Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-02-26 02:17 pm
Entry tags:
- !event,
- @celebration,
- annabelle blishwick,
- foster van denend,
- ginko,
- greg universe,
- hinawa,
- jamie hemeros,
- john childermass,
- joker,
- jonathan strange,
- katsuki yuuri,
- koel babic,
- lambert,
- lauren,
- miko nakadai,
- mitsuki izumi,
- mutou yuugi,
- papyrus,
- renzo shima,
- sans,
- sherlock holmes,
- sophie welman,
- sora,
- steven universe,
- susan,
- the psiioniic,
- yotsuba tamaki
⇨ THE MASQUERADE
Who: Everyone! Attendance is mandatory.
When: Late Day 65
Where: The Celebration
What: The Masquerade arrives, and so does the carnival's enemies. For more info, check out the Draculas 101.
Warnings: Further party hell. Also, vampire violence, mind control, etc.
When: Late Day 65
Where: The Celebration
What: The Masquerade arrives, and so does the carnival's enemies. For more info, check out the Draculas 101.
Warnings: Further party hell. Also, vampire violence, mind control, etc.
THE HOST & THE HORDE↴![]() The time of the Masquerade arrives. You've been given free reign of the place up till now, but a few hours before the party commences the Host will inform you that your presence will be required, and will assist you (forcibly, if need be) to sort out any last minute costuming concerns you might have if you've left it until now. When masks and outfits are sorted, you'll be left to your own devices until you are summoned on the evening of Day 65. The Masquerade will start off normally - relative to everything else in this place, at least. Everyone in the Celebration will be called in for this event, centered in a grand hall with side rooms offered to those that need them for whatever reasons might come up. The food and drink is especially ambrosia-esque this evening, and the music will stir your soul, even if you're not usually a music person. Enjoy it if you can - the peace won't last. ► MASKS: Though the masks seemed only mundane before, once within the Masquerade atmosphere, they will magically begin obscuring people's identities beyond what a normal mask should be able to do. When a person is wearing one, it would be supernaturally difficult to figure out who they are - maybe you forget what their voice should sound like, or maybe the other details escape you. Of course, it's possible to figure out if you look for it, based on general shapes and personality traits, but unless you know someone well it could be a challenge. Of course, you can just take your mask off and remove the enchantment entirely - though the Host will hassle you if they notice you going without. Stop ruining the party! ► TEMPTATION: Though it's felt easy to be whisked away by the draw of pleasure and luxury during the rest of the week, that feeling will seem to come to a head at the actual party. If you are aware of what needs to be resisted then it's possible to fight back and ignore it, but more than ever it feels all too easy to just dance your life away. Nobody seems to be dying from it, at least, or 'burning out' any faster as a result - it's mostly just extremely distracting from other concerns. Like vampires, for instance. VAMPIRE: THE MASQUERADE↴ It's during the latter half of the party that things will start to go bad. Though it will go unseen by the carnival, the Masquerade has gained an additional set of guests - the vampire's of the demon lord that has been chasing them for the last several months. The Host doesn't discriminate, and anyone is welcome to attend the Celebration, provided they don't start a fight. Right. About that. ► THE KINDRED: The vampires don't like to play fair, which means that they are going to be attacking with stealth and trickery - taking advantage of the way that the party has dulled the alertness of many of the carnival's workers. They'll be using that lack of inhibition to lure individuals into places they can be attacked or turned in private - their primary goals are to capture the Supervisors and to turn as many of the Ringmaster's workers as possible before escaping back to their dimension. Some of their targets will be gone before anyone has a chance to notice. Remembering that they will be avoiding big public confrontations, so if anyone starts one of those it will probably by the carnival members striking back. This is going to wear on the Host's patience extremely quickly. ► COLD IRON: Oh, right, and they are definitely bringing iron weapons - as pure as they could get. They'll have things like iron collars or shackles to try to trap people with, as well as iron daggers and guns with iron bullets. They'll have to be on the down low with, but they are going to exploit that weakeness as much as possible. Those that have only been in the carnival a few months will mostly just feel discomfort at the touch of it - as if they are touching something that is slightly too hot or too cold. Veterans that have been around for years will find its touch to be burningly cold - the type of temperature that would threaten to destroy flesh after prolonged contact. Those that have been here for up to three years will take it the worst. See the Transformations page for more details! ► TURNING THE TABLES: Being turned is a mixture of pleasure and pain, and is often hard for mortals to mentally reconcile as it happens to them. Being drained by these vampires is simultaneously impossibly satisfying and extremely terrifying - once they've started in on your, the way it overwhelms your mind and body can make it nearly impossible to stop them without help. Once you are dead or dying, they will feed you their blood - at which point your body will go through a painful transformation as the demon spirit takes its place inside of you and your dead body is violently resurrected. As soon as you wake up, freshly changed, the bloodlust will set it - it will be extremely hard to control, and at first all you will think about is wanting to sate that hunger. Combined with your sire having direct control if your mind through your blood connection, new vampires will be mostly incapable of doing anything but following the whims of the rest of the vampire pack and seeking nourishment. This blood lust will begin to fade after they've fed. Killing isn't necessary to feed, but it can be hard to stop yourself, as a neonate vampire. ► CLOSING TIME: Before the party is officially over, the Host will have had enough. Before you can pursue all of the vampires or take back the people they've stolen, the lot of them will have escaped back to their dimension, and the Host will have kicked the entire carnival out for participating in so much violence. If you want to make any final moves before you go, this is the time. |


Gotcha!
