Lost Carnival Logs
Recent Entries 
10th-Mar-2018 07:09 pm - ⇨ WISMUTH ENDGAME
ringleaders: (Default)
Who: Everyone!
When: Evening Day 27
Where: The Wismuth Super Dome, Round 2
What: On the verge of creating a world ending army of Harbingers, CY-Ren and her followers are challenged by the carnival and the Star Guardian team. It's time to stop.
Warnings: Singing

THE LAST REQUIEM

CY-Ren's planning of a charity concert has been well received - news of bomb threats and harassment from fans have painted her as a victim in the media spotlight, and her generous attempt to make amends is getting plenty of attention. She's been busy spinning things for as much focus as possible, and the threat of potential danger has the news focusing in on the proceedings. The date is set for Day 27 in carnival time. You won't want to miss it!

► BUILD UP: In the last couple days before the concert, CY-Ren will be reaching out to all of her Harbingers, regardless of where they might be at the time - yes, this means that even if you ran off, she'll come to find you! (Unless you're in the carnival like Taako, then you're fucked.) She'll tell you that her plans are coming to head, and that if you help her with one last task then the planet will be on its way to destruction. There are multiple ways you can aid her: you can help amp up her performance as evil backup singers/musicians, or you can set yourself up around the perimeter at specified locations, using your sparks as a beacon to her magic. She's certain that she's perfected her musical formula, this time - when the concert gets underway, all those present with the capacity to be a Harbinger will awaken, and the end of days will begin.

► THE CONCERT: By the time the concert arrives, the Star Guardians will have the idea that there's something unnatural about the way the new Harbingers were made - this isn't how it usually happens, and that sets them apart from someone like CY-Ren. Maybe that means that they can be pulled away with less drastic measures as well, given that the Void didn't have the full right to their souls in the first place. Anyone coming to help (and those who aren't Star Guardians will be encouraged to come as well, given that if they are making attempts at friendship, super powers aren't required) will gather in the area early, determined to stomp this one out before it can get too far.

► HARBINGERS: This is when they will be encountered by Harbingers guarding the perimeter, as well as a small army of void creatures defending CY-Ren's last performance. Star Guardians will become aware through the power of Creation that the Harbingers on the perimeter must be neutralized in order to disrupt the concert - CY-Ren is feeding on their negative energies, and it will make it too dangerous to attack her directly. Confrontations with any Harbingers can be worked out on an individual basis via plotting - just make up a location around the concert and have your Harbinger providing a beacon of their own design.

As the concert ramps up, however, the excess of Void energy will cause the newly made Harbingers to destabilize - mentally or magically, their powers will be harder to control, and their negative emotions will be running wild. However, with that instability, there is also room for a breakthrough - for someone to blast the darkness from their Sparks with friendship and light. Now is the time to reach out.

► STAR GUARDIANS: If a Harbinger is successfully turned away from the darkness, they will briefly regain control of their Sparks, and be able to manifest as a Star Guardian for the first time. This will allow the Guardians to outnumber CY-Ren's forces. Their look and powers will still be based around the same Spark, but purified by Creation and aimed towards positive things. Time to win.

► DANCE OFF: Given that the Spark of Music and the Spark of Dance are colliding, it is perhaps not a surprise that this all manifests as a big ass musical number. As CY-Ren and Noa have a music battle, everyone present (even if you aren't a Star Guardian) will find themselves magically inspired to join in. You can dance, sing, or anything in between - the more people who support Noa's side, the stronger she will be. There will be a megathread for this part of the conflict, and at this point any unturned Harbingers will awaken and be able to turn their Sparks towards the light. As CY-Ren begins to lose power, what the players do with her will be up to you.
5th-Feb-2018 10:47 pm - ⇨ SHOW'S OVER
ringleaders: (Default)
Who: Everyone who DIDN’T get caught up in CY-Ren’s music, D13-D14.
When: D13-D15
Where: Wismuth, the Carnival
What: Recovering, taking stock, and trying to figure out where to go from here.
Warnings: ? ? ?

