ringleaders: (dragoneyed)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] lostcarnival2017-02-26 02:17 pm

⇨ THE MASQUERADE

Who: Everyone! Attendance is mandatory.
When: Late Day 65
Where: The Celebration
What: The Masquerade arrives, and so does the carnival's enemies. For more info, check out the Draculas 101.
Warnings: Further party hell. Also, vampire violence, mind control, etc.

THE HOST & THE HORDE

The time of the Masquerade arrives. You've been given free reign of the place up till now, but a few hours before the party commences the Host will inform you that your presence will be required, and will assist you (forcibly, if need be) to sort out any last minute costuming concerns you might have if you've left it until now. When masks and outfits are sorted, you'll be left to your own devices until you are summoned on the evening of Day 65.

The Masquerade will start off normally - relative to everything else in this place, at least. Everyone in the Celebration will be called in for this event, centered in a grand hall with side rooms offered to those that need them for whatever reasons might come up. The food and drink is especially ambrosia-esque this evening, and the music will stir your soul, even if you're not usually a music person. Enjoy it if you can - the peace won't last.

► MASKS: Though the masks seemed only mundane before, once within the Masquerade atmosphere, they will magically begin obscuring people's identities beyond what a normal mask should be able to do. When a person is wearing one, it would be supernaturally difficult to figure out who they are - maybe you forget what their voice should sound like, or maybe the other details escape you. Of course, it's possible to figure out if you look for it, based on general shapes and personality traits, but unless you know someone well it could be a challenge. Of course, you can just take your mask off and remove the enchantment entirely - though the Host will hassle you if they notice you going without. Stop ruining the party!

► TEMPTATION: Though it's felt easy to be whisked away by the draw of pleasure and luxury during the rest of the week, that feeling will seem to come to a head at the actual party. If you are aware of what needs to be resisted then it's possible to fight back and ignore it, but more than ever it feels all too easy to just dance your life away. Nobody seems to be dying from it, at least, or 'burning out' any faster as a result - it's mostly just extremely distracting from other concerns. Like vampires, for instance.

VAMPIRE: THE MASQUERADE
It's during the latter half of the party that things will start to go bad. Though it will go unseen by the carnival, the Masquerade has gained an additional set of guests - the vampire's of the demon lord that has been chasing them for the last several months. The Host doesn't discriminate, and anyone is welcome to attend the Celebration, provided they don't start a fight.

Right. About that.

► THE KINDRED: The vampires don't like to play fair, which means that they are going to be attacking with stealth and trickery - taking advantage of the way that the party has dulled the alertness of many of the carnival's workers. They'll be using that lack of inhibition to lure individuals into places they can be attacked or turned in private - their primary goals are to capture the Supervisors and to turn as many of the Ringmaster's workers as possible before escaping back to their dimension. Some of their targets will be gone before anyone has a chance to notice.

Remembering that they will be avoiding big public confrontations, so if anyone starts one of those it will probably by the carnival members striking back. This is going to wear on the Host's patience extremely quickly.

► COLD IRON: Oh, right, and they are definitely bringing iron weapons - as pure as they could get. They'll have things like iron collars or shackles to try to trap people with, as well as iron daggers and guns with iron bullets. They'll have to be on the down low with, but they are going to exploit that weakeness as much as possible. Those that have only been in the carnival a few months will mostly just feel discomfort at the touch of it - as if they are touching something that is slightly too hot or too cold. Veterans that have been around for years will find its touch to be burningly cold - the type of temperature that would threaten to destroy flesh after prolonged contact. Those that have been here for up to three years will take it the worst. See the Transformations page for more details!

► TURNING THE TABLES: Being turned is a mixture of pleasure and pain, and is often hard for mortals to mentally reconcile as it happens to them. Being drained by these vampires is simultaneously impossibly satisfying and extremely terrifying - once they've started in on your, the way it overwhelms your mind and body can make it nearly impossible to stop them without help. Once you are dead or dying, they will feed you their blood - at which point your body will go through a painful transformation as the demon spirit takes its place inside of you and your dead body is violently resurrected.

As soon as you wake up, freshly changed, the bloodlust will set it - it will be extremely hard to control, and at first all you will think about is wanting to sate that hunger. Combined with your sire having direct control if your mind through your blood connection, new vampires will be mostly incapable of doing anything but following the whims of the rest of the vampire pack and seeking nourishment. This blood lust will begin to fade after they've fed. Killing isn't necessary to feed, but it can be hard to stop yourself, as a neonate vampire.

► CLOSING TIME: Before the party is officially over, the Host will have had enough. Before you can pursue all of the vampires or take back the people they've stolen, the lot of them will have escaped back to their dimension, and the Host will have kicked the entire carnival out for participating in so much violence. If you want to make any final moves before you go, this is the time.
dorkypantsuit: (=iii)

[personal profile] dorkypantsuit 2017-02-27 06:38 am (UTC)(link)
Screwing with everyone's heads? He legitimately doesn't know what Sans is talking about. Clearly there was more going on here than he was aware of, and that realization just makes him feel even worse. He pulls his hand away from his side, it's coated with his own blood, and the fabric around his wound is sticking to his skin from it. He's had worse than this though. It didn't matter what happened to him, all that mattered was protecting the others. He stands up straighter, ignoring the pain in his side. If Sans thought this was enough to take the Ψiioniic out of a fight than he clearly didn't know Psi.

"Good, if they're drawn to me that means they can't hurt anyone else." He closes his hand into a fist. Looking seriously at Sans. At least he's regained some of his composure. "Do you have your radio with you? Have you tried reaching her that way?"
Edited 2017-02-27 06:39 (UTC)
osteothropy: (break your lips motherfucker)

[personal profile] osteothropy 2017-02-27 06:47 am (UTC)(link)
"Yeah," he says. "A few times... my optimistic guess would be that she's been just as, uh, distracted as everyone else?"

Okay, if Psi wasn't to keep going, by all means. He isn't going to dwell on trying to be concerned for someone who doesn't want it. Though...

"Don't go running off to be a target, Psi. Get people to a central area so they'll have some defense against this kind of thing. I know you're tough - you should be able to protect them."

But were to go? He doesn't want to make this call, but...

"Try the dining hall."
dorkypantsuit: (--v)

[personal profile] dorkypantsuit 2017-02-27 07:16 am (UTC)(link)
For some reason, hearing it from someone else makes him feel just a bit more confident. He could protect them and he would. He nods to show his understanding.

"Okay. If you find anyone else who's not a fighter bring them there."

If he could just find a few people then it might become easier to find the rest. Even that meant drawing attention to themselves, but it was fine because Psi would protect them. He hesitates before going his own way, putting a hand on Sans' shoulder for a moment.

"Be careful."
osteothropy: (to watch an astronaut fuck an alien)

[personal profile] osteothropy 2017-02-27 03:40 pm (UTC)(link)
Sans is about to leave already, because he knows that time is something they're lacking. He just nods at Psi's request, and scans the room looking for some clues towards his neck move. But then Psi puts a hand on his shoulder, and he pauses long enough to look back at him.

"Heh... you too."

And then he teleports, because that's the easier way to avoid that feeling awkward.