Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-02-26 02:17 pm
Entry tags:
- !event,
- @celebration,
- annabelle blishwick,
- foster van denend,
- ginko,
- greg universe,
- hinawa,
- jamie hemeros,
- john childermass,
- joker,
- jonathan strange,
- katsuki yuuri,
- koel babic,
- lambert,
- lauren,
- miko nakadai,
- mitsuki izumi,
- mutou yuugi,
- papyrus,
- renzo shima,
- sans,
- sherlock holmes,
- sophie welman,
- sora,
- steven universe,
- susan,
- the psiioniic,
- yotsuba tamaki
⇨ THE MASQUERADE
Who: Everyone! Attendance is mandatory.
When: Late Day 65
Where: The Celebration
What: The Masquerade arrives, and so does the carnival's enemies. For more info, check out the Draculas 101.
Warnings: Further party hell. Also, vampire violence, mind control, etc.
When: Late Day 65
Where: The Celebration
What: The Masquerade arrives, and so does the carnival's enemies. For more info, check out the Draculas 101.
Warnings: Further party hell. Also, vampire violence, mind control, etc.
THE HOST & THE HORDE↴![]() The time of the Masquerade arrives. You've been given free reign of the place up till now, but a few hours before the party commences the Host will inform you that your presence will be required, and will assist you (forcibly, if need be) to sort out any last minute costuming concerns you might have if you've left it until now. When masks and outfits are sorted, you'll be left to your own devices until you are summoned on the evening of Day 65. The Masquerade will start off normally - relative to everything else in this place, at least. Everyone in the Celebration will be called in for this event, centered in a grand hall with side rooms offered to those that need them for whatever reasons might come up. The food and drink is especially ambrosia-esque this evening, and the music will stir your soul, even if you're not usually a music person. Enjoy it if you can - the peace won't last. ► MASKS: Though the masks seemed only mundane before, once within the Masquerade atmosphere, they will magically begin obscuring people's identities beyond what a normal mask should be able to do. When a person is wearing one, it would be supernaturally difficult to figure out who they are - maybe you forget what their voice should sound like, or maybe the other details escape you. Of course, it's possible to figure out if you look for it, based on general shapes and personality traits, but unless you know someone well it could be a challenge. Of course, you can just take your mask off and remove the enchantment entirely - though the Host will hassle you if they notice you going without. Stop ruining the party! ► TEMPTATION: Though it's felt easy to be whisked away by the draw of pleasure and luxury during the rest of the week, that feeling will seem to come to a head at the actual party. If you are aware of what needs to be resisted then it's possible to fight back and ignore it, but more than ever it feels all too easy to just dance your life away. Nobody seems to be dying from it, at least, or 'burning out' any faster as a result - it's mostly just extremely distracting from other concerns. Like vampires, for instance. VAMPIRE: THE MASQUERADE↴ It's during the latter half of the party that things will start to go bad. Though it will go unseen by the carnival, the Masquerade has gained an additional set of guests - the vampire's of the demon lord that has been chasing them for the last several months. The Host doesn't discriminate, and anyone is welcome to attend the Celebration, provided they don't start a fight. Right. About that. ► THE KINDRED: The vampires don't like to play fair, which means that they are going to be attacking with stealth and trickery - taking advantage of the way that the party has dulled the alertness of many of the carnival's workers. They'll be using that lack of inhibition to lure individuals into places they can be attacked or turned in private - their primary goals are to capture the Supervisors and to turn as many of the Ringmaster's workers as possible before escaping back to their dimension. Some of their targets will be gone before anyone has a chance to notice. Remembering that they will be avoiding big public confrontations, so if anyone starts one of those it will probably by the carnival members striking back. This is going to wear on the Host's patience extremely quickly. ► COLD IRON: Oh, right, and they are definitely bringing iron weapons - as pure as they could get. They'll have things like iron collars or shackles to try to trap people with, as well as iron daggers and guns with iron bullets. They'll have to be on the down low with, but they are going to exploit that weakeness as much as possible. Those that have only been in the