FALLEN STARS


► AFTERMATH: After the culmination of the confrontation between Noa and CY-Ren — as much as it can be called one, since it ends with the Guardian being flung off the stage — the arena returns to darkness. After a few seconds of silence, the backup lighting sputters on, but instead of music a loudspeaker begins to blare loudly:

ATTENTION, FANTASIA FESTIVAL ATTENDANTS. DUE TO AN EMERGENCY, WE WILL BE EVACUATING THE VENUE. PLEASE FOLLOW STAFF DIRECTIONS AND PROCEED TO THE NEAREST EXIT. THANK YOU.

The pleasant, automated woman’s voice begins to play on loop as the concertgoers, snapped out of their trance, look at each other in confusion. The Void creatures that had come out at CY-Ren’s command are nowhere to be seen now, and neither is the singer herself.

Wismuth police officers, though they look as uncertain and dazed as half the audience seems to be, break up the crowd and directing them to file out of the Fantasia Festival’s exits. It’s easy enough for Carnival members to slip away, though as they go through the crowd they’ll hear the festivalgoers discussing anything but the sight of Guardian and Harbinger in combat, much less people being dragged into shadows…

“Right in the middle of CY-Ren’s set, too! Aren’t they supposed to check the wiring on these things?”

“I paid to go to a concert, not a fire drill! I’d better get a refund!”

“They didn’t have to shut the whole place down—"

In the chaos and flow of people, it’ll be hard for Carnival workers to keep track of each other, but one thing is clear: they can’t stay here.

► HOME AGAIN, HOME AGAIN: The would-be saboteurs and those who’ve stayed behind have a chance to meet up again once they get back to the Carnival’s grounds. However, what exactly happened back there is unclear — and the one who might have answers is still unconscious from her brief altercation with the Harbinger. Still, there’s no shortage of things to do: after all, once they get back, it’s obvious there are more than a few missing faces.

► HEADLINES: Anyone who ventures to Wismuth in the days after the festival will find something peculiar: all news about the incident at the festival has been written off as a freak fire from some faulty wiring or a potential incendiary device, which reporters say police are ‘investigating the cause of’ and which some of the more sensational news sites are already having a field day with (based on rumors and hearsay the venue may have received a bomb threat). Most entertainment sites and social media coverage of the event only include blurry clips with captions like ‘tmw you fucked up the only vid you have of cy-ren’s concert 😭fml' and generally agree that it's a pity she never got past a second song.
26th-Jan-2018 01:02 pm - ⇨ THE FANTASIA FESTIVAL
ringleaders: (Default)
Who: Everyone who decides to come!
When: Day 12
Where: Wismuth's Fantasia Festival
What: CY-Ren's performance in Wismuth's biggest music festival finally arrives, and those willing to help Noa the Star Guardian show up to intervene.
Warnings: It doesn't go super well.

SONG OF THE CY-REN

CY-Ren's arena is the biggest stage in the festival by far, but it isn't the only one. Several big acts have assembled in the surrounding area, all with a lovely view of the ocean and with Wismuth's skyline in the background. Though she isn't explicitly the main attraction at the festival, everyone knows she's the real reason so many people have showed up. The amount of star power she has is overwhelming, and there are plenty of fans that would get violent on her behalf.

GROUP UP: Noa will ask everyone to meet her in a park area near the festival stage, so that you can discuss plans briefly before putting them into action. The key is to try to stop the concert before CY-Ren's plans can come to fruition - whatever they may specifically be. How you go about this is up to you, but with how many people are present, it's bound to be a challenge.

INFILTRATE: After speaking with Noa and determining what everyone will be doing, it will be time for everyone to break into the performance arena. No one has tickets for this, unless they've forged them, as they sold out a while ago. Any means of getting inside is fine, whether that be teleporting, passing through walls, or jumping in by wing. Once you've gotten into the crowd, it's up to you to get close enough to the stage to disrupt the proceedings.

