Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-02-26 02:17 pm
Entry tags:
- !event,
- @celebration,
- annabelle blishwick,
- foster van denend,
- ginko,
- greg universe,
- hinawa,
- jamie hemeros,
- john childermass,
- joker,
- jonathan strange,
- katsuki yuuri,
- koel babic,
- lambert,
- lauren,
- miko nakadai,
- mitsuki izumi,
- mutou yuugi,
- papyrus,
- renzo shima,
- sans,
- sherlock holmes,
- sophie welman,
- sora,
- steven universe,
- susan,
- the psiioniic,
- yotsuba tamaki
⇨ THE MASQUERADE
Who: Everyone! Attendance is mandatory.
When: Late Day 65
Where: The Celebration
What: The Masquerade arrives, and so does the carnival's enemies. For more info, check out the Draculas 101.
Warnings: Further party hell. Also, vampire violence, mind control, etc.
When: Late Day 65
Where: The Celebration
What: The Masquerade arrives, and so does the carnival's enemies. For more info, check out the Draculas 101.
Warnings: Further party hell. Also, vampire violence, mind control, etc.
THE HOST & THE HORDE↴![]() The time of the Masquerade arrives. You've been given free reign of the place up till now, but a few hours before the party commences the Host will inform you that your presence will be required, and will assist you (forcibly, if need be) to sort out any last minute costuming concerns you might have if you've left it until now. When masks and outfits are sorted, you'll be left to your own devices until you are summoned on the evening of Day 65. The Masquerade will start off normally - relative to everything else in this place, at least. Everyone in the Celebration will be called in for this event, centered in a grand hall with side rooms offered to those that need them for whatever reasons might come up. The food and drink is especially ambrosia-esque this evening, and the music will stir your soul, even if you're not usually a music person. Enjoy it if you can - the peace won't last. ► MASKS: Though the masks seemed only mundane before, once within the Masquerade atmosphere, they will magically begin obscuring people's identities beyond what a normal mask should be able to do. When a person is wearing one, it would be supernaturally difficult to figure out who they are - maybe you forget what their voice should sound like, or maybe the other details escape you. Of course, it's possible to figure out if you look for it, based on general shapes and personality traits, but unless you know someone well it could be a challenge. Of course, you can just take your mask off and remove the enchantment entirely - though the Host will hassle you if they notice you going without. Stop ruining the party! ► TEMPTATION: Though it's felt easy to be whisked away by the draw of pleasure and luxury during the rest of the week, that feeling will seem to come to a head at the actual party. If you are aware of what needs to be resisted then it's possible to fight back and ignore it, but more than ever it feels all too easy to just dance your life away. Nobody seems to be dying from it, at least, or 'burning out' any faster as a result - it's mostly just extremely distracting from other concerns. Like vampires, for instance. VAMPIRE: THE MASQUERADE↴ It's during the latter half of the party that things will start to go bad. Though it will go unseen by the carnival, the Masquerade has gained an additional set of guests - the vampire's of the demon lord that has been chasing them for the last several months. The Host doesn't discriminate, and anyone is welcome to attend the Celebration, provided they don't start a fight. Right. About that. ► THE KINDRED: The vampires don't like to play fair, which means that they are going to be attacking with stealth and trickery - taking advantage of the way that the party has dulled the alertness of many of the carnival's workers. They'll be using that lack of inhibition to lure individuals into places they can be attacked or turned in private - their primary goals are to capture the Supervisors and to turn as many of the Ringmaster's workers as possible before escaping back to their dimension. Some of their targets will be gone before anyone has a chance to notice. Remembering that they will be avoiding big public confrontations, so if anyone starts one of those it will probably by the carnival members striking back. This is going to wear on the Host's patience extremely quickly. ► COLD IRON: Oh, right, and they are definitely bringing iron weapons - as pure as they could get. They'll have things like iron collars or shackles to try to trap people with, as well as iron daggers and guns with iron bullets. They'll have to be on the down low with, but they are going to exploit that weakeness as much as possible. Those that have only been in the carnival a few months will mostly just feel discomfort at the touch of it - as if they are touching something that is slightly too hot or too cold. Veterans that have been around for years will find its touch to be burningly cold - the type of temperature that would threaten to destroy flesh after prolonged contact. Those that have been here for up to three years will take it the worst. See the Transformations page for more details! ► TURNING THE TABLES: Being turned is a mixture of pleasure and pain, and is often hard for mortals to mentally reconcile as it happens to them. Being drained by these vampires is simultaneously impossibly satisfying and extremely terrifying - once they've started in on your, the way it overwhelms your mind and body can make it nearly impossible to stop them without help. Once you are dead or dying, they will feed you their blood - at which point your body will go through a painful transformation as the demon spirit takes its place inside of you and your dead body is violently resurrected. As soon as you wake up, freshly changed, the bloodlust will set it - it will be extremely hard to control, and at first all you will think about is wanting to sate that hunger. Combined with your sire having direct control if your mind through your blood connection, new vampires will be mostly incapable of doing anything but following the whims of the rest of the vampire pack and seeking nourishment. This blood lust will begin to fade after they've fed. Killing isn't necessary to feed, but it can be hard to stop yourself, as a neonate vampire. ► CLOSING TIME: Before the party is officially over, the Host will have had enough. Before you can pursue all of the vampires or take back the people they've stolen, the lot of them will have escaped back to their dimension, and the Host will have kicked the entire carnival out for participating in so much violence. If you want to make any final moves before you go, this is the time. |


no subject
When his surroundings start to sink in, he almost regrets it. Ginko's quick, shallow breaths are interrupted by a shaky gasp when he sees the vampire lying on the floor, and Foster--
Ginko tries to scramble backward, pressing his back against the wall, but he only manages to scrape his hooves weakly over the floor. He can't bring himself to look away from what's in front of him.
no subject
Which is to say, the back of its head has caved like some sort of ill-advised meat souffle.
Foster isn't even breathing hard--although this is actually because he doesn't need to breathe and not due to lack of exertion. He is, however, spattered with bits of gore and hair. His shirt, his mask--which he now rips off his face, revealing too-bright blue eyes, furrowed brow, and an open mouth and chin wet with saliva--even his arms. But he bends down, ignoring Ginko to grab the vampire by its blond hair, at what's left of the top of its head.
It feels very familiar.He doesn't look at Ginko--instead, from under the green fabric of his embroidered sarong, he pulls out a carving knife.
emetophobia warning,,
Ginko is used to seeing things on a regular basis that are strange, disturbing, otherworldly, and sometimes there's blood spilled or bones broken (or worse) - but never anything like this.
The faint sense of nausea that had settled over him as the vampire fed twists up inside him and pushes up into his chest and throat. Ginko's breath slows for a moment, then speeds up again, lurching, and he twists away to vomit on the floor.
I should have put a gore warning up on this earlier, shit
Saying his grasp of reality has narrowed to infinitesimal size would be an understatement. He doesn't feel real--he doesn't "feel" like anything at all. The blood on his arm is not on his arms, but it is. As he lifts the brutalised head off the floor, reaching around with the carving knife to slice into the exposed skin of the vampire's throat, the smell of blood and raw brain and vomit and more is on another plane.
And as he begins to carve into the vampire's neck, using his leverage to sever trachea and larynx, blood pooling on either side of the blade to dribble and splatter grossly on the floor--
He is outside of it, inside or outside of himself--and there's a buzzing dissonance to it, a fundamental disconnect. It's like he's separated from himself, like his intentions and actions exist independent of his body, his hands executing a task in the physical world that is separate from coarse reason.
But a reason exists. A concrete, corporeal, material reason. He can't kill a vampire with a blunt candlestick alone. It takes holy water, or sunlight, or a stake to the heart... or decapitation.
no subject
He manages to shift away some (past Foster, trying not to look at him, not to look at what he's doing), putting some distance between himself and the sour stenches of blood and vomit before his head starts spinning again and he lies down, shaking. He's tucked up against the wall again, facing it this time, resting his forehead against the cool surface.
