ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] lostcarnival2018-11-15 11:29 am

⇨ POLARIS AFTERMATH

Who: Everyone!
When: Day 115-118
Where: Polaris/Wyldlands
What: After killing the Mother of Invention, the majority of the carnival has decided to take some time and sort out the Polaris refugees before heading to the Summerlands. This log covers miscellaneous post-Mother Polaris drama, as well as some light camping in the Wyldlands down below.
Warnings: Idk, stuff, I guess.

ADAPTATION

After the battle, the majority of carnival members will opt to remain in the secured section to Polaris, hoping to spend some time making sure that the rest of Polaris is liberated. Many of the staff are not capable of coming to grips with the fact that the Mother is dead so quickly, and the remaining Alