Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-10-05 12:51 pm
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⇨ HEARTSTONE MANOR
Who: Everyone!
When: Day 170 - Day ???
Where: Heartstone Manor
What: The carnival arrives at the Heartstone Manor. Do your best to play along, and try not to get too far ahead of the schedule with threading if you can avoid it, in case something that would affect your character happens early on.
Warnings: Individually marked! Could be a lot of things.
When: Day 170 - Day ???
Where: Heartstone Manor
What: The carnival arrives at the Heartstone Manor. Do your best to play along, and try not to get too far ahead of the schedule with threading if you can avoid it, in case something that would affect your character happens early on.
Warnings: Individually marked! Could be a lot of things.
BEAUTIES AND THE BEAST↴![]() When the carnival arrives at the Manor, everyone will be taken into the Throne Room to greet the Prince for the first time. He will be lounging on his throne, and will take a look at the guests that the Ringmaster has brought before eventually dismissing everyone so that he can talk to her alone. After that, they will be given a brief tour of the Manor by some of the servants, and then brought to their rooms to start picking out clothes for tomorrow. On the first night they will be permitted to wear regular clothes, but starting the next morning the dress code will be enforced. There will be a number of servants helping guests with clothing, and making alterations to suit the non-humanoid features they may have. The tailors work with fabric by hand, but their stitching is impossibly quick and accurate, with changes being made to complex clothing at unbelievable speed. Some guests may note while working with them that one of the seamstresses has wooden mannequin-esque hands instead of human ones, and another has two sets of arms. The arms are one of the most obviously inhuman traits that they'll see while first touring the building. Come the morning of Day 171, the daily routine will begin. ► FIVE MEALS A DAY: Between breakfast, lunch, tea, supper, and evening drinks, the meals you are required to attend are frequent and long. Each meal (except drinks and tea) will have multiple rounds, and use all of the fancy cutlery. It will be difficult to keep up for those that are untrained. The food will vary greatly, but will generally to be palatable to those that are into whatever kind of food it might be. Some of them are odd delicacies that are very much an acquired taste, however. People who cannot eat will be given a pass once the Ringmaster explains it, but will be looked down on for it. ► DAILY ACTIVITIES: There are scheduled activities for every morning and afternoon, and everyone is required to attend. Descriptions of each activity are provided on the "Event Descriptions" tab of the spreadsheet linked up above. There is only one hour of free time scheduled per day, after supper, and beyond that the servants will almost constantly have you on the go. The Prince and Ringmaster will not be present for most of the activities, but they will be there for every meal. If you character refuses to follow the schedule or makes a huge mess out of proceedings, make sure to report it here. ► AFTER CURFEW: At 11PM, everyone is expected to return to their quarters and spend the rest of the night there. Wandering after curfew is unacceptable by the Prince's rules, and if you do it there will be the chance of discover. Based on your character's stealth abilities, there will be dice rolling to determine if they are discovered or not, and by whom. Make sure you report any after curfew activity to the mod post here. This can also take place as an investigation if they are actually looking for something instead of just farting around. ► ROOM AND BOARD: The servants will remain upbeat for most of the time the guests are here, unless something is done to provoke them. They will be present at every activity, and there will be a variety of different individuals. One frequently spotted character will be the butler, a man with dark hair and small, sharp horns. He seems to be the main organizer of things. ► ODDITIES: Even beyond the obvious, there is something off about the Manor. Doors, windows, and other household objects will sometimes move seemingly without cause, and other times there will be banging sounds in the walls, or mysterious voices heard at a distance. It feels like you're being haunted. If you have a moment to wander the corridors, then you'll sometimes see open doors abruptly slam shut the moment you lay eyes on them, and wall sconces turn off or on. It's weird, man. ► THE HUNT: The Hunt activity will have its own event post, and some sign ups for those that will participate meaningfully. There will be some dice rolling to determine who hunts the most impressive game, and rewards handed out accordingly. Before that post goes up, however, you can do some investigations for the start of the event, if your character is interested in looking into the specifics of the contest and overall context. MAKE SURE THAT ALL DECORUM VIOLATIONS ARE REPORTED HERE. |
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And sure. Asking to avoid someone. Uh huh. Maybe it's because Strange spent part of Greysol teasing 9S about a crush that he 100% doesn't have, but Strange can't help but give Rita a look that's pure 'uh huh, suuuuure'. Of course she wants to know the rules so she can avoid people and not because she wants to particularly dance with someone. Strange ain't buying it.
