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| Who: Everyone! When: Day 178 - B1: Day 6 Where: The Carnival and sometimes on top of the Heart of Stone. What: Now that the Prince is dead and gone, there's a lot left to sort out. As the remaining servants are liberated and those captured by the Prince are tended to, it's time for recovery and goodbyes. Warnings: Nothing in particular. HOME GROUND↴
 At long last, it is over. The Prince is dead, and all of his stolen Names have been restored - all that's left to do is treat the wounds and move on. For the first day or two, the Ringmaster will be arranging passage for the servants that are left, all of which have remembered their names for the first time in years. The earth elemental that had been trapped and forced to serve as the Prince's manor, the Heart of Stone, is happy to help for the moment. It appreciates the Ringmaster's mercy, and is free after untold eons of imprisonment.
Yet, there are plenty of aspects that are far from simple. There are still servants left mad and transformed into beasts, with no easy way to change them back. The Prince's spells outlive him, and those bearing his poison and his curses will have a difficult road ahead of them. Though most of the bestial servants have been rounded up, and a large number that had been reduced to unmoving statues returned, even the Ringmaster can't return them to normal so simply.
The next week is for rest and for settling remaining affairs. If you want to bid farewell to any particular NPCs, or assure care is given where it's needed, now is the time to do it.
► A CURE: The Ringmaster will tell everyone simply - there is no simple way to undo another fae's magic. The Prince's powers were essentially on par with hers, which means that those who have been transformed to stone and those that were cursed into beasts and driven insane are not something she can trivially fix. It will take the work of the carnival and a couple weeks of treatment to shed the curse of stone, and the maddened servants are an entirely separate matter. She will do what she can, but for the most part she is arranging for the Prince's servants to be cared for elsewhere. At least for now, the Ringmaster will be animating the stone portions of people's bodies with magic, though those portions will still be a bit clumsy and numb feeling.
► THE NEW HEARTSTONE: In the absence of the prince, the Heart of Stone will be taking over the remains of the Prince's realm and preventing it from collapsing into void. As it turns out, the manor had been an earth elemental all along - a form of Wyld Fae almost on par to the Prince and Ringmaster themselves. How the Heart of Stone was enslaved is a long story presumably, but the Ringmaster considers it to be a sign of the Prince's own depravity. The Heart will be allowing visitors for the first couple days of this period through the portal, but keep in mind you are essentially just walking around on its body. At least the realm has a floor, now, instead an endless abyss surrounding it. |
- Tags:!event, 9s, @heartstone manor, alphys, amethyst, cole, commander syrlya, doll, five, ginko, gongenzaka, hinawa, ichigo kurosaki, john childermass, joker, jonathan strange, julien delacroix, junko enoshima, lambert, lauren, mari makinami illustrious, miko nakadai, papyrus, reira akaba, rita mordio, sans, sora, susan, tallisibeth (scout), tyki mikk, yotsuba tamaki, yūya sakaki, zangetsu
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| Who: Everyone participating in the Prince's challenge. When: Day 178, Afternoon Where: A Conjured Forest What: The Carnival takes to the Hunt again, but this time, with the intention to win. Warnings: Violence and death. SACRIFICES↴
 In a bid to definitively settle a victor and reclaim the captured carnival workers, the Ringmaster has challenged the Prince to another hunt. If the Prince wins this challenge, he can claim the Blue Rose the Carnival stole; if the Carnival wins, the Ringmaster will be allowed to claim one True Name in the Prince's possession.
With the Manor reshaped as it is, there's no longer a courtyard to transform into a suitable hunting ground. Instead, the Prince's magic has turned one of the floating islands between the fortress and the Carnival into an overgrown forest.
Being a fae contest, of course, each side's idea of victory is not as straightforward as it would appear, but for those participating in the hunt, there is only one objective that matters: to kill their prey in the time they're given.