UNDER HER SPELL: It only takes her first song for things to start going wrong. The impact of the music will strike each individual differently - for most it will only feel strange, but for some it will be completely transfixing, like something that reaches deep into their soul. Those people, the ones slated to become Harbingers, will react to the the song strongly - upon hearing it, they will gradually completely lose their sense of agency, sluggishly moving towards the stage by whatever means available to them. If someone tries to stop them, they will go as far as physically, or even violently, resisting.

"Blindsided by the beat
Clapping your hands, stomping your feet
You didn't know that you fell
Now you've fallen under my spell
"

Obviously, if you want to participate in the Harbinger plot, you'll have to arrange it so that they manage to follow through with their hypnotized objectives. They will feel somehow empty during this time, as like they need to follow the music in order to achieve any chance at fulfillment. If you are not becoming a Harbinger, you can still have your character be affected by this to a lesser degree and then stopped by another carnival member, or as a feat of self control.


BATTLE: By the time she switches to the next song, things will have started to get real. Any blatant, long distance attacks made early on will be mysteriously blocked by some kind of magical force field surrounding the stage, which will take some time to penetrate - at least until Noa gets involved. Body guards will storm anyone who tries to get onto the stage, and ostensibly said guards are not at all human. Instead, they appear to be horrible looking shadow amalgamation in suits, and while their attacks are mostly just physical, they can move with unnatural quickness, can't be pinned, and strike very hard. They can be NPC'd by anyone, and only have vaguely humanoid thought processes.

"Me and you, you and me
Why don't we see who is better?
We don't have to be one and the same thing
Oh, what's so wrong with a little competition?
Are you afraid of failing the audition?
"

By the end of the second song, the hypnotized carnival members will have been snatched up by CY-Ren's void agents and disappeared. This can manifest as them being grabbed and escorted off, or possibly disappearing into shadows alongside one of the bodyguards. The guards will be trying to work stealthily, ideally sneaking away anyone being affected by the song without anyone around them noticing, but they won't let secrecy get in the way of their objectives, either. The audience will be able to realistically notice if things start exploding in their faces, but the song will distract them from anything less obvious.
15th-Jan-2018 02:54 pm - ⇨ WISMUTH
ringleaders: (Default)
Who: Everyone!
When: S2:D6-D11
Where: Wismuth and the Carnival Grounds
What: The carnival enjoys a few days in Wismuth, a coastal city on this planet's version of the American east. However, there are a few things very unique about this version of the planet...
Warnings: The usual, wholesome fun.

PILLAR OF CREATION

Upon arriving, things in Wismuth will seem pretty peaceful. It's a massive city, with no shortage of things going on, but things like violent crime and homelessness are at an all time low. You can wander the streets without much scrutiny, presumed to just be tourists, and most people here come across as helpful and friendly.

VIBRANCY: The main thing that sets this planet apart is its vibrancy - AKA, the raw creative energy its filled with, flowing from its status as a Pillar of Creation. There is no literal pillar, but Wismuth and its planet is a place where Creation's energy comes through strongest. As a result, everything here feels somehow more real, more intense in a way that's hard to put a finger on. Life is abundant, and its bleeds through in every sensation.

ATTRACTIONS: There are plenty of things to see while going around the city. First and foremost, there is a lovely beach area bordering the ocean, and a number of tourist aimed attractions built around it. There are giant malls, movie theaters, live stage performances, museums and all kinds of other points of cultural interest. Anything you can do in a big city you can do here, but better.

ALLOWANCES: The Ringmaster will be giving everyone a reasonable amount of local currency for a few days on the town. You can't make any massive acquisitions with it, but it's more than enough to eat out, see some shows, go to the beach, and whatever you like. You can feel free to pick up some casual supplies, like mundane clothing and souvenirs. There will be more given out later, after the performance week.