He can still hear it.
After a bit, he manages to get a few words out, barely louder than the sickening sounds coming from behind him.
"Why are you doing that?"
Well. It's not the worst thing he could ask. He could have asked what Foster was doing. But then again, he can guess. Anyway, talking seems better than just lying here and trying to tune it out.
no subject
And it's something Foster has practise with. The very first bodies he raised were experimental, small animals, starting with mice. There are very few good ways to kill a mouse quickly that doesn't destroy the head.
But there were other, practical reasons to learn to raise a body with a compromised head reason. So he continued decapitating his subjects as he moved up, up into even past rabbits and large dogs.
This part is easy. It's the spine that's hard. And it's the spine that likely sounds the most horrible, as Foster lets go of the vampire's hair and twists the head around, revealing the exposed vertebrae in their bed of muscles. There's too much blood and meat to see clearly--in fact, there's such a mess it would be impossible to find anything without a lot more carving--so he plunges his hand inside, feeling his way to his goal: the connection between two vertebrae, where he wedgies his knife and begins sawing.
Thus occupied, Foster doesn't respond, not for several long seconds. When he finally does, it's vague and honestly a bit distracted.
"Why...?" He looks up--but not at Ginko. Just... up.
"Oh." He blinks, staring at the wall.
Then he smiles. Strangely. And begins to saw at the cartilage, probably not helping Ginko's discomfort even a little bit.
"Well, this is a vampire. I'd rather not take any chances... they're very hard to kill, and this is the only way I know... well, that won't, uh... that I can do without fucking it up."
no subject
"...Oh." He swallows. Then he speaks up again. "Thanks."
A not-insignificant part of him wants to question if killing the vampire is even necessary. But that guy... definitely just tried to kill Ginko, and if it hadn't been him it likely would have been someone else. For that matter, there's no reason to assume that the vampire wouldn't have gone on to kill someone else after draining Ginko. He'd even had what felt a whole lot like an iron knife; it seemed like he was pretty prepared to deal with--
...with fae.
"Shit." Ginko starts to push himself upright, trying to get his feet under him - but it's slow going, and he's too shaky to move any faster.
no subject
He looks up. Thank you?
...oh. Yes. Yes!
"--you're welcome!" It's... a totally inappropriate tone of voice. He's... relieved, in a way. His motives were... correct. Or rather, his reasoning. His motives...
Foster refocuses on his sawing, which is now both faster and more forceful.
A side effect of this is that it occupies him for only another minute or two more, during which Ginko can still hear the blade scraping against bone, the snapping of cartilage and the wet, sucking sound of blood and meat. When he separates the bone and ligaments at last, it's with a suddenness as the last pieces of flesh give way under the knife. It's so sudden, in fact, that Foster ends up fumbling the severed head and half-throwing it to the ground.
Mmm. Well. He didn't need that anyway.
"......"
He turns his still-somewhat-glassy blue eyes on Ginko now, staring at him like he has no idea what to do with him.
no subject
He makes a quiet, involuntary gagging sound when he hears the head separate - and then a moment later when it thumps to the floor. Don't think about it, don't imagine it...
Then there's silence. He finally risks turning, a little, trying very hard to keep his gaze high enough not to catch sight of the body.
"...What?"
no subject
"You.... should find Zecora." There's a very... distinct tone to it, like he had to spend a moment in real consideration for that conclusion.
He looks back down at the decapitated body.
It's... not much taller than him. But it's going to be a pain to move.
no subject
After Foster's moment of consideration, it takes Ginko a moment to think about that suggestion. "Uh... probably." He swallows, a little too aware of how dry and sour his mouth tastes. "I... shit. Should let people know about this."
As he speaks, he makes the mistake of following Foster's gaze downward. He gags again and turns away in a hurry, staring at the wall again instead.