arrive to take people to the farm, which is a bit of tardiness that is entirely without precedent. Any questions about the incident the previous night will be waved off with the explanation of 'technical difficulties' that have been 'resolved.' ► DELTA: The three new Deltas will be left in their cells for even longer, waiting to be picked up, instructed that they would be escorted elsewhere instead of to the farm. Around 6:45AM some unfamiliar technicians will arrive and tell them that they are here to begin their processing into Delta. They are led into a previously untouched section of the station, where they are invited into a somewhat more intimate medical room to be asked some cursory questions and given a check up. Then, their suits will be removed, and they will be provided with their new uniforms, which they can apply like normal clothes. Delta life begins there. There will be a top level for the initial parts of their processing to be played out. Ultimately, however, they will end up being given a tour of the new Delta facilities, which amounts to a waterfront area that borders the new apartments they'll be staying in, as well a small supply shop where they can pick up an allotted amount of 'amenities' per day, based on their level of productivity and other achievements. This includes luxury items like food, pleasant smelling soaps, or other hygiene related tools. There are even small things like decorations or pictures of other places available, though they are fairly expensive. The first day will mostly involve the processing, a tour, and some basic training regarding the new tools they will be using, such as the mandatory visors and basic computer access. The next day, observation shifts in the farm will start, as will participation in trials. ► FARMING: The Farm will continue as normal, though it seems like there are fewer staff observing it at the moment. The ones that are there seem a little bit more tense than usual. Power is still down in some places, but the Farm is thankfully still active. Sometimes the productivity turn-in scanners might be a bit glitchy, so try not to panic if it measures fewer points than you're due. ► TRIALS: Trials are continuing as projected, though with the most broad of experiments already under way, they may be more selective. If you have an idea for a trial you can be sure to share it with the staff, and they will take it under advisement! Any information you want to provide is encouraged, they will say, especially if it involves notable traits about you or your fellow test subjects - or perhaps behavioral patterns you've noticed. You might even be rewarded! |
no subject
“That’s not what I meant,” he starts, though it’s surely part of it, but before he can get into it, Syrlya catches him off guard with — that. Lambert frowns, briefly confused.
“What?” That answers that.
no subject
"He told me that because there was nothing set for if you were to leave the hunt, it is still active. The magical compulsion on his end to--" he gestures to Lambert's everything. Please, at least remember what he signed up for.
"He was originally asking me to knock him out before he could do anything, if it came to it."
no subject
No, Syrlya probably has no idea what he’s going on about, but Lambert can probably clarify if he asks. In lieu of that, the witcher drags his hand over his face.
“He put that thing in one of his damn mirrors. If we could destroy it, it shouldn’t be a problem.”
no subject
"The paper isn't enchanted or anything against damage, is it?" He hopes not, please be that short-sighted, someone.
no subject
“It was my idea. Should’ve known it wouldn’t work out the way I thought it would.” Because his ideas never do. He and the Ringmaster have that much in common.
no subject
The question is can Syr hold off on the compulsion to throttle Strange. His gaze flicks out to the farm, briefly, then back to Lambert.
"I will see if I can't find him, if even that he might actually come back in one piece with useful information. Otherwise... I will continue to do enough to keep my rank from falling."
So he can have at least this much freedom of mobility. "Are you..."
He pauses, pursing his lips before shaking his head. This isn't the best time for it. "Hold on, we will get in touch as often as we can."
no subject
"When you said 'something beneficial,'" he starts, slowly. "Just how beneficial are we talking, here?"
no subject
Actual, direct power they know how to use. Syrlya never realized how much he really needed his magic until it was taken.