PERFORMANCE: Performance week is starting early this time, after only a couple days of exploration. When the carnival has already been on vacation for a month, the Ringmaster figures they may as well get right to it, and then do more touring afterwards. Members of the local populace will find themselves in the carnival once performances begin, dazzled by the other worldly sights. Magic doesn't seem to exist here, despite the fact that it will flow easier for people bringing it from other worlds.
21st-Nov-2017 08:41 pm - ⇨ THE LUNAR SOLSTICE
ringleaders: (Default)
Who: Everyone!
When: Winter Breaks: Day 6 - Day 25
Where: THE MOON
What: The carnival journeys to one of its moons to celebrate the Lunar Solstice. More information here.
Warnings: Winter fun.

MOON WALKING

The journey to the moon only takes a blink of an eye, but it leaves the carnival far away beneath you. The second moon can be seen on the peripheral, massive compared to its usual view. At least when the holidays start out, there will be no notable wildlife on the moon, though this is something you can talk to the Ringmaster about if you think it needs a change. It sounds like this is the first time she's used it in quite a while - it probably needs some dusting off!

Claim your cabins, and proceed to... well, do whatever you want! There is no rush and little obligation, besides to enjoy yourself. For real, this time. She promises there will be no vampires. Or, at least, none that don't already work for the carnival.

CABINS: Living arrangements are character choice for this event, and there are a variety of cabins of various sizes, mostly built to house 2-6 people, though you can fit more in if you squish. They are all made of wood and of a rustic design - no fancy modern furniture, here! Each building is housed with a fireplace and the needed amenities. You can pick up materials to cook with the private kitchens if you like. Theoretically, you could spend the whole holiday sequestered away, watching the snow fall. Some of them also have outdoor hot tubs available!

ACTIVITIES: Activities are mostly going to be character driven, though there will be some large group games like bingo and maybe a poker tournament happening at some point in one of the festival halls. Otherwise, there is a lot to offer: skiing, snowboarding, hiking, ice sculpting, snowball fights - it goes on! If you'd like to run a winter activity, just let the mods know, and we will get the word out there for you.

FEASTING: Every day isn't a full-out feast because that would get a bit unhealthy, but there will be a number of specific feast events over the holidays where everyone is encouraged to let out their inner hedonist and stuff themselves. There will be one big feast per week, with smaller but also delicious meals offered in between. The feast dates will be B12, B18, and B24. There's also plenty of alcohol available for anyone who wants it.

SHOPPING: As mentioned in the planning post, there is a massive market being run by the World Walker Caravan! The Ringmaster has given everyone 1250 credits to spend on items, but there is a caveat - must spend at least 500 of those credits on gifts for other people. And it better be a good one, if you only buy one! (She will ask that you do not buy her presents, however. She appreciates the sentiment, but it seems sort of silly buying her things with her own money! If you'd like to gift her, please have it be something more personal or handmade, but you are not obligated to get her anything at all.)

TREATMENTS: The beginning of the holidays will also be about the time that the emergency Medical Team will have finalized their treatments for the Prince's poisoning. Watch out for further information on that - and make sure to get treated if you are suffering from petrification or poison induced illness! The holidays will be a lot more fun that way.
6th-Nov-2017 04:29 pm - ⇨ END OF EVENT LOG
ringleaders: (Default)
Who: Everyone participating in the Prince's challenge.
When: Day 178, Afternoon
Where: A Conjured Forest
What: The Carnival takes to the Hunt again, but this time, with the intention to win.
Warnings: Violence and death.

SACRIFICES

In a bid to definitively settle a victor and reclaim the captured carnival workers, the Ringmaster has challenged the Prince to another hunt. If the Prince wins this challenge, he can claim the Blue Rose the Carnival stole; if the Carnival wins, the Ringmaster will be allowed to claim one True Name in the Prince's possession.

