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⇨ THE WYLDLANDS
Who: Everyone pursuing the Huntsman.
When: Day 134 - Day 140
Where: The Wyldlands
What: Working as scouts from the Summer armies, the carnival makes a dangerous trek into the Wyldlands to find the Huntsman, defeat him, and save the Ringmaster from the Hunt. The day descriptions below are an outline, and details may change based on actions earlier in the week. Overall, though, it will keep the same general locations. You can make up encounters with Wylderkin at any time.
Warnings: Probably violence and gross Huntsman stuff.
When: Day 134 - Day 140
Where: The Wyldlands
What: Working as scouts from the Summer armies, the carnival makes a dangerous trek into the Wyldlands to find the Huntsman, defeat him, and save the Ringmaster from the Hunt. The day descriptions below are an outline, and details may change based on actions earlier in the week. Overall, though, it will keep the same general locations. You can make up encounters with Wylderkin at any time.
Warnings: Probably violence and gross Huntsman stuff.
HUNTING THE HUNTER↴![]() Upon first arriving in the Wyldlands, the carnival will find themselves in a scene much like the picture above - strange mountain ranges rise up around them, while thick forest cling to the land between. Every so often, giant silhouettes of Wyld Fae will fly overhead. Thankfully, the Summer Fae have picked an area with plenty of cover to hide in to begin their infiltration, and as the carnival is arriving via teleporation, there will be squadrons of Summerland and Summer Court Fae spreading out and concealing themselves within the trees. They will be following the carnival's trail as they move deeper into the Wyldlands, looking for their guidance to avoid the maw of the Hunt. The carnival Supervisors will be given several golden scrolls that unfurl into small light elementals. These will transmit information between the Summer armies and the carnival at speeds similar to sending a text message. They takes various forms, but most of them are abstract motes of light with wings and tails. When delivering messages, they take the form and voice of whoever gave the message, like a custom hologram that disappears immediately after finishing. After the carnival has been debriefed one more time, they will be sent off ahead to begin their scouting duties. Through a mixture of augury and expertise, the Summer Fae have narrowed down an area the Huntsman should be, as well as designated a general route that will mostly have ground cover. Who knows if it will stay that way, though, with how quickly the Wyldlands change. Much like in the Summer Court, time here is subjective - all sense of time varies between individuals, and the only solid way of knowing when a day is over is to have the light from the sky disappear. All time pieces will perform erratically while here. The carnival will still need to eat and rest, as well, which means that they will have to figure out the best times to set up camp. They have sufficient rations, at least. ► DAY 134: The carnival heads deeper into the forest on the first day of their scouting mission, told to head for a giant tree that they can see on the horizon. Apparently, this tree is a landmark that will remain consistent for the time being. Someone will have to check above the canopy every so often to keep everyone on target, which risks gaining the attention of flying Wyld Fae. There are plenty of Wylderkin around (lesser Wyld Fae that behave more like standard fantasy animals) but overall the journey through this section will not be hugely perilous, as long as they remain cautious and hidden. There will be a Megathread on this day, dealing with some optional and only mildly important Summer Court NPC interactions. ► DAY 135: Early during the next day of travelling, the forest will begin to fill with more and more magical fungi until giant shrooms have almost completely replaced the trees. At first they will seem innocuous, but as their presence becomes more inescapable, it will gradually become apparent than many of the mushrooms are poisonous to the touch - and eating them will be far worse! Those with empathetic connections to plants may be able to determine which are poisonous and which aren't, while some fungi may even have beneficial effects, if they get lucky enough to find and identify them. Generally speaking, though, there are few non-plant creatures around here, due to the fact that everything is toxic, including the swampy water that covers large sections of the ground. There will be no mod directed interactions during this period, besides handling general investigations. ► DAY 136: During the middle of this day, the carnival will finally reach the giant tree. On one hand, the plant-life has become relatively safe again. On the other, the giant tree is the lair of several neutral Wyld Fae who probably won't like the carnival's presence. On the other other hand, maybe those Wyld Fae might be willing to help or offer them directions? It's up to the group to decide if they want to attempt diplomacy, or to stealth past the tree and find their own way. There will be a Megathread on this day, based on however the team decides to handle it. ► DAY 137: Past the area surrounding the big tree, the lush foliage of the forest will begin degrading until nothing is left but dark naked trunks filled with glowing pods of various sizes. It's here that those with a connection to the Hunt will start to get a sense of the Huntsman's presence, and will be drawn in a vague direction. Unfortunately, this will also be their first major brush with the Hunt itself. Hunt patrols skirmish with neutral Wyld Fae in this forest, and the collateral damage of their warfare can be seen all over. The carnival will want to either map out a path through the trees that the fighting can be avoided for the sake of the Summer troops, or give them enough data to be able to handle the threat. How this portion goes will partly depend on the outcome of the previous day's Megathread. ► DAY 138: The forest will open up into the beginnings of a mountain range, with flowing water, luminescent plant life, and the occasional cluster of crystals sprouting from the earth. There are large parties of Hunt controlled Wyld Fae patrolling this area, and so making it through will require careful navigation. As the path becomes more and more mountainous, it will be possible to find routes that mostly avoid the patrols - this information will need to be communicated back to the Summer troops. There will be a Megathread here dealing with a Hunt patrol encounter. ► DAY 139: The mountains will continue to steepen, and the crystal formations will grow more huge and consistent. The air is always cloudy, and the air condition is bad, making it harder to breathe. Weather will become more and more unfavorable the higher into the mountains the carnival gets, with cold winds and lightning that frequently strikes the crystals and causes them to send out bursts of destructive energy. Paths will occasionally crumble. There is still a heavy Hunt presence, here, though they keep to safer trails - the best way to avoid them may indeed be taking the most dangerous routes. It's probably better than being mauled to death by beasts, though. Some distant mountain tops look like the might be volcanoes. There is almost no plant-life here, besides the most stubborn of brambles. By this point, the pull of the Huntsman has grown much stronger. ► DAY 140: The sky clears enough to show a deep red skyline. Barren cliffs are punctuated with rivers of lava, and paradoxically vibrant trees and foliage in erratic spurts. The those in the carnival with a connection to the Hunt will find themselves drawn to a valley in the center of the rocks, absolutely filled with Wyld Fae and other slaves gathered from around the multiverse. This will be the final encounter, and the carnival may have to trust in their Wyld Fae disguises to make it through. There will be multiple Megathreads here, detailing the encounter with the Huntsman and bringing this log to an end. |
⇨ INVESTIGATIONS
DON'T BE VAGUE. If you are having your character investigate something, you must explain what your character is specifically doing to find out information. Don't just say "I investigate the Twelve." You have to be more specific, by saying what your character is doing, such as "My character is going to ask the Honorables that brought everyone in who the Twelve are." The more specific you are, the better info you will get in return.
You can also confront NPCs by this method, and you'll get summary posts in return explaining how the situation will unfold based on your actions. You can also ask OOC questions here, since there's no locations post this time.
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Is there a good chance any of the Great Beast’s previous allies are still alive somewhere in the Wyldlands? If so, does she think they’d be willing to join their cause or if they’d be more likely to see the Ringmaster as having abandoned them? The Ringmaster mentioned having allies and friends before, he explained, but she never spoke of any Wyld Fae of note, and she never described how she dealt with leading them. Like other fae, he assumes any they run into will be able to sense the Beast’s influence on them, but they’ll have a tough time telling Wyld Fae apart at a glance.
He’ll add that they haven’t met any Wyld Fae directly besides the Ringmaster and the Prince, which is about as different as it gets — all he knows about them is the Ringmaster’s general description of how they were treated by the courts, but not much about beating them or trying to win them over. If she’s got any advice, he’s all ears.
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Especially when the whole war and being used thing turned out to be appropriate not just in her past life but her present.
Does she think ... well, the Huntsman guessed what she was. Could others have done the same?
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Reira Akaba | OTA
OTA | DAYS 129 - 135
[In the time that others are off discussing with the Summer Court, Reira is left quite alone. Not entirely alone of course- there are certainly others there. But it's alone enough that for much of it, she's simply off in the less built-up areas of the Summerlands sitting with a collective of native birds. Perhaps it's from being lonely, but she spends so much time with them she seems to know what they're saying...
But what happens in those early days is perhaps less important than what comes later.
Once everyone is back after all, it's time to get ready to go. She won't be convinced to stay- not for this, and she diligently takes the bag that had been left in the 'Egg room' for all of Polaris' stay to sort out what ought come along for the trip.
Anything else... ...Well she'll store that in the egg room anyway, it's fine.
It's a time for getting kitted up- armor on, supplies gathered. Reira's daemon stares in the form of a large bird as the girl herself goes through the motions of each thing- trying on shiny, almost beetle-like armor, practicing awkward punching motions with her 'punch ring'- or just chatting with Kage the sparrow.
Apparently they remembered the Summerlands after all! How sweet.]
[Into the Woods [DAY 134]]
[Reira isn't much for speaking with the fae, or perhaps more accurately people would rather she not speak much to them in the first place. Maybe she gets a shot anyway, but whatever she says or does it doesn't seem to leave much in the way of a 'mark' on her. She's still hiking along with the 'support' team as though this were only a camping trip, the only indication of otherwise being the Summoning Horn at her waist, the Punch Ring on her hand, and more notably the absence of her bird-
She told Kage to try and stay ahead with the team up front, Just in Case.
Every so often she seems to get a bit tired out though- summoning her daemon and instead riding on the back of a bear, sighing a little at the trip. But for the most part, she seems to take the surroundings quite well. In fact-]
Oh, hello. [One of the avian wylderkin in the area seems to have deposited itself upon her head.] ...We're not staying, but...We might have crumbs when we eat next, I guess..?
[Ah, of course....A leech,]
[MUSHROOMS, MUSHROOMS! [DAY 135]]
[Reira has a flower affinity, and who knows if that could or couldn't help her take wild guesses at poisonous flora- but flowers unfortunately, are not mushrooms. So as the travelling party begins to move through a wood dominated more and more by mushrooms, Reira spends more and more time on her daemon rather than walking typically. Why?]
Snff! ...No-!
[Because while Penuel certainly can't identify if any of these are useful, they can at least veer away from anything that smells Bad, and apparently that's just about every dang mushroom in this place (including, go figure, the useful ones).
Better safe than sorry, right?]
...Are we going to have to get through all the mushrooms before we sleep tonight..? [She asks someone near her. This is an honest concern- what if spores fall on them while they camp or something.]
[WILDCARD - This top level is for anything as far back as the beginning of the Diplomatic talks in the Summer Court, all the way to day 135! So if you have an idea for something specific with Reira during that time, go ahead and tag in with it!]
calm before the storm
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MUSHROOMS
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wrap up?
⇨ READY TO GO (MEGATHREAD)
While this is going on, those who reply to this thread will be approached by an imposingly tall Summer Court soldier, with long silvery hair and skin. Her neck and extremities glow an incandescent orange, as if made of superheated metal. She is wearing armor, but it is minimal, mostly just covering her breasts and other private areas.
"You," she says, without bothering with any formalities. "You're the Wyld Kin, right? You're the ones that started all this."
Her voice is forceful, but not exactly angry. Just impatient.
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Until this whoever approached. He turns and looks, with the usual indifference he holds for pretty much anyone he doesn't care for.
"We did not start anything," he disagrees cooly. "If you have a problem with who really started this, I suggest you lodge your complaints with the Queens of the Courts."
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hashtag changeling rights
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(Not that Jasper grinning is necessarily a good thing, because Jasper's grin is terrifying, but it beats tense and surly, probably.)
"Hah!" she barks as the owlbear turns to flee into the woods -- but then she glances uneasily at whoever just helped her with that, and her grin fades a little. "You think that thing's going to warn someone--? Should we go after it?"
DAY 135: Looking for someone sturdy and inorganic to wade through the POISON WATER so you don't have to? Good news! Jasper's entire body is a hologram and she can fit at least two people on her back at a time because she's huge. (Just don't try to climb off without letting her know first, because it... won't work.)
There's a lot of water, though, so you're going to be on board for a little while. Want to strike up a conversation with your cab driver?
