Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-02-26 02:17 pm
Entry tags:
- !event,
- @celebration,
- annabelle blishwick,
- foster van denend,
- ginko,
- greg universe,
- hinawa,
- jamie hemeros,
- john childermass,
- joker,
- jonathan strange,
- katsuki yuuri,
- koel babic,
- lambert,
- lauren,
- miko nakadai,
- mitsuki izumi,
- mutou yuugi,
- papyrus,
- renzo shima,
- sans,
- sherlock holmes,
- sophie welman,
- sora,
- steven universe,
- susan,
- the psiioniic,
- yotsuba tamaki
⇨ THE MASQUERADE
Who: Everyone! Attendance is mandatory.
When: Late Day 65
Where: The Celebration
What: The Masquerade arrives, and so does the carnival's enemies. For more info, check out the Draculas 101.
Warnings: Further party hell. Also, vampire violence, mind control, etc.
When: Late Day 65
Where: The Celebration
What: The Masquerade arrives, and so does the carnival's enemies. For more info, check out the Draculas 101.
Warnings: Further party hell. Also, vampire violence, mind control, etc.
THE HOST & THE HORDE↴![]() The time of the Masquerade arrives. You've been given free reign of the place up till now, but a few hours before the party commences the Host will inform you that your presence will be required, and will assist you (forcibly, if need be) to sort out any last minute costuming concerns you might have if you've left it until now. When masks and outfits are sorted, you'll be left to your own devices until you are summoned on the evening of Day 65. The Masquerade will start off normally - relative to everything else in this place, at least. Everyone in the Celebration will be called in for this event, centered in a grand hall with side rooms offered to those that need them for whatever reasons might come up. The food and drink is especially ambrosia-esque this evening, and the music will stir your soul, even if you're not usually a music person. Enjoy it if you can - the peace won't last. ► MASKS: Though the masks seemed only mundane before, once within the Masquerade atmosphere, they will magically begin obscuring people's identities beyond what a normal mask should be able to do. When a person is wearing one, it would be supernaturally difficult to figure out who they are - maybe you forget what their voice should sound like, or maybe the other details escape you. Of course, it's possible to figure out if you look for it, based on general shapes and personality traits, but unless you know someone well it could be a challenge. Of course, you can just take your mask off and remove the enchantment entirely - though the Host will hassle you if they notice you going without. Stop ruining the party! ► TEMPTATION: Though it's felt easy to be whisked away by the draw of pleasure and luxury during the rest of the week, that feeling will seem to come to a head at the actual party. If you are aware of what needs to be resisted then it's possible to fight back and ignore it, but more than ever it feels all too easy to just dance your life away. Nobody seems to be dying from it, at least, or 'burning out' any faster as a result - it's mostly just extremely distracting from other concerns. Like vampires, for instance. VAMPIRE: THE MASQUERADE↴ It's during the latter half of the party that things will start to go bad. Though it will go unseen by the carnival, the Masquerade has gained an additional set of guests - the vampire's of the demon lord that has been chasing them for the last several months. The Host doesn't discriminate, and anyone is welcome to attend the Celebration, provided they don't start a fight. Right. About that. ► THE KINDRED: The vampires don't like to play fair, which means that they are going to be attacking with stealth and trickery - taking advantage of the way that the party has dulled the alertness of many of the carnival's workers. They'll be using that lack of inhibition to lure individuals into places they can be attacked or turned in private - their primary goals are to capture the Supervisors and to turn as many of the Ringmaster's workers as possible before escaping back to their dimension. Some of their targets will be gone before anyone has a chance to notice. Remembering that they will be avoiding big public confrontations, so if anyone starts one of those it will probably by the carnival members striking back. This is going to wear on the Host's patience extremely quickly. ► COLD IRON: Oh, right, and they are definitely bringing iron weapons - as pure as they could get. They'll have things like iron collars or shackles to try to trap people with, as well as iron daggers and guns with iron bullets. They'll have to be on the down low with, but they are going to exploit that weakeness as much as possible. Those that have only been in the carnival a few months will mostly just feel discomfort at the touch of it - as if they are touching something that is slightly too hot or too cold. Veterans that have been around for years will find its touch to be burningly cold - the type of temperature that would threaten to destroy flesh after prolonged contact. Those that have been here for up to three years will take it the worst. See the Transformations page for more details! ► TURNING THE TABLES: Being turned is a mixture of pleasure and pain, and is often hard for mortals to mentally reconcile as it happens to them. Being drained by these vampires is simultaneously impossibly satisfying and extremely terrifying - once they've started in on your, the way it overwhelms your mind and body can make it nearly impossible to stop them without help. Once you are dead or dying, they will feed you their blood - at which point your body will go through a painful transformation as the demon spirit takes its place inside of you and your dead body is violently resurrected. As soon as you wake up, freshly changed, the bloodlust will set it - it will be extremely hard to control, and at first all you will think about is wanting to sate that hunger. Combined with your sire having direct control if your mind through your blood connection, new vampires will be mostly incapable of doing anything but following the whims of the rest of the vampire pack and seeking nourishment. This blood lust will begin to fade after they've fed. Killing isn't necessary to feed, but it can be hard to stop yourself, as a neonate vampire. ► CLOSING TIME: Before the party is officially over, the Host will have had enough. Before you can pursue all of the vampires or take back the people they've stolen, the lot of them will have escaped back to their dimension, and the Host will have kicked the entire carnival out for participating in so much violence. If you want to make any final moves before you go, this is the time. |


they both wish they weren't
"Not any of ours." He pushes himself to his feet, instinctively reaches over his shoulder for his swords ... and meets air. Damn. The Celebration's hold on him is much harder to maintain in the face of things being on fire and also nearly having his jugular crunched into, but it still leaves him feeling sluggish and struggling to focus.