With the Manor reshaped as it is, there's no longer a courtyard to transform into a suitable hunting ground. Instead, the Prince's magic has turned one of the floating islands between the fortress and the Carnival into an overgrown forest.

Being a fae contest, of course, each side's idea of victory is not as straightforward as it would appear, but for those participating in the hunt, there is only one objective that matters: to kill their prey in the time they're given.

The captives who have been transformed into beasts will have little of their human sentience remaining, and will be set loose to wander the forest freely. Instinct will compel them to conceal themselves or attack hunters, depending on their individual disposition. Upon death, the beasts will remain in their bestial forms.

IN HOT PURSUIT
To win this challenge, the hunters must bring all of the beasts down with weapons or innate strength within the time limit: an hour and one minute.

No magic may be used to take any of the beasts down -- any use of supernatural or magical abilities to trap, track, or kill the creatures will result in a forfeit to the Prince, and this will be made explicitly clear to the hunters before the contest begins. Hunters are allowed to bring their own weapons and mounts, provided they are non-magical in nature (or their magical abilities are not being actively used). If they do not have their own, ordinary ones of any variety will be provided to them.

To expedite the proceedings, rather than dragging the bodies back individually, each hunter will receive a token from the Prince: an enameled blue rose. To formally claim a kill, they must place the rose on the dead beast (ideally, in their mouth, though as long as it's touching it it will do) and activate the spell by reciting the following words:

"I claim this life for thy Master's game."
"A life surrendered to claim my prize."

Using the rose in this way will cause its petals to instantly wilt and magically bring the dead beast, and any hunters touching it, back to the Prince. So, don't touch it if you want to stay in the forest for more hunting.

A CAPTIVE AUDIENCE
The Prince and the Ringmaster will be waiting for the results of the hunt in a roughly-constructed marble amphitheatre on another floating bit of rock. Those whose stomachs are too weak to take up even just the appearance of hunting can stay at the Carnival or hang out in the amphitheater, with the caveat that any attempt to attack the Prince or use magic to aid the captured prey will instantly default the win to the Prince.

Should they want something to do other than twiddle their thumbs, the non-fighting carnival workers can peer into the hand mirrors left on the seats, smaller versions of what the Prince is watching the hunt through. They will be unable to control what images are brought up in the mirror, and it essentially only shows whatever the Prince is looking at himself. There's no sound, but the images are in full color (all the better to see blood with).

This is also the area that the hunters and prey will be brought to when the spell is activated (or when every creature has been hunted). So, expect for a pile of corpses to end up there.

[ OOC: This log wraps up the end of the Heartstone Manor plot! It is up to hunters and prey to create their own toplevels and sort out who will be delivering the finishing blow (feel free to use the OOC post about this event to coordinate that), but OOCly, it's set that the Carnival will win the Prince's challenge. The hunt's conclusion will be posted as a separate comment for characters to respond to.]
24th-Oct-2017 09:07 pm - ⇨ SAY UNCLE
ringleaders: (Default)
Who: Everyone who isn't in jail!
When: Day 175, 11:30PM onward.
Where: The Realm that used to contain Heartstone Manor.
What: Team carnival has gotten what they came for, but in the meantime they have lost what they came with. With his ace in the hole gone, the Prince is tearing apart the Heartstone Manor and reshaping it into an impregnable fortress to lock away his new most precious commodities - the Ringmaster's captured followers. Welcome to a hostage situation, this could take a while.
Warnings: Violence, and etc.

AFTER THE BALL

Around 11:30PM is when everything starts changing - and for most in Heartstone Manor, the triggers will have remained unseen. In the ongoing thunderstorm it was easy to miss, and the Prince losing control over his realm only occured before a small group of workers intent on saving the carnival from a terrible fate. An ancient High Fae artifact called the Blue Rose was stolen from the Prince, and in reaction he is being forced to abandon his plans of controlling the Ringmaster, instead trying to hide away in his realm for the purposes of saving his own skin.