DAY 135 because what better time than endgame to strike up a new friendship(???)
Unfortunately for Jasper, Eruka’s a nervous fidgeter. Initial introductions to get their names out of the way aside, she’s been squirming at every odd sound from around them.
“Did you hear that?” she warbles, clutching at Jasper’s head, glancing uneasily off into murk.
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After Polaris, though, it's been harder and harder not to shove his face into things. Even if he's help his distance, it's hard not to notice the changes in her gem, and the weird pinkish lines. He think about his own gem, and how it'd been taken, and wonders if it had anything to do with it. Either way, something like this happening to Jasper must have been incredibly difficult for her to bear.
Speaking of bears...
"I think these guys are just like... animals," he answers, carefully. "I don't know if they care about all of this stuff."
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134
"I don't think so - it probably just wants to get away." Better... try and make sure she doesn't take off after the poor thing.
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SYRLYA | 134+ | OTA
Once they're on their way through the Wyldlands, Syrlya takes to the front of the group to keep an eye out on the ground floor while others scout from the sky. At times, this means disappearing under a veil to check difficult territory--but he always notifies a Supervisor before he goes out of sight.
His alertness doesn't ease when they stop to set up camp for the waning day. While others unfurl rolls and rations, Syrlya stays close to the edge with his eyes set on the distance. When he eats it's quick, sparing snacking before he's back to acting as guard and conferring with other lookouts.
[Rest]
He can't actually stand up and awake forever, though. A few times during the nights, sometimes only for a few minutes, he's seated closer to the center of the group. He doesn't stop looking up and out at the peripheral, but he can at least be caught off duty enough to have a conversation.
[Shrooms]
Syrlya can't sense poison, specifically, but he can put together clues between the sense of hostility coming from most of the mushrooms and the lack of fleshy wildlife around them.
"Be careful what you touch," he warns glancing back. "These fungus are not friendly, and we do not know what they can transfer, or now."
Sure, okay, the fungus isn't friendly. It makes sense to him.
Lookout
Even when she doesn't technically need to be on duty, she finds it essentially impossible to peel herself away and just go take a break somewhere, so, rather than go back to camp and pace around restlessly, she simply seeks out another lookout to keep company with.
"I forget: does your species not require sleep?" she asks, settling into place next to Syr.
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Me.... real good at tags, in timely manner,,
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Peridot | OTA
Back-Dated Day 132-133 | Still in the Summerlands
She doesn't really have to worry about packing rations (and, frankly, is hardly qualified to even attempt to contribute to other people's ration-packing efforts), so most of her focus goes to looking for the right armor that she can wear without it getting in the way of her transformation magic. If there's anything you want to discuss with her before leaving on this super dangerous mission, you can catch her browsing through the armory supplies.
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Sorry for being REAL SLOW
/pats
STILL WINNING AT THIS SPEED GAME
Day 134
It's a simple job, and they're only early on in the mission, but Peridot already seems extremely tense. Sometimes when she lands, she makes uncomfortable eye contact with whichever carnival member happens to be nearby, but it's always brief and awkward; she always tries to dart off as quickly as possible whenever this happens, like she's avoiding having to talk to anyone. There's nothing stopping anyone from taking the initiative and addressing her first though, if they happen to be so inclined.
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I continue to constantly lose all my regular thread notifs
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Ginko | OTA
DAY 134-135
...Albeit all faeish and magical and not really much like his world at all.
Frankly, though, that part is pretty fascinating in itself, and therefore a very welcome distraction. Ginko knows better than to touch the strange plants and mushrooms directly, so he'll just have to wait and talk to Herbert about getting some supplies to handle them safely.
So, instead he'll settle for crouching by them whenever they take a break, patting Antlers idly as he whines at some of the more potentially harmful ones. It's okay, buddy, he knows. "I'll need to see if I can get some samples of these... Only get so many chances to study fae flora, right?"
It's funny because the carnival in particular has gotten so many chances to do that.
(( OOC: This can be applied to either day, and I'm also good with going another route if you want to do something outside this very vague prompt! Hit me up if you want to plot something else out o/ ))
childermass, ota
backdated to the summerlands
Anyone looking for him will find him out there in a field of tall golden grass, waiting for the great orange beast to come bounding back with what, he can only hope, is actually the stick he threw.
D134 through D135
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⇨ THE THUNDER TREE (MEGATHREAD)
Ignatius will offer himself to come along with the group approaching the tree, while Gild keeps watch from a distance. If things become violent, they will have a chance to snatch the diplomats away before they get hurt. Ideally, anyway.
A party of peacekeepers will be gathered, and Ignatius will advise that they approach the tree slowly without concealing themselves. Any attempt to sneak up will probably be considered a threat. He leads the way through the trees, in keen anticipation of them being met by an attack before they even get there, but so far nothing has happened.
Now is the time to think about what you're going to say once you make it to the tree. For those not interested in talking, you may want to set yourself up to be ready to pull the others out in the case of an emergency.
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That or someone else screws up (including him).
Regardless of the reason, there is a lot of risk of failure Somehow...and being caught trying to sneak by somehow will look far, far worse than at least presenting themselves right off. ...At least. He hopes so.
For now, it's all he Can hope for. There's no turning back after all.
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FOREST DREAM PARTY (Peridot, Syrlya, Gon, and everyone watching)
Of course, nobody seems that enthusiastic about him doing something like that alone, either. He kind of agrees, but what else can he do? After some mucking around, he ends up with an honestly screwball plan, but one that's better than nothing. He gets together Peridot, Syrlya, and Gongenzaka, to test to see if they can all end up in the same dreamscape together.
He's only ever visited one person at a time before, but it's worth a shot - right?
Several carnival members also volunteer to guard them while they sleep. Amethyst turns into a weird purple tent, and Steven gets the other three to get inside with him, that night. Maybe being closer will make astral projecting into each other easier. He thinks about all of those he's gathering with, focusing on them as he eventually drifts off.
When he finds himself lucid again, he'll be flitting through Peridot's dreams.
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It's a decided improvement over the horrific nightmares Steven has found her trapped in the last few times he's come knocking on the door to her personal dreamspace.
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tracking this thread would probably help huh
rip...
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⇨ THE RIVERBEND (MEGATHREAD)
While a group of small mortals may have passed more easily, as the free Wyld Fae cross into the mountain range, it seems to trigger some for of territorial defense. At least one large pack of Wyld Fae under the Huntsman's control take heed of their presence, and come down to meet them at the threshold.
A fight breaks out. The Thunder Bird and their allies begin to fight back admirably, but there is a significant problem - the longer they fight here, the more likely it is to draw additional attention. Those with the Huntsman's influence can sense that they are getting close to his territory, meaning that the Hunt will have more and more allies to call upon.
As the fight intensifies, hordes of Wylderkin will be summoned by the most influential beasts of both sides - and some of these creatures will find and attack the carnival. In this all out battle, Wyld Fae allies won't be able to come to your rescue.
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Literally stuck, he can't get off. Some sort of ridiculous magic Jasper apparently developed at some point. He's hunched over, hands braced in front of him, trying to use her humanoid torso as a shield against attack...but then she also keeps hunching forward to charge at fae? It's a mess.
"We should leave!" he announces, to Jasper, to anyone in the Carnival around him. "Just keep running, push through, we can't stop this!"
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GONGENZAKA | OTA
135/136
[It isn't much armor that he was wearing- just enough for protection, accented by such things as his belt, and his crown of flames. But it is enough that when the time comes to set up camp for the evening, Gongenzaka can be seen gently taking pieces off and setting them into a neat pile at the side. The journey has gone well so far- but it has also only been the first day. Unable to help himself, Gongenzaka finds himself staring off about the 'campsite'. Looking to the others of the group, to their surroundings...to the few wylderkin that are sitting near in trees.
Eventually, his somewhat vacant musings carry his attention to someone near.] ...We managed to come a fair distance, it should seem, [He manages, eyes drifting elsewhere again.]
...Do you know what everyone intends to do for food, before we turn in for the evening?