The captives who have been transformed into beasts will have little of their human sentience remaining, and will be set loose to wander the forest freely. Instinct will compel them to conceal themselves or attack hunters, depending on their individual disposition. Upon death, the beasts will remain in their bestial forms.
IN HOT PURSUIT↴ To win this challenge, the hunters must bring all of the beasts down with weapons or innate strength within the time limit: an hour and one minute.
No magic may be used to take any of the beasts down -- any use of supernatural or magical abilities to trap, track, or kill the creatures will result in a forfeit to the Prince, and this will be made explicitly clear to the hunters before the contest begins. Hunters are allowed to bring their own weapons and mounts, provided they are non-magical in nature (or their magical abilities are not being actively used). If they do not have their own, ordinary ones of any variety will be provided to them.
To expedite the proceedings, rather than dragging the bodies back individually, each hunter will receive a token from the Prince: an enameled blue rose. To formally claim a kill, they must place the rose on the dead beast (ideally, in their mouth, though as long as it's touching it it will do) and activate the spell by reciting the following words:
"I claim this life for thy Master's game." "A life surrendered to claim my prize."
Using the rose in this way will cause its petals to instantly wilt and magically bring the dead beast, and any hunters touching it, back to the Prince. So, don't touch it if you want to stay in the forest for more hunting.
A CAPTIVE AUDIENCE↴ The Prince and the Ringmaster will be waiting for the results of the hunt in a roughly-constructed marble amphitheatre on another floating bit of rock. Those whose stomachs are too weak to take up even just the appearance of hunting can stay at the Carnival or hang out in the amphitheater, with the caveat that any attempt to attack the Prince or use magic to aid the captured prey will instantly default the win to the Prince.
Should they want something to do other than twiddle their thumbs, the non-fighting carnival workers can peer into the hand mirrors left on the seats, smaller versions of what the Prince is watching the hunt through. They will be unable to control what images are brought up in the mirror, and it essentially only shows whatever the Prince is looking at himself. There's no sound, but the images are in full color (all the better to see blood with).
This is also the area that the hunters and prey will be brought to when the spell is activated (or when every creature has been hunted). So, expect for a pile of corpses to end up there.
[ OOC: This log wraps up the end of the Heartstone Manor plot! It is up to hunters and prey to create their own toplevels and sort out who will be delivering the finishing blow (feel free to use the OOC post about this event to coordinate that), but OOCly, it's set that the Carnival will win the Prince's challenge. The hunt's conclusion will be posted as a separate comment for characters to respond to.] |
- Tags:!event, 9s, @heartstone manor, carly nagisa, ginko, herbert west, jasper, john childermass, joker, jonathan strange, julien delacroix, lambert, lauren, miko nakadai, noboru gongenzaka, peridot, rita mordio, susan, taako, yuzu hiragi, yūya sakaki, zangetsu
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| Who: Everyone who IS imprisoned, brainwashed, or infiltrating. When: Day 175, 11:30PM onward. Where: The Prince's shiny new fortress. What: Those that have been imprisoned by the Prince languish in their underground cell, while those that are under his control continue to do his nasty bidding. Also, Foster might be here? We'll see how that goes. Warnings: General fuckery, maybe torture. THE LAIR OF THE BEAST↴
 As the fortress comes into being, the Prince has been reaching far across his realm, beckoning his servants back to him and corralling as many helpless hostages as he can manage. In the case of the unfortunate carnival members who made the mistake of crossing him during their stay, they are being locked away in the most secure inner sanctums, held as collateral against their former master. Those freshly captured haven't yet been bent to his will, but they can certainly be neutralized. Carted away by security and pulled deep underground, there feels like there is little hope of them escaping on their own.