carnival a few months will mostly just feel discomfort at the touch of it - as if they are touching something that is slightly too hot or too cold. Veterans that have been around for years will find its touch to be burningly cold - the type of temperature that would threaten to destroy flesh after prolonged contact. Those that have been here for up to three years will take it the worst. See the Transformations page for more details! ► TURNING THE TABLES: Being turned is a mixture of pleasure and pain, and is often hard for mortals to mentally reconcile as it happens to them. Being drained by these vampires is simultaneously impossibly satisfying and extremely terrifying - once they've started in on your, the way it overwhelms your mind and body can make it nearly impossible to stop them without help. Once you are dead or dying, they will feed you their blood - at which point your body will go through a painful transformation as the demon spirit takes its place inside of you and your dead body is violently resurrected. As soon as you wake up, freshly changed, the bloodlust will set it - it will be extremely hard to control, and at first all you will think about is wanting to sate that hunger. Combined with your sire having direct control if your mind through your blood connection, new vampires will be mostly incapable of doing anything but following the whims of the rest of the vampire pack and seeking nourishment. This blood lust will begin to fade after they've fed. Killing isn't necessary to feed, but it can be hard to stop yourself, as a neonate vampire. ► CLOSING TIME: Before the party is officially over, the Host will have had enough. Before you can pursue all of the vampires or take back the people they've stolen, the lot of them will have escaped back to their dimension, and the Host will have kicked the entire carnival out for participating in so much violence. If you want to make any final moves before you go, this is the time. |


no subject
Better late than never, though, as the scaly detective suddenly slams the broken pieces of wood into the vampire's back, the pointy-end first. A growl escapes the snake-like man, he fights off the bizarre urge to instinctively bite the vampire. That would definitely not end well, and Sherlock tried to quickly suppress it.
He's far stronger than Strange, though, and the second after his previous attack he's already grabbing the vampire and wrapping his arm around its throat, and squeezing as hard as he could in a chokehold.
"I can't hold him for long!" He certainly wasn't strong enough to, this was only going to give Strange a chance to get away or possibly get one attack in.
no subject
That could work!
Still muttering the spell, Strange quickly shifts his position in the room before he casts the spell again, directly placing the vampire (well and Sherlock) between the chair. He gives Sherlock a bit of a panicked look that the other man hopefully interprets as 'let go' before Strange gestures towards the vampire. Another gust of wind knocks the vampire off his feet but this time? It pushes the vampire back towards the chair: the vampire and broken chair connect with a sickening squish.
Strange himself is white as a sheet and looks like he's about to faint. He's got no idea if the vampire is actually dead or not but hoooooly shit is he uncomfortable with the fact that he might have helped kill somebody.
no subject
"Erm," Sherlock said, as he slowly picked himself back up. "Well done."
He crept closer to the fallen vampire, not exactly knowing how to check for signs of life--no heartbeat right?
no subject
So when Sherlock says something, Strange just doesn't answer him. It's only a moment or two later that he realizes wait, Sherlock said something, as Strange turns towards the other man.
"I'm sorry, I—" and then he catches a glimpse of that corpse out of his eye and he feels a bit sick all over again. "I need some water."
Aaaaaand then he straight up tries to leave the room, attempting to head out towards the drinks table. Sorry, Sherlock.
no subject
"Strange?"
He looked up, a bit baffled by the empty room. Strange had left? He was focusing so much he could scarcely remember even...something about needing water, he'd vaguely heard. From what he put together it seemed like he did not take killing this vampire well. Sherlock grimaced, this was not something they could afford to do every time they managed to grab one. That was a quick and easy way to getting killed or turned themselves. Maybe this wasn't such a good idea--as capable as Strange was, if he didn't have the stomach for it, it was too dangerous for him to fight out here. He stood up from the body, and did his best to drag it to the other corner of the room.