His main bartering chip? The workers that he's been capturing up to this point. He knows that, unlike himself, the Ringmaster cares about mortals, and especially about the ones who follow her. He's willing to bet that she won't allow them to die for the sake of her own convenience, and he's right. Now that the Blue Rose is the carnival's, she's intent to take back what was stolen from her, as well as the lives of all the servants that the Prince has been stealing away for eons. By whatever means necessary.

SPLIT THE EARTH: Characters all across the Manor will be treated with initial tremours that will soon escalate into a full-fledged earthquake, capable of collapsing buildings and rending the earth. The cause of this is simple: the Prince is using his powers of elemental earth to reshape his realm into something more suited to protect him. Specifically, he is changing what was a manor house into a fortress meant to defend, and allowing the rest to collapse into ruin. The Manor is still nothing but a castle floating in a void - as the earth breaks apart, it will be nothing but an endless freefall between the floating chunks of debris. Over the next twelve house that earthen debris will be reshaping and solidifying into a new layout, but having to be there while it happens is one hell of a ride!

BREAK THE ILLUSION: It's as the world starts shaking that the last of the Prince's spell over the minds of his guests will begin to fade away. However, it may wear off more slowly than is helpful in an emergency earthquake situation. The ballroom trance may linger even as lives are threatened, and it will take a pointed effort to make sure that everyone gets out of the Manor's collapse safely. At the same time, the illusionary guests will begin to fade and disappear. The ones that remain are the ones that are real, but it may be a bit painful to realize which ones were simply a lie to begin with.

SAVE WHO YOU CAN: Despite being knocked out by a surprisingly massive blast from the Prince's magic crystal, the Ringmaster will manage to gather herself up eventually. When she does, the last of the storm will finally come to an end. She'll be doing what she can to try to gather up both servants of the Prince and all of her workers, but it'll be impossible to get to all of them first. A large portion of the servants have undoubtedly been stolen away by the Prince into his newly built fortress, but with the effort of carnival members new and old, they can still save as many as possible. Of course, those held in the Prince's most secure prisons will remain out of reach... for now.

WAKE THE SUN: As the worst of the earthquakes stop and the new islands of floating land begin to settle, the clouds from the thunderstorm will finally pass, as the Ringmaster seems to summon up a sun to light the realm for the first time since the carnival's arrival. In reality it's sometime in the early, early morning by the Manor's schedule, but whatever! It's easier to not die when the sun is out, don't you think? The Prince's security and gargoyle soldiers are still out and about, and they're clearly interested in capturing as many hostages as possible.

SIGN A CONTRACT: This is when the Ringmaster will be taking those that were summoned to the Prince's ball aside to offer them contracts in order to free them from the Prince's influence. She'll do her best to explain that the only way to wipe out his control is to take on a new 'master', but they can take some time to think about it if necessary. The truth is, of course, that until they officially sign onto the Ringmaster's camp, there will still be the chance that the Prince will be able to control them.

WALK THE RUINS: One Day 176 things will have settled completely, with the land now forming a massive fortress on the far side of several large floating islands. The ruins of the old buildings will scatter those islands, forming towers that will swiftly gain small colonies of gargoyles, ready to swoop down and attack carnival members. Further complicating matters is the fact that the rending of the landscape has resulted in bursting open the underground prisons that the Prince had been keeping his most bestial servants, which mean all kinds of mortals long since twisted into the forms of giant spiders, scorpions, monstrous beasts, and other terrifying creatures will now be running amock on the islands, desperate for food. Try not to hold it against them - they didn't ask to be this way.

