Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-10-05 12:51 pm
Entry tags:
⇨ HEARTSTONE MANOR
Who: Everyone!
When: Day 170 - Day ???
Where: Heartstone Manor
What: The carnival arrives at the Heartstone Manor. Do your best to play along, and try not to get too far ahead of the schedule with threading if you can avoid it, in case something that would affect your character happens early on.
Warnings: Individually marked! Could be a lot of things.
When: Day 170 - Day ???
Where: Heartstone Manor
What: The carnival arrives at the Heartstone Manor. Do your best to play along, and try not to get too far ahead of the schedule with threading if you can avoid it, in case something that would affect your character happens early on.
Warnings: Individually marked! Could be a lot of things.
BEAUTIES AND THE BEAST↴![]() When the carnival arrives at the Manor, everyone will be taken into the Throne Room to greet the Prince for the first time. He will be lounging on his throne, and will take a look at the guests that the Ringmaster has brought before eventually dismissing everyone so that he can talk to her alone. After that, they will be given a brief tour of the Manor by some of the servants, and then brought to their rooms to start picking out clothes for tomorrow. On the first night they will be permitted to wear regular clothes, but starting the next morning the dress code will be enforced. There will be a number of servants helping guests with clothing, and making alterations to suit the non-humanoid features they may have. The tailors work with fabric by hand, but their stitching is impossibly quick and accurate, with changes being made to complex clothing at unbelievable speed. Some guests may note while working with them that one of the seamstresses has wooden mannequin-esque hands instead of human ones, and another has two sets of arms. The arms are one of the most obviously inhuman traits that they'll see while first touring the building. Come the morning of Day 171, the daily routine will begin. ► FIVE MEALS A DAY: Between breakfast, lunch, tea, supper, and evening drinks, the meals you are required to attend are frequent and long. Each meal (except drinks and tea) will have multiple rounds, and use all of the fancy cutlery. It will be difficult to keep up for those that are untrained. The food will vary greatly, but will generally to be palatable to those that are into whatever kind of food it might be. Some of them are odd delicacies that are very much an acquired taste, however. People who cannot eat will be given a pass once the Ringmaster explains it, but will be looked down on for it. ► DAILY ACTIVITIES: There are scheduled activities for every morning and afternoon, and everyone is required to attend. Descriptions of each activity are provided on the "Event Descriptions" tab of the spreadsheet linked up above. There is only one hour of free time scheduled per day, after supper, and beyond that the servants will almost constantly have you on the go. The Prince and Ringmaster will not be present for most of the activities, but they will be there for every meal. If you character refuses to follow the schedule or makes a huge mess out of proceedings, make sure to report it here. ► AFTER CURFEW: At 11PM, everyone is expected to return to their quarters and spend the rest of the night there. Wandering after curfew is unacceptable by the Prince's rules, and if you do it there will be the chance of discover. Based on your character's stealth abilities, there will be dice rolling to determine if they are discovered or not, and by whom. Make sure you report any after curfew activity to the mod post here. This can also take place as an investigation if they are actually looking for something instead of just farting around. ► ROOM AND BOARD: The servants will remain upbeat for most of the time the guests are here, unless something is done to provoke them. They will be present at every activity, and there will be a variety of different individuals. One frequently spotted character will be the butler, a man with dark hair and small, sharp horns. He seems to be the main organizer of things. ► ODDITIES: Even beyond the obvious, there is something off about the Manor. Doors, windows, and other household objects will sometimes move seemingly without cause, and other times there will be banging sounds in the walls, or mysterious voices heard at a distance. It feels like you're being haunted. If you have a moment to wander the corridors, then you'll sometimes see open doors abruptly slam shut the moment you lay eyes on them, and wall sconces turn off or on. It's weird, man. ► THE HUNT: The Hunt activity will have its own event post, and some sign ups for those that will participate meaningfully. There will be some dice rolling to determine who hunts the most impressive game, and rewards handed out accordingly. Before that post goes up, however, you can do some investigations for the start of the event, if your character is interested in looking into the specifics of the contest and overall context. MAKE SURE THAT ALL DECORUM VIOLATIONS ARE REPORTED HERE. |


OPEN | Day 170-172
Rita's never used a bow before.