► GROUNDED: The Prince's dungeon is a simple one - in place of cages and manacles, there is only natural stone. A claustrophobic cave somewhere deep in the earth, those within it will soon be completely cut off from the outside world. All the prisoners will have been injected with manticore venom at some point or another, which will be slowly turning parts of their bodies to stone, and if that wasn't enough they have also been partially encased in the stone walls and pillars, as if phased halfway into the rock and left there in various positions. It is an enclosed area, and all the prisoners are within talking distance of each other - which is a good thing, because there isn't a lot else to do with their powers mostly bound and their bodies becoming less and less capable of movement.
► CONTROLLED: Those of the brainwashed that manage to return to the fortress will be set to work guarding and attending to these hostages, along with the help of some of the long term Manor servants. They still need to eat, right, and that can be difficult when you arms are stuck in a cave wall. Otherwise, there may come a time when the Prince calls upon them to do something more specific - and there's also the chance that the new prisoners will fall victim to his power and succumb to his control as well. With the poison in their bodies, it's only a matter of time before they lose themselves. |
- Tags:!event, @heartstone manor, foster van denend, gongenzaka, herbert west, joker, julien delacroix, lambert, lauren, rita mordio, sans, susan, yugo
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| Who: Everyone who isn't in jail! When: Day 175, 11:30PM onward. Where: The Realm that used to contain Heartstone Manor. What: Team carnival has gotten what they came for, but in the meantime they have lost what they came with. With his ace in the hole gone, the Prince is tearing apart the Heartstone Manor and reshaping it into an impregnable fortress to lock away his new most precious commodities - the Ringmaster's captured followers. Welcome to a hostage situation, this could take a while. Warnings: Violence, and etc. AFTER THE BALL↴
 Around 11:30PM is when everything starts changing - and for most in Heartstone Manor, the triggers will have remained unseen. In the ongoing thunderstorm it was easy to miss, and the Prince losing control over his realm only occured before a small group of workers intent on saving the carnival from a terrible fate. An ancient High Fae artifact called the Blue Rose was stolen from the Prince, and in reaction he is being forced to abandon his plans of controlling the Ringmaster, instead trying to hide away in his realm for the purposes of saving his own skin.
His main bartering chip? The workers that he's been capturing up to this point. He knows that, unlike himself, the Ringmaster cares about mortals, and especially about the ones who follow her. He's willing to bet that she won't allow them to die for the sake of her own convenience, and he's right. Now that the Blue Rose is the carnival's, she's intent to take back what was stolen from her, as well as the lives of all the servants that the Prince has been stealing away for eons. By whatever means necessary.
► SPLIT THE EARTH: Characters all across the Manor will be treated with initial tremours that will soon escalate into a full-fledged earthquake, capable of collapsing buildings and rending the earth. The cause of this is simple: the Prince is using his powers of elemental earth to reshape his realm into something more suited to protect him. Specifically, he is changing what was a manor house into a fortress meant to defend, and allowing the rest to collapse into ruin. The Manor is still nothing but a castle floating in a void - as the earth breaks apart, it will be nothing but an endless freefall between the floating chunks of debris. Over the next twelve house that earthen debris will be reshaping and solidifying into a new layout, but having to be there while it happens is one hell of a ride!
► BREAK THE ILLUSION: It's as the world starts shaking that the last of the Prince's spell over the minds of his guests will begin to fade away. However, it may wear off more slowly than is helpful in an emergency earthquake situation. The ballroom trance may linger even as lives are threatened, and it will take a pointed effort to make sure that everyone gets out of the Manor's collapse safely. At the same time, the illusionary guests will begin to fade and disappear. The ones that remain are the ones that are real, but it may be a bit painful to realize which ones were simply a lie to begin with.
► SAVE WHO YOU CAN: Despite being knocked out by a surprisingly massive blast from the Prince's magic crystal, the Ringmaster will manage to gather herself up eventually. When she does, the last of the storm will finally come to an end. She'll be doing what she can to try to gather up both servants of the Prince and all of her workers, but it'll be impossible to get to all of them first. A large portion of the servants have undoubtedly been stolen away by the Prince into his newly built fortress, but with the effort of carnival members new and old, they can still save as many as possible. Of course, those held in the Prince's most secure prisons will remain out of reach... for now.
► WAKE THE SUN: As the worst of the earthquakes stop and the new islands of floating land begin to settle, the clouds from the thunderstorm will finally pass, as the Ringmaster seems to summon up a sun to light the realm for the first time since the carnival's arrival. In reality it's sometime in the early, early morning by the Manor's schedule, but whatever! It's easier to not die when the sun is out, don't you think? The Prince's security and gargoyle soldiers are still out and about, and they're clearly interested in capturing as many hostages as possible.
► SIGN A CONTRACT: This is when the Ringmaster will be taking those that were summoned to the Prince's ball aside to offer them contracts in order to free them from the Prince's influence. She'll do her best to explain that the only way to wipe out his control is to take on a new 'master', but they can take some time to think about it if necessary. The truth is, of course, that until they officially sign onto the Ringmaster's camp, there will still be the chance that the Prince will be able to control them.
► WALK THE RUINS: One Day 176 things will have settled completely, with the land now forming a massive fortress on the far side of several large floating islands. The ruins of the old buildings will scatter those islands, forming towers that will swiftly gain small colonies of gargoyles, ready to swoop down and attack carnival members. Further complicating matters is the fact that the rending of the landscape has resulted in bursting open the underground prisons that the Prince had been keeping his most bestial servants, which mean all kinds of mortals long since twisted into the forms of giant spiders, scorpions, monstrous beasts, and other terrifying creatures will now be running amock on the islands, desperate for food. Try not to hold it against them - they didn't ask to be this way.
► REGROUP: While the Ringmaster doesn't want everyone to just run back home (if they do that, the Prince will undoubtedly make them unable to enter again, or at least take over the landscape more fully) she will manage to open a portal back to the carnival in the afternoon of Day 176, formed between two freshly grown trees. This means that carnival members will be able to fetch new clothing, supplies, weapons, and whatever they need to prepare for the battle ahead. Right now, the chaos is still unfolding, but the battle to save the Prince's captives is still ahead.
[OOC: Gargoyles and transformed servants from the underbelly can be NPC'd from this point onward. Gargoyles are the Prince's most deadly servants made of extremely durable rock and bearing scorpion tails with venom that can turn bodies into stone. They want to grab anyone they can, trap them, and then fly them off to the Prince's dungeons as collateral. Don't let them!
Transformed servants are the beasts who were freed from the underground prison they were left in to rot. They are servants that were transformed into monsters by the Prince, and most of them have been driven insane with bestial hunger from months and years of starvation and atmospheric poison. The Ringmaster is interested in helping them, to see if there is way they can be changed back, so if you have the heart nonlethal methods are most appreciated.] |
- Tags:!event, 9s, @heartstone manor, carly nagisa, cole, commander syrlya, connie maheswaran, doll, five, foster van denend, ginko, herbert west, hinawa, ichigo kurosaki, jasper, john childermass, joker, jonathan strange, junko enoshima, mari makinami illustrious, miko nakadai, morgana, papyrus, peridot, reira akaba, rin okumura, sans, sora, steven universe, tallisibeth (scout), the psiioniic, tyki mikk, yotsuba tamaki, yuzu hiragi, yūya sakaki, zangetsu
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| Who: Everyone and the 4th Wall Visitors! When: Day 175 Where: Heartstone Manor What: THE 4TH WALL BALL BEGINS! This is where unapped visitors can post and roleplay. Please read the rules and setting info below. For more information and visuals refs, read this. Questions can be asked over here.Warnings: Individually marked! Could be a lot of things. THE GRAND BALL↴
 Heartstone Manor is a giant, spooky castle floating in the middle of a twilight filled void. It is the home of a Wyld Fae calling himself The Prince - and despite his name, he is a bestial creature crammed into a gentleman's clothing, completely obsessed with replicating the ideals of old timey human society, much like the 1800's. The Prince and his many servants all dress in a manner appropriate to to the 1500's - 1800's, and decorum and beauty are held sacred above all else. All the workers of the carnival are currently staying there, in the hope of enabling a successful diplomatic venture between the Ringmaster and the Prince. The Grand Ball is being thrown by the Prince to honour these guests, but his manner of doing this is going to come as a bit of a surprise.
THE RULES↴
- Powers are all partially nerfed for 4th Wallers. They can be used in small to moderate ways for the sake of RP and narrative flavour, but 4th Wallers shouldn’t generally be using any powers in a super disruptive manner. No using powers for fighting with NPCs (yet), causing general chaos, or otherwise making your character a burden to the Prince. If they try, they’ll find themselves unable to do so.
- Your character isn’t sure how they got here but they think they’re okay with it. Your character won’t remember how they were captured by the Prince at the start of the ball. They’re just kind of here and in formal wear, and something tells them it’s probably fine to just enjoy the ball. They are wrong.
- In-game characters won’t initially remember how they all ended up at the ball either thanks to a temporary amnesia effect, but they will be able to be concerned about the fact that other people (possibly people they know) have shown up, and the fact that those other people are probably the Prince’s captives. Weren’t they doing something else at the castle before this, though? It’s hard to remember. This is all very confusing.
- 4th Wall character who aren’t apping in were possibly never the real deal in the first place. There are a mixture of genuine captives and spooky replications created with magic – this is to provide some flexibility regarding 4th wall character’s states in game, as well to allow more than one of each character to be played. If there are multiple people playing the same character, then whichever one has an app accepted will have been the real one.
- No doubles of in game characters. (Taken list here.) No AUs, no CRAUs, and nothing else besides characters that have full source canons or are original characters/fandom OCs with no bearing on the canon plot. If you tag in with a character who breaks these rules we reserve the right to remove them.

THE SETUP: 4TH WALLERS↴
- With incredibly foggy memories of their recent past, your character will find themselves at a grand ballroom dance, filled with a mixture of normal humans and odd looking humanoids that have strange features like wings, horns, tails, fur, and the like. They have vague memories of being dressed for the occasion, but are not sure by who or why. Most disturbingly, they will find that, at first at least, they don’t really care about the details. It seems like a pleasant event, doesn’t it? Why not enjoy it.
- This effect is definitely some kind of mind control, so you can feel free to have your characters be a bit confused and conflicted about it. Ultimately, they have been charmed to participate in the dance, so they will feel like riding the wave is the best thing to do even if that wouldn’t normally be their cup of tea. If your character has resistances to some forms of mind control, they are still overruled in this circumstance.
- They may discover people they recognize (castmates) or even duplicates of themselves (somehow?), and these can all be treated as canonly occurring and played out as such. This event is canon for Lost Carnival, so it should be played seriously and respectfully – not that silly shenanigans aren’t also bound to happen.
- All characters are required to dress in formal attire appropriate to a period area – specifically anywhere from the 1500s to 1800s. The Prince prefers if people are heteronormative in their clothing choices, but if you want you can probably get away with your ladies wearing suits or men wearing dresses as long as they look presentable otherwise.
THE SETUP: MANOR GUESTS↴
- You find yourself at the Grand Ball without really remembering how you got here. The last few days are a foggy blur, and though you can remember some of the important stuff you were dealing with, it will feel less important right at the start. Of course, as the night goes on, memories of how the carnival reached this event will become more and more clear – as well as the inevitable worry and stress that comes with it.
- For most people, there will have absolutely no memory of anything that happened after the morning of Day 175. Did the boating trip ever happen? Possibly not. Even as the night progresses, they will still have no recollection of how most of Day 175 went, which is probably disturbing. The Mod has contacted those that are exceptions to this privately to tell them what they will remember.