REGROUP: While the Ringmaster doesn't want everyone to just run back home (if they do that, the Prince will undoubtedly make them unable to enter again, or at least take over the landscape more fully) she will manage to open a portal back to the carnival in the afternoon of Day 176, formed between two freshly grown trees. This means that carnival members will be able to fetch new clothing, supplies, weapons, and whatever they need to prepare for the battle ahead. Right now, the chaos is still unfolding, but the battle to save the Prince's captives is still ahead.

[OOC: Gargoyles and transformed servants from the underbelly can be NPC'd from this point onward. Gargoyles are the Prince's most deadly servants made of extremely durable rock and bearing scorpion tails with venom that can turn bodies into stone. They want to grab anyone they can, trap them, and then fly them off to the Prince's dungeons as collateral. Don't let them!

Transformed servants are the beasts who were freed from the underground prison they were left in to rot. They are servants that were transformed into monsters by the Prince, and most of them have been driven insane with bestial hunger from months and years of starvation and atmospheric poison. The Ringmaster is interested in helping them, to see if there is way they can be changed back, so if you have the heart nonlethal methods are most appreciated.]
13th-Oct-2017 06:00 pm - ⇨ FOURTH WALL EVENT! (OPEN TO ALL)
ringleaders: (Default)
Who: Everyone and the 4th Wall Visitors!
When: Day 175
Where: Heartstone Manor
What: THE 4TH WALL BALL BEGINS! This is where unapped visitors can post and roleplay. Please read the rules and setting info below. For more information and visuals refs, read this. Questions can be asked over here.
Warnings: Individually marked! Could be a lot of things.

THE GRAND BALL

Heartstone Manor is a giant, spooky castle floating in the middle of a twilight filled void. It is the home of a Wyld Fae calling himself The Prince - and despite his name, he is a bestial creature crammed into a gentleman's clothing, completely obsessed with replicating the ideals of old timey human society, much like the 1800's. The Prince and his many servants all dress in a manner appropriate to to the 1500's - 1800's, and decorum and beauty are held sacred above all else. All the workers of the carnival are currently staying there, in the hope of enabling a successful diplomatic venture between the Ringmaster and the Prince. The Grand Ball is being thrown by the Prince to honour these guests, but his manner of doing this is going to come as a bit of a surprise.

THE RULES
  • Powers are all partially nerfed for 4th Wallers. They can be used in small to moderate ways for the sake of RP and narrative flavour, but 4th Wallers shouldn’t generally be using any powers in a super disruptive manner. No using powers for fighting with NPCs (yet), causing general chaos, or otherwise making your character a burden to the Prince. If they try, they’ll find themselves unable to do so.
  • Your character isn’t sure how they got here but they think they’re okay with it. Your character won’t remember how they were captured by the Prince at the start of the ball. They’re just kind of here and in formal wear, and something tells them it’s probably fine to just enjoy the ball. They are wrong.
  • In-game characters won’t initially remember how they all ended up at the ball either thanks to a temporary amnesia effect, but they will be able to be concerned about the fact that other people (possibly people they know) have shown up, and the fact that those other people are probably the Prince’s captives. Weren’t they doing something else at the castle before this, though? It’s hard to remember. This is all very confusing.
  • 4th Wall character who aren’t apping in were possibly never the real deal in the first place. There are a mixture of genuine captives and spooky replications created with magic – this is to provide some flexibility regarding 4th wall character’s states in game, as well to allow more than one of each character to be played. If there are multiple people playing the same character, then whichever one has an app accepted will have been the real one.
  • No doubles of in game characters. (Taken list here.) No AUs, no CRAUs, and nothing else besides characters that have full source canons or are original characters/fandom OCs with no bearing on the canon plot. If you tag in with a character who breaks these rules we reserve the right to remove them.