Well, that's not exactly right. She used one in Hellbound Hallows, when she was 'rebooted' into some kind of beastman archer. But in that world, using a bow was second nature, something she didn't need to think about.
Not like this. Standing before a target, wearing an ankle-length skirt, a blouse, and a dark-colored jacket (apparently, that's their idea of sportswear around here), she lets fly another arrow that falls pathetically short of the target, and a bit off-center at that. She lets out a decidedly unladylike "urrrgh!" at the failure. It seems this activity is starting to erode her patience.
In the interest of keeping her from losing her cool, it might be good for someone to either help her improve her technique, or distract her from the task altogether for a while.
(b: mealtimes, any day)
For the evenings, the Prince's servants have fitted Rita with a long yellow dress adorned with lace and bows along the sleeves. Almost miraculously, they'd tailored the dress to fit around her wings in what seemed like a matter of seconds. While the gown doesn't seem like anything Rita would normally wear, she doesn't mind it much. Being dressed up by other people just means she doesn't have to bother choosing outfits herself. Makes things easier.
During mealtimes, Rita tries to keep her mouth shut, but her manners still leave much to be desired. She slouches in her chair, fails to use napkins and utensils properly, and tends to have a sour look on her face. At times, servants gently remind her of the proper way to sit or act, which she grudgingly complies with.
"I don't know how Estelle can stand this crap," she grumbles in a low voice, seemingly directing her grievances to her plate, as it's not like she can afford to say it much louder. Whoever's sitting next to her might hear, however.
(c: oddities, any day during free time)
It's when they're finally allowed some breathing room for the day that Rita finds herself in a quiet corridor of the manor. She can't go far without encountering servants who usher her back towards the public areas, but just for a moment, she's alone. Or she thinks she is.
But the silence of that corridor is broken with a loud bang as one of the doors suddenly slams shut behind her. Rita whirls around with a startled gasp. "Wh-what the hell was that!?" She hasn't noticed that there's someone else in earshot, perhaps coming out of a nearby room, or from around the corner.
(d: wildcard!)
This visit will be a struggle for Rita, who knows little of high society and cares for it even less. While she'll try to avoid overt rudeness, she may be seen slouching and looking unenthused during meals, party games, and performances, and grinding her teeth as she tries to bear all this tedium without letting any rude comments slip out loud. She'll be more tolerable during sporting activities and card games, as she's got a bit of a competitive streak that tends to come out no matter how stupid she thinks a game is at first. The library, unsurprisingly, will be the one place that she'll actually seem to enjoy herself, and she'll be seen eagerly looking over bookshelves and contentedly flipping through various books, occasionally getting so sucked into one that she stops noticing anything else happening around her.
During free time, she'll either be seen wandering around the permissible areas, or diving right back into the library for some more reading time. After curfew, she may be contacted through the radio for chatting or scheming.
I'm up for any encounters with people throughout these days, and if you'd rather plot something or get a specific starter, hit me up on plurk at
A
"Are you okay?" He's not sure if the archery is the problem or if Rita is just unhappy to be dealing with this, as is the grumpy Rita way.
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Rita then looks to Yuya, to his target, then back to him, and takes on a puzzled expression. "How are you doing that?" she asks, as if suspecting him of working some kind of sorcery over the arrows.
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He turns back to Rita and smiles, lifting his bow up again with the arrow hanging limply from his fingers. "I can show you! It's pretty easy once you get it, you just have to put enough strength behind it."
He shifts his stance and holds the bow in position, wiggling his elbow to draw attention to the way he has his arm bent as he holds it.
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Focusing on the arms, however, causes her to forget her feet, which remain in a sloppy, haphazard stance.