[In Anticipation | The Wyld Fae Tree, Evening 136 | OTA]
[The inside of the tree feels safe, despite the rocky interactions. For all that they could have easily been prey, the Wyld Fae have stated they will ally with them for the time being- and with that in mind, the tree seems a much safer option for rest. Gongenzaka sets up for the evening much as he did before, even while aware that he will likely be spending it with Steven and others in a 'dream'. For now at least, he can rest.
So, it is while he meditates- his daemon at his side- that he thinks.
That Marishi speaks.] Things appear to be going quite well, [She remarks calmly.] ...A good sign for what's to come, wouldn't you say?
135
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CARLY | OTA
136/137
[It isn't so much that Carly doesn't trust the wyldfae. Well, maybe it is. But she doesn't want it to seem that way at least, as she sets herself up for the night. Carly busies herself with the usual set of motions for turning in, first taking off the outer cloak of shadows, then her armor, and then once she's made certain the body suit portion is fine, goes about getting Nuna ready as well.
The marowak grumbles as her trainer works to undo a few straps, speaking between bites of ration as held by her tail.] Hold still Nuna..! You can't- Mngh.
You can't sleep in this...
MAR-!
[Glowing Harvest | Day 137 | OTA]
Hrmnnn.
[She can't just wear her blindfold all day. That much, Carly knew with relative speed upon being given this magic rock. But while she's noticed it becoming easier and easier to manage with the lack of depth perception, there are times like this where she feels something must be off. In this case...blobs of dull teal, framed by dark black, and...the sky seems a sort of cloudy grey blob?]
...I need to see this, [She mutters, and the minute she's activated her blindfold/eye, her frown becomes a grin.]
...Ohhhh..~!
Glowing pods~! [Glowing things within black trees seems far more appropriate, as creepy as this place just got. But through much of the walk through this area, Carly is repeatedly pulling the blindfold back on, beaming at the trees around them.
Eventually she can be caught inspecting one rather closely...]
I wonder if I could harvest some of this..~
[They're so pretty...]
⇨ THE RED BEAST (MEGATHREAD)
After two days of perilous travel through the mountains, the carnival and the Summer armies have reached the edges of the end - the ring of stone surrounding a toxic looking valley, filled with Wyld of all shapes and sizes and surrounded by black rock that sprouts both blossoms and streams of lava in equal measure. Down below, there is grim looking fog, thousands of enemies, and a towering fortress made of bone and hide.
To those attuned with the Hunt, the layout is obvious. The Huntsman rules from the fortress, while his many followers guard everything surrounding it. His voice is so loud here, it's hard to focus on anything but resisting without help. Still, without this intelligence, would any of them have made it this far at all?
Thunder cracks and water ravages the valley below, and the River Dragon and Thunder Bird can be seen leading their pack of Wyld Fae against the Huntsman, a battle of titans that seems more likely to result in one being crushed underfoot than anything else. Thankfully, the carnival's objective was never to fight - it was to lead. And now they have arrived, with hundreds of Summer Fae behind them. On a separate peak, the Summer Maiden emerges, leading her Summerland troops, while an unknown Court generals lead their armies from another.
The results of Wyld and Court Fae of this power clashing is near cataclysmic. More than to fight, the carnival is preoccupied with surviving... making it to the Ringmaster before her power can be used against them.
While the center seemed obvious from up on the rocks, from down below it is chaos. Enormous beasts of all elements wage war against the godlike magical strength of the Court. All the while, these impossibly bold changelings slip through the cracks of a war that never could have happened without them.
Navigation is difficult. The howling of the Huntsman's commands demands for those attuned to fight, not to travel. With monsters towering overhead, it seems like any wrong move could end them for good.
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It doesn't mean their path is easy, however. So once they've agreed to their mission and the battle begins overhead, Syrlya takes to the front of the movement--before falling into stealth and disconnecting from the group.
He's using his ability to teleport, sending himself to spots that allow him a chance to recon the battlefield without having to run around. Without the hunt pounding in his skull, his focus is clear.
And then he teleports back to the group, a constant alteration back and forth to give them updates on the patch they should take, dangers ahead while trying not to get accidentally crushed in the battle up above.
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