He nods a bit as Rita straightens up, shifting into a more proper posture. "You're better at this when you stop worrying about it so much," he gently chides her. "Just follow the steps and relax." Of course, they haven't added music or started moving or done anything remotely complex yet but hey, Strange doesn't expect Rita to completely master the waltz in an hour. They're aiming for perfectly passable right about now.
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"Can't we move on to the real thing already?" Strange might not expect Rita to master the waltz in one session, but Rita still figures it can't be that hard. It's just a dumb, repetitive dance. Should be simple for her.
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"We'll need some music." Fortunately, there is a piano at the other end of the parlor room. There aren't any servants in the room, but it wouldn't surprise Strange if there were a few standing directly outside the door, partly to eavesdrop, partly to escort them as needed, partly to make certain the two of them don't run off. He starts walking towards the parlor's entrance, opens the door, and as expected, there are a few standing outside. Rita can overhear the conversation as Strange asks if anyone can play the piano, one responding that he can, and then Strange practically dragging the poor man back into the parlor. The servant looks like a bit of a nervous wreck as he sits down at the bench and Strange returns back to Rita.
"A waltz tempo, something moderately paced." And then, Strange turns back to Rita and offers her his hand. "Are you ready?"
Last chance to back out and ask for some more practice. Because you bet Strange is going to make this slightly difficult and add in a few superfluous turns into the dance as well, just to try and trip her up.
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"I'm always ready," she retorts. She takes his hand and positions herself as she was for the practice. There's a creeping sense that she'll regret this, but she can't let that show. This is supposed to be easy, and the only way it's going to be easy is if she approaches it with full confidence.
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Somebody put plenty of points into posh nonsense.
He doesn't let go of Rita until the song ends, at which point Strange steps away, and gives her a bow. Just ignore the fact that he looks amazingly smug right now.
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When it's over, Rita doesn't reciprocate the bow in any way. She simply turns her head away and humphs at him. "Was that a lesson, or did you just want to show off?" she grumbles.
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He'll give her that much: Rita wasn't terrible. It was definitely more along the lines of taking someone who had minimal experience and throwing them into a dance than taking someone who couldn't dance in the slightest. But the fact remains that if she were on an actual dance floor, she'd barely manage to keep up.
"Now, shall we do this again or do you want to return to the basics?"
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So, with some reluctance, she answers, "We'll do it again. But warn me before you do any more of that weird twirling crap." Or anything else that wasn't in the practice.
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"In this case, how about a simple waltz in a circle around the room. I'll give you advice as we go."
Granted, Strange has a feeling most of the advice will boil down to 'straighten up' and 'stop looking at your feet' but hey, hopefully Rita will get it drilled in her head if that's the case.
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After a while of that, once she's comfortable enough that Strange's corrections grow sparse, she speaks suddenly. "By the way, there's something that's been bugging me for a while." Since their dancing puts them close together and keeps others from coming into their space, it's as good a time as any to talk candidly, so long as she keeps her voice down. "There's this weird magic around you that I don't recognize. What is that?" Strange must be aware of it, being able to perceive magic in the same way she does.
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"If you ask her, the Ringmaster can send you home for a period of time. I chose to do so—and don't worry, I was only missing from the carnival for a day or so. But in the time I was back in England, one of my fae cursed me."