- The people lost to the Manor’s security earlier in the week will be here too, but not as guests. In fact, all of them will be dressed in the black attire of a Heartstone Manor servant and will seem pretty okay with that fact. There are parts of them that look changed – and their dispositions are definitely one of them. How else could they possibly be working for the Prince now?
- Updates to the event situation will be posted down in this section below. People can react to these posts as the circumstances change, and may new top levels based on them. It is possible to try to sneak away from the ball, but Manor Security will be trying to hunt you down. There is no mandatory outcome planed to this event, so character decisions can and will have a major effect in where the plot goes from here.
THE ACCOMODATIONS↴
- MUSIC AND DANCING: There will be music playing the whole night, and most of it is so good you feel practically compelled to dance to it. It's possible to resist, but why would you want to do that, you party pooper?
- FOOD AND DRINK: There are circle tables set up with fine silverware, and upon sitting down you will soon have a waiter come back to ask for an order. You can request basically any European cusine and it will be made for you. You will also be given drinks, most of which are alcohol, no matter your age. Fae don't care about children.
- BALCONY STARGAZING: There are balconies that are connected to the ballroom in multiple locations that you can step out onto to get some fresh air. You'll see the courtyard of the Manor down below you, but everything beyond that is black, as if the castle is floating within a twilight void. (Because it is.) One small change is that there are stars out tonight, probably added to the sky for the occasion.
- ALL NIGHT LONG: The ball will go on far into the early morning. Or, at least, until everyone fucks it up.
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- Tags:!4th wall, !event, 9s, @heartstone manor, alphys, ashleigh mischief, carly nagisa, cole, commander syrlya, five, foster van denend, ginko, gongenzaka, herbert west, hinawa, john childermass, joker, jonathan strange, julien delacroix, junko enoshima, lambert, lauren, mercury black, miko nakadai, papyrus, reira akaba, rin okumura, rita mordio, sans, sora, steven universe, susan, taako, tallisibeth (scout), the psiioniic, tyki mikk, yotsuba tamaki, yugo, yuzu hiragi, yūya sakaki, zangetsu, zecora
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| Who: Everyone! When: Day 173, the Afternoon Where: Heartstone Manor Courtyard What: Everyone goes into the forest with arrows, swords, and horses and is told to hunt and the kill the biggest beast they can find. Best kills win a prize! Or, if you'd rather not, you can wander around the forest and pretend to hunt instead. Warnings: Violence and ethical quandaries. BEASTS OF BURDEN↴
 Come the day of the Hunt, everyone will be brought to the courtyard forest and provided with arrows, bows, and blades as requested. Magic and other weaponry can be used to hunt, but it is suggested by the Prince that the best kill is the one done in a gentlemanly manner, which probably means he will be most impressed by those using the tools provided.
The "Best Kill" will be determined from a mixture or whatever beast the Prince decides is best, and the method in which it was killed. The less damage done to the body the better - tearing the body apart will receive poor grades.
The corpses are not yours to eat or keep, and all must be returned to the Prince at the end of the day for judgment.
The servants are especially nervous, tense, and solemn today, and unless they have no choice, most of them will be trying to give the courtyard a wide berth. Those that have to serve will have stony expressions, or at best will be trying to put on a cheerful face.
If casually asked why they are upset, most of them will say something vague about the Hunt making them nervous, and how dangerous it is to participate.
OOC: Those who make top levels will have a chance to be randomly selected for a couple particular plot events, so be prepared for that. |
- Tags:!event, @heartstone manor, alphys, carly nagisa, commander syrlya, foster van denend, gongenzaka, john childermass, jonathan strange, lambert, lapis lazuli, lauren, miko nakadai, yūya sakaki, zangetsu
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| Who: Everyone! When: Day 170 - Day ??? Where: Heartstone Manor What: The carnival arrives at the Heartstone Manor. Do your best to play along, and try not to get too far ahead of the schedule with threading if you can avoid it, in case something that would affect your character happens early on. Warnings: Individually marked! Could be a lot of things. BEAUTIES AND THE BEAST↴
 When the carnival arrives at the Manor, everyone will be taken into the Throne Room to greet the Prince for the first time. He will be lounging on his throne, and will take a look at the guests that the Ringmaster has brought before eventually dismissing everyone so that he can talk to her alone. After that, they will be given a brief tour of the Manor by some of the servants, and then brought to their rooms to start picking out clothes for tomorrow. On the first night they will be permitted to wear regular clothes, but starting the next morning the dress code will be enforced.