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He shifts his body to a proper stance, so Rita has a full picture to work with. "This is how they showed me to do it! Apparently it's the best way to stand so you can aim and not hit yourself with the string."
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She pulls back the string, aims, and lets the arrow fly. It hits the target this time, though it lands near the lower edge of it, far from the bullseye. "Hm." It's a clear improvement over her other attempts, but Rita doesn't sound satisfied just yet.
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He looks back to his target, straightening his posture as he aims and then fires off the shot. It makes a nice, solid, satisfying thwump as it hits one of the inner rings cleanly, standing straight out.
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She mutters to herself as she takes aim. "I can do this... If Yuya can do it, and that stupid old man can do it, then there no way I can't do it." It's not clear who the old man she's referring to is, as there doesn't appear to be anyone like that in their immediate vicinity.
The arrow is released, with greater force than last time, and it lands on its target once again. It's still off-center, but it's closer than the last one.
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He glances around, but nobody in the carnival is particularly old to begin with--she must mean someone from her home. Still, he doesn't want to interrupt her with questions while she's still getting the hang of it--maybe once she's firing with full confidence.
"You're getting closer. Keep trying!"
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She fires yet another... and finally, this one hits the bullseye, square in the center.
"Hah! Take that!" she shouts triumphantly at... the target, maybe? It's not clear who her supposed adversary is, but she takes on a smug, adversarial tone regardless.
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"You know someone who does archery?"
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As usual, Rita can't praise someone without wording it in the most backhanded way possible. In a way, the most worrying thing about trying archery for herself is that she might actually develop an appreciation for his skills.
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"Is he your friend? What were you travelling for?"
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"It was a dangerous journey, so we all had to watch each other's backs," she adds, seemingly feeling a need to justify putting up with such a person to begin with.
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"You can show him how good you got at archery when you see him again," he offers, notching another arrow and taking aim. It shoots straight into the bullseye when he lets go.
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c 171
In hindsight, it's all kind of stupid. What can he actually do in such small corridors? Sure as hell can't fly.
The fact of the matter hits him a moment later, and his tense body eases up with his wings folding again at his back. "Bloody... Gave me a heart attack. Ain't nothin' there." Said as if he isn't still a little pale.
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It takes a moment for the fact that she knows him to sink in, allowing some of that tension to ease away, her shoulders and wings sagging as she sighs. It's just Joker. Just another person from the carnival. Nothing weird about that.
"M-must be a draft or something in one of the rooms." That could cause a door to seemingly slam on its own, right? It's not impossible, and it's a lot more likely than... well, not like Rita thought it was a ghost or anything. That's just stupid. And yet, Joker looks as if he just saw one. "Didn't take you for the type to get all frightened over nothing," Rita points out, acting as if she didn't just have a very similar reaction.
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He's not so above pettiness that he wouldn't tease her about that kind of thing, after all.
Still, something about that makes him uneasy, and he glances down to the hallway again. "Anyway... Since this is a fae castle, really, could be anythin'. Could be haunted for all we know."
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"Haunted?" she repeats, her voice coming out a bit more shrill than intended. "Like hell. If it's anything, it's magic. Wait..." She seems to realize something. "If it is magic, then I should just..." Trailing off, she walks toward the door that just slammed, her shoulders and wings rigid with tension. It's not like she's afraid or anything, though. Because there's no way there's a ghost around here.
Rita looks over the area, eyes focused, as if studying something that isn't there. "Stupid fae realms," she hisses as she does. "There's so much magic all around here that I can't make out anything in particular."
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However, it's clearly not easy, because noting in their lives are. Joker shrugs. "Ain't surprised," he says glibly. "This is his realm, innit? Like how the carnival grounds are the Ringmaster's. And with him on high alert, it's probably more full of nonsense than ever."
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From farther down the hall, footsteps can be heard. One of the manor servants, maybe? Rita glances in their direction. "I doubt we could do much more poking around without getting caught, anyway."
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"Shall we be off?"