"Don't happen to have a silver sword, do you?"
no subject
He pauses, and then lifts his hands helplessly. He actually had slung a bone through the spot in his outfit that one was meant to hang a ceremonial dagger, because lol, but nothing he brought with him probably would have been silver anyway. It's not really what people traditionally make blades out of.
"Sorry pal," he says. "I rolled mage."
Aaaand Lambert isn't going to get a D&D reference, but that's okay. The vampires in the side room are hissing now and railing against the bones he's set up - which are cracking, unsurprisingly. His bones are built for speed summoning, not durability.
"You can't stop us," one of them hisses, now far more feral with the thrill of the fight beginning. A few of the bones give way and the vampires start pushing through.
And so, Sans summons one of his blasters, a floating dog skull that opens its jaw and blasts the doorway with a wide cyan laser.
no subject
When he opens them again, there's not much left in the doorway (or of the doorway) or the vampires that were previously contained within it. Are they truly dead, or perhaps merely weakened enough to escape and find easier prey, seeking to alert their brethren? That's up to speculation, but what's clear is that two of them have dropped their weapons in the process -- one a wicked-looking skinning knife, another a small hand-axe. Whoever was wielding the gun, regrettably, appears to have slipped away -- perhaps made of stronger stuff than her peers.
"Nice shot." That he's finally becoming more alert, and speaking to Sans with something that could be respect if you squinted at it enough, is the closest to a 'thanks for saving my ass' as he'll get.
"Friends of yours? Didn't seem to like you much. What's going on?" he asks, bending down to pick up both discarded blades. The metal tingles against his palms, and he frowns down at it slightly, but he'll stow both in his belt anyway.
no subject
They aren't going to stop this just by killing all of them, anyway. The thing about vampires is that they tend to multiple.
"Don't quote me on this, but the working theory is that these are the guys we were trying to shake off with that ritual back at the carnival," he says. He places his hand on the side of his blaster's skull, almost like he's patting it on a job well done. Or maybe he's just leaning against it? "...Actually, scratch that. Do quote me on that, 'cause we gotta get people together and then outta here as fast as possible."
He ostensibly doesn't give a shit about being praised, so they'll get along just fine.
no subject
Observing that the spell must not have worked and that the Ringmaster really ought to look into getting her money back would be a waste of air, and it doesn't need to be said out loud, so Lambert will quash that particular urge for useless snark. Instead, he'll engage in moderately useful snark, namely:
"Right, 'cause everyone's going to be happy to leave." But that tells him a lot: it's not something that Sans thinks they can fight, and finding a bolthole out of here is the only viable course of action. If he listens, the most surreal thing is that the music from the party is still coming through other doors. Actually, the only surprise is that servants haven't arrived to investigate the ruckus yet... though he imagines they'll be by soon enough.
"I'll see who I can find. Where am I supposed to bring them?"
no subject
But he has to do something, and this is his job now whether he likes it or not. So he does his best.
"The dining hall," he says, abruptly, as it comes to mind. There was only one dining hall, and importantly... "They call it silverware, don't they?"
no subject
"Not ideal, but better than nothing," can be taken as his vote of confidence in said plan. "Anything else I need to know about these things? The one that got the drop on me looked like she could be a bruxa, but..." He didn't get a clear look, only the fangs suddenly peeking out of the mask. Ugh, close call.
no subject
"Strong, fast, and they can get in your head if you let 'em. You gotta destroy the heart or they'll just keep healing up. It doesn't matter what you do it with but silver helps."
no subject
"Silver usually does," he mutters. And he'll take a moment to hook a finger under his mask like it's finally occurred to him to do so, squinting at Sans dubiously.
"You don't have any idea where the ringmaster is, do you." It's not really an accusation or a question. More like a statement of resignation.
no subject
"Search me," he says helplessly. "I've been tryin' to get in contact with her for the last three days. Best bet is she's as clueless as anyone - fae have a bad perception of time."
It wouldn't be the first time she just kind of lost track of how much time was passed while doing something she found interesting.
"But we need her to get back to the carnival."
no subject
"Where are you headed now?" He's trying to calculate whether it would be efficient or not to head for the dining hall and try to load up on silver, but this place has unreliable geography -- better to round up who he can and push them in that direction.
no subject
"Gunna see if I can track down those bozos we just had tangle with. We probably won't be able to out-slay these guys, but they might lead me to some of the others." He's already looking pretty ready to go. "There's a lotta people here less prepared than you."
no subject
That's getting off track, though. He'll nod in response to Sans, looking antsy and ready to go himself.
"All right." And then, with a smirk -- "Try to stay in one piece. I've never had to put a skeleton back together before, and I don't intend to start now."