There will be a number of servants helping guests with clothing, and making alterations to suit the non-humanoid features they may have. The tailors work with fabric by hand, but their stitching is impossibly quick and accurate, with changes being made to complex clothing at unbelievable speed. Some guests may note while working with them that one of the seamstresses has wooden mannequin-esque hands instead of human ones, and another has two sets of arms. The arms are one of the most obviously inhuman traits that they'll see while first touring the building.
Come the morning of Day 171, the daily routine will begin.
⇨ THE DAILY SCHEDULE ⇦
► FIVE MEALS A DAY: Between breakfast, lunch, tea, supper, and evening drinks, the meals you are required to attend are frequent and long. Each meal (except drinks and tea) will have multiple rounds, and use all of the fancy cutlery. It will be difficult to keep up for those that are untrained. The food will vary greatly, but will generally to be palatable to those that are into whatever kind of food it might be. Some of them are odd delicacies that are very much an acquired taste, however. People who cannot eat will be given a pass once the Ringmaster explains it, but will be looked down on for it.
► DAILY ACTIVITIES: There are scheduled activities for every morning and afternoon, and everyone is required to attend. Descriptions of each activity are provided on the "Event Descriptions" tab of the spreadsheet linked up above. There is only one hour of free time scheduled per day, after supper, and beyond that the servants will almost constantly have you on the go. The Prince and Ringmaster will not be present for most of the activities, but they will be there for every meal. If you character refuses to follow the schedule or makes a huge mess out of proceedings, make sure to report it here.
► AFTER CURFEW: At 11PM, everyone is expected to return to their quarters and spend the rest of the night there. Wandering after curfew is unacceptable by the Prince's rules, and if you do it there will be the chance of discover. Based on your character's stealth abilities, there will be dice rolling to determine if they are discovered or not, and by whom. Make sure you report any after curfew activity to the mod post here. This can also take place as an investigation if they are actually looking for something instead of just farting around.
► ROOM AND BOARD: The servants will remain upbeat for most of the time the guests are here, unless something is done to provoke them. They will be present at every activity, and there will be a variety of different individuals. One frequently spotted character will be the butler, a man with dark hair and small, sharp horns. He seems to be the main organizer of things.
► ODDITIES: Even beyond the obvious, there is something off about the Manor. Doors, windows, and other household objects will sometimes move seemingly without cause, and other times there will be banging sounds in the walls, or mysterious voices heard at a distance. It feels like you're being haunted. If you have a moment to wander the corridors, then you'll sometimes see open doors abruptly slam shut the moment you lay eyes on them, and wall sconces turn off or on. It's weird, man.
► THE HUNT: The Hunt activity will have its own event post, and some sign ups for those that will participate meaningfully. There will be some dice rolling to determine who hunts the most impressive game, and rewards handed out accordingly. Before that post goes up, however, you can do some investigations for the start of the event, if your character is interested in looking into the specifics of the contest and overall context.
MAKE SURE THAT ALL DECORUM VIOLATIONS ARE REPORTED HERE. |
- Tags:!event, 9s, @heartstone manor, alphys, carly nagisa, commander syrlya, ginko, gongenzaka, hinawa, john childermass, joker, lambert, miko nakadai, papyrus, rita mordio, susan, tallisibeth (scout), tyki mikk, yotsuba tamaki, yūya sakaki
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