Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-09-04 07:53 pm
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⇨ GREYSOL
Who: Everyone!
When: Day 155 - Day 169
Where: Greysol
What: The carnival resumes its tour, this time heading to Greysol, a city tied deeply into the fabric of the multiverse. Here, everyone has an animal companion from birth that is the second half of their soul - and thanks to the Ringmaster, so do you. (Remember,
joysweeper is our guest event runner for this location, and location specific questions should go to them.)
Warnings: Individually marked!
When: Day 155 - Day 169
Where: Greysol
What: The carnival resumes its tour, this time heading to Greysol, a city tied deeply into the fabric of the multiverse. Here, everyone has an animal companion from birth that is the second half of their soul - and thanks to the Ringmaster, so do you. (Remember,
Warnings: Individually marked!
THE CITY OF GREYSOL↴![]() The carnival arrives in a manicured park in the center of a big city that sprawls out along where the river reaches the ocean. It’s spring, early enough that nights are chilly, warm enough in the days that people and their souls savor the weather, and sometimes shelter together from the rain. Greysol was designed from the bottom up to accommodate the human-dæmon bond. Go out and see! ► THE SHAPE OF YOUR SOUL: The dæmon-forming spell kicks in at about four in the morning. Most characters will wake up with their souls in some small form, curled against them. Even if they were awake, they became dazed and unfocused while their souls were being drawn out of their bodies and have little memory of how it happened. Until that evening every character's dæmon is able to change shapes, and children and some teens will continue to do so. Most will settle on their permanent forms by evening. Characters without dæmons will just look on, and the few who are thousand-pound bears have to handle being really big. ► IT’S GOOD TO SETTLE: Elaine Tavis Aracari, sixteen-year-old daughter of two actors and a moving pictures sensation herself, just ‘settled’ - her dæmon Tavis stopped changing shape - as a stunning blue peacock. Settling is a major coming of age milestone and celebrated as such in different ways all over the world. She and her family are throwing a massive party in the central park and inviting the public to join in! Enjoy easy access to free catering, live music and showings of moving pictures, and displays of mostly trivial magic. There are also form readers from across the country setting up booths, happy to accept a small fee to inspect your dæmon’s settled or most favored forms and tell you what they mean. Is there anything to these analyses? Eh, maybe, but they’re flattering and fun. ► WITCHING HOURS: Characters who are clearly witches for this event will often be assumed to be in town for a lover, and people, witches and not, may want to know who that is. Humans usually regard them with wary respect and interest. Real witches living with their human families or on business quickly suspect that something’s up, but without clear and present danger take a relaxed wait-and-see attitude. Wait for long enough and any possible decision will come around again, they believe. There isn’t time to learn much witch magic, but witches, real and carnival-made, have an inherent power: the ability to fly using branches of “cloudpine”, an attractive soft-needled tree common in the park. Witches usually ride large branches as if they’re steeds but can use even short sprays, and you’ll probably see the few witches in the city coming to the park to do so. Why not try? ► BEAR PUN: Human-panserbjørn relations have historically been troubled, but have warmed in the past century. It’s the 65th anniversary of the breaking of the Siege of Bertin, a much-mythologized time when Spectres flooded Greysol and a company of panserbjørn arrived and directed efforts to get the survivors out of the city. A statue is being erected and many florid accounts of the story are being told. If you’re in a panserbjørn shape for the duration of the visit you will probably get thanked and celebrated by people trying to hide their nervousness of you. Expect someone to ask if your dæmon would be a human - it’s a common supposition. ► KERNER ISLAND: From the harbor you can see a wooded island. Although there are no rocks to speak of it sports a tall lighthouse, and nearly all boat traffic avoids it carefully. On a clear day someone with binoculars or a particularly sharp-eyed soul can see loads of trash, birds and various other animals that don’t seem local, and… children? Adults and settled teenagers will see tall vague shapes moving about too. When asked about it the most important thing adults will tell other adults is don’t go there. They’ll hold their dæmons close and tell you that on that island are things that eat souls. They may also admit with mixed pride and shame that it’s been a source of wealth and innovation for the city. There’s a facility there that can open windows into other worlds, and the children who can reach it can cross through and bring things back. Many of the children are recruited by research and development teams on the lookout for items they can use, but there are also kids out to have adventures or who’ve run away. More on this later. |
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Thankfully, his thoughts of distress spur Siobhan into action. Like a jet, the seal zooms over towards Strange, not really caring if she brushes up, knocks into, or splashes Lambert or the polecat in the first place. They knew how to swim, right? But they aren't her problem right now, not with her other half about to drown. Brushing up against Strange, she wriggles under his arm. Thankfully, the magician gets the message and holds on for dear life as Siobhan zooms up towards the surface.
Once they've breached the surface and Strange is actually able to get some air (albeit with a bit of coughing up water), that's when Siobhan turns her attention towards Lambert and his daemon. Did they make it up alright or does she have to go back down there to save two other people as well?
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Lambert pops up to the surface like a cork, hair plastered wetly all over the place and stuck to his horns in odd whorls, and starts treading water. His expression's still more confused than put out, even with the relative inconvenience of being dumped in water so ungracefully, but...
"I can't feel the cold." This is directed at his daemon, with a touch of disbelief, before it occurs to him to glance over at Strange and Siobhan, expression shifting from perplexment to amusement. "You look like a drowned rat."
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But even though Lambert's talking to his daemon, Strange picks up on that as well. He can't feel the cold? How...interesting. And certainly something he wants to test, although he knows that right now isn't the time or place.
"Can we continue this conversation when my feet are on solid ground?" he grumbles, downright sulking as he looks at everybody. He's wet! And it's cold! And he can't swim so all of this is annoying.
for the sake of sanity/continuity i officially declare this happens AFTER the witchy flying thread
Though when he's seated on the shore, dripping wet and waiting for Strange to surface, he can't help laughing at the look of him.
gotcha, gotcha!
This really sucks. And, as Siobhan drags him to the shore and Strange steps out of the water, the light breeze feels like an arctic gale. He can't help it: Strange sneezes. Between this and making it rain the past few days, he's certainly going to come down with a cold.
Grumbling slightly, Strange mutters under his breath and casts a small fireball. Cupping it between his hands, he holds the flame close enough that it might warm him up but far enough away that it won't catch his clothes on fire—not that it could do that in the first place considering that he's sopping wet.
"Oh hush up," he grumbles at Lambert, more out of annoyance at this whole situation than anything else.
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"It's your own daemon's fault for being as much of a show off as you in the first place."
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"Perhaps we should lobby for better behaved souls."