Rita's probably going to ask him a billion questions about that. But, Strange can at least head off the most important one first and foremost. "It doesn't affect me in the carnival. I already know the faerie phrased the curse lazily, I believe he phrased it so lazily that it only affects my world and the parts of faerie that surround it."
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"What kind of curse? And how the hell did that happen?" Those might be two questions with complex answers, but she blurts them both out practically at once. Seriously, how careless can one guy be? It's like he can't go anywhere without tripping and falling into some terrible trap laid by fae.
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"It's a dangerous curse, one that almost killed me. The death of the enchanter managed to stabilize it, but not remove it. And it happened because I went to the realm of faerie to try and save my wife. The fae that kidnapped her took my arrival badly." Which, granted, it is still kind of Strange's fault for getting cursed, but at least in his mind, that's a perfectly serviceable motive for dumb actions.
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Without making eye contact, she asks cautiously, "Your wife... is she...?" Dead? Safe? Still herself? There are a lot of ways a fae kidnapping can end, most of them not good.
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And he just sounds so happy, so relieved, so downright pleased about that fact. It's obvious from his tone of voice just how much Strange adores Arabella and how happy he is that she's safe in the first place. If she were to die or to be stuck there...he wouldn't know what to do.
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And on that note... "You said the fae who cursed you died. How?" She's going to go out on a limb and guess that it wasn't natural causes.
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"Someone was used as a vessel for all of English magic. Once that happened, he was able to strike against the fae with the power and entirety of magic itself. Only that was enough to defeat the fiend once and for all."
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“All of English magic?” Rita echoes, a puzzled look on her face. “How do you... what does that even mean?” Is he referring to the quantity of magic energy, or something else...?
For a moment, there was a glimmer of hope that Strange had found a way to definitively defeat the fae, but that's already been crushed under a wave of doubt that it's anything resembling a repeatable process. Besides, if it was, Strange would probably be gloating a lot more.
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"Norrell and I summoned the Raven King, he left, we wanted to call him back so we used symbolic magic, offering up Norrell's library as a token to represent all of English magic. It...went oddly, but everything wound up right in the end."
Except for the whole being cursed thing.
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"You offered up his library... Isn't that a lot of irreplaceable knowledge?" There are only a few things Rita knows about Norrell, and his reputation for book-hoarding is one of them. But then, maybe that's exactly what's meant by all magic... It wouldn't be much of an offering if it didn't involve a genuine sacrifice. Still, Rita's heart aches for the loss of all those books. Imagine if that happened to Aspio's library!
... Oh, right. It kind of did.
"You said you used someone for a vessel. Are they... okay?" she asks after a pause, realizing that no variations of saying you did what will amount to anything productive, so she might as well ask about the technical aspects of the ritual.
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Rita should be able to understand. Just because something was being removed and magic had to change didn't mean that everything was entirely lost. As terrible as it sounds for England to lose so much knowledge and so many books, part of Strange doesn't mind. After all, he and Norrell were...somewhere else now. It was up to men like Childermass, like the rest of the York Society of Magicians to take what they had done and build something new and exciting from it.
"But yes, to the best of my knowledge, they're fine."
Fun fact: Strange has only the slightest hint of a clue if Stephen Black (the guy who got magic shoved into him) is okay or not.
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Also, with Rita relaxing and focusing less on the dancing, she's actually improving, her movements becoming smoother now that she isn't overthinking them.
But there is one question remaining. "What are you going to do about the curse?"
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At this point, the music comes to a stop. Strange takes a few steps away from Rita and bows. "Curtsy," he reminds her, before she can even attempt to curtsy or not.
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Wait... curtsy? When they step away, Rita's first inclination is to mimic his bow, which she starts to do but quickly stops. Was that wrong? "You want me to what?" she asks, giving him a confused look. Even among nobles, curtsying isn't a thing in Terca Lumireis.
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"You grab the edges of your skirt while you're doing so—your arms aren't sticking out in the middle of nowhere like mine are."
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