The detective stumbled back, rubbing the scales on his throat, shaking his head. That was a close one. He really should just make a run for it. But this was evidence that perhaps all was not lost. Snake was still here after all, there was some control...
"You can fight this," Sherlock said carefully. He kept his distance, tilting his head. "You don't look well. For a vampire that is."
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Emily releases Snake and hisses, low, long fangs visible in her mouth, longer than a milk snake should have. "'You smell terrible,' says Emily." That might be his saving grace. Snake's barely holding on, but Sherlock's drugged state is helping him, as is the empty side room Snake secluded himself in. At least, empty until Sherlock followed him into it.
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"I know I smell terrible. I'm actually quite bad for vampires," Sherlock said conversationally, not making any sudden moves. "Don't worry. You'll be taken care of soon enough."
That snake looked, impossibly, vampiric. What...!? How on earth did that happen? Some random desperate chomped on a poor little snake? Or perhaps the snake got into something she shouldn't have. That made more sense.
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"'They'll kill us,' says Emily." It certainly seems like a definite possibility. Snake just hangs his head. Maybe it's better that way. He's always been a freak, but now he's a monster, too.
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"Kill you?"
Sob stories were pretty much his life's work. Even if he pretended not to care--or actually didn't--he could never resist fighting injustice, or helping particularly vulnerable people. It wasn't Snake's fault he was like this. It was a downright tragedy if all of these members of the Carnival would end up being killed--again--or stuck like this.
Sherlock's brows furrowed, his voice turning a bit kinder, as he tried to look for something else that could contain him.
"I won't let them kill you. I'm sure there's a way out of this."
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Instead, he's stopped breathing altogether. The silence is a little eerie on its own. His pupils narrow to threads. "'Run,' says Emily."
Then he lunges.
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He was so distracted that he scarcely heard the 'Run' and Snake was right THERE--
"GAHH--"
Sherlock instinctively took a swing, aiming his fist towards Snake's face. It was weak, and he felt his ribs jostle as he did so--"Aaaghh--" the white-hot pain of it nearly felled him right then and there.
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What a mess he was. And he was too stubborn to just give up. He knew he was an idiot, he berated his stupidity under his breath. The pain was fading as he stayed still. His eyes going over to see if there was a metal rod in the curtains or something he could use to maybe bash him in the head or hold him back at least.
"See? You're still in there," Sherlock said, pointing a claw at him. "If you were really that far gone, I'd be dead already."
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Genius or not, the man's a fool to get into close quarters with a vampire, but there is a curtain rod above the doorway, so the room may be both screened and open at the same time. Snake can certainly hold back long enough for Sherlock to reach the door, if not for very much longer, though whether the older man leaves or tries something is up to him.
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He reached up--ow--and gripped his clawed hands around the bar, yanking it down. He ripped the curtain part off, and held the rod like a baseball bat, above his head. He did his best to ignore he pain in his sides.
"Right then. Have at it!"
With that, he tried to bring the bar down towards Snake's head.
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He neatly and instinctively dodges the rod. It clips his ear, doing very little damage, but eliciting a faint hissing inhale of pain. Must be silver-plated. Then he grabs the end, ignoring how it smarts, and tries to use the older man's grip to shove Sherlock out the door.
It doesn't help that he chose a rod. Snake's been beaten with them before, back when he was young and hadn't learned better than to beg for food from the people who went by his cage. Hadn't learned not to talk. Even freedom hasn't changed the nervousness he feels about one in the hands of an older man, and he's more forceful than he strictly has to be.
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The rod clatters to the ground, but luckily it doesn't roll far and is reachable at arm's length. That is, if Sherlock could actually move and not just lie there in pain. His ribs had knocked around again, which really was starting to get quite annoying.
The hiss of pain at the mere touch of the rod isn't lost on Sherlock, however he doesn't feel as if he's got he strength to do much else at the moment than catch his breath. Hopefully Snake doesn't actually attack in the few moments he needs to compose himself.
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With that thought filling his head, he grabs and slams the door, locking it if he can. It opens outward from the small room, so Sherlock would have to pull it open if he wants to hit Snake again... But if Snake wants to seclude himself, hasn't Sherlock won?
It's easier to breathe with the door between them at least. Snake allows himself to inhale again.
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He looked up, squinting at the door. Snake had slammed it shut, probably locking it.
Well.
That actually, somehow did work. Now if he just stayed there, and avoided chomping on anyone, maybe Sherlock could go and get some help.
He decides to keep the rod with him in case he got attacked again, as he shakily used it to pull himself up on and hobble with, as he turned around and went back towards the crowd to find any more members of the Carnival. And try not to pass out.