THE SETUP: 4TH WALLERS
  • With incredibly foggy memories of their recent past, your character will find themselves at a grand ballroom dance, filled with a mixture of normal humans and odd looking humanoids that have strange features like wings, horns, tails, fur, and the like. They have vague memories of being dressed for the occasion, but are not sure by who or why. Most disturbingly, they will find that, at first at least, they don’t really care about the details. It seems like a pleasant event, doesn’t it? Why not enjoy it.
  • This effect is definitely some kind of mind control, so you can feel free to have your characters be a bit confused and conflicted about it. Ultimately, they have been charmed to participate in the dance, so they will feel like riding the wave is the best thing to do even if that wouldn’t normally be their cup of tea. If your character has resistances to some forms of mind control, they are still overruled in this circumstance.
  • They may discover people they recognize (castmates) or even duplicates of themselves (somehow?), and these can all be treated as canonly occurring and played out as such. This event is canon for Lost Carnival, so it should be played seriously and respectfully – not that silly shenanigans aren’t also bound to happen.
  • All characters are required to dress in formal attire appropriate to a period area – specifically anywhere from the 1500s to 1800s. The Prince prefers if people are heteronormative in their clothing choices, but if you want you can probably get away with your ladies wearing suits or men wearing dresses as long as they look presentable otherwise.



THE SETUP: MANOR GUESTS
  • You find yourself at the Grand Ball without really remembering how you got here. The last few days are a foggy blur, and though you can remember some of the important stuff you were dealing with, it will feel less important right at the start. Of course, as the night goes on, memories of how the carnival reached this event will become more and more clear – as well as the inevitable worry and stress that comes with it.
  • For most people, there will have absolutely no memory of anything that happened after the morning of Day 175. Did the boating trip ever happen? Possibly not. Even as the night progresses, they will still have no recollection of how most of Day 175 went, which is probably disturbing. The Mod has contacted those that are exceptions to this privately to tell them what they will remember.
  • The people lost to the Manor’s security earlier in the week will be here too, but not as guests. In fact, all of them will be dressed in the black attire of a Heartstone Manor servant and will seem pretty okay with that fact. There are parts of them that look changed – and their dispositions are definitely one of them. How else could they possibly be working for the Prince now?
  • Updates to the event situation will be posted down in this section below. People can react to these posts as the circumstances change, and may new top levels based on them. It is possible to try to sneak away from the ball, but Manor Security will be trying to hunt you down. There is no mandatory outcome planed to this event, so character decisions can and will have a major effect in where the plot goes from here.



THE ACCOMODATIONS
  • MUSIC AND DANCING: There will be music playing the whole night, and most of it is so good you feel practically compelled to dance to it. It's possible to resist, but why would you want to do that, you party pooper?
  • FOOD AND DRINK: There are circle tables set up with fine silverware, and upon sitting down you will soon have a waiter come back to ask for an order. You can request basically any European cusine and it will be made for you. You will also be given drinks, most of which are alcohol, no matter your age. Fae don't care about children.
  • BALCONY STARGAZING: There are balconies that are connected to the ballroom in multiple locations that you can step out onto to get some fresh air. You'll see the courtyard of the Manor down below you, but everything beyond that is black, as if the castle is floating within a twilight void. (Because it is.) One small change is that there are stars out tonight, probably added to the sky for the occasion.
  • ALL NIGHT LONG: The ball will go on far into the early morning. Or, at least, until everyone fucks it up.
27th-Sep-2017 06:08 pm - [Closed]
hippocarnival: (✮ 001 ✮)
Who: Yuya, Yuzu, Gongenzaka
When: Day 167
Where: Yuzu's trailer
What: Yuzu gets some of her answers from her friends. 
Warnings: None expected.
Read more... )
fusionactuallysuitsher: (Default)
Who: Yuzu, Yuya and Gongenzaka later on
When: Day 159, before the spell goes off
Where: The carnival
What: Yuzu has arrived in the carnival as the new cashier and a promise of answers. Juuuuust that there may be a few complications...
Warnings: Regularly dopey stuff involving these three?

Read more... )
This page was loaded Jul 28th 2025, 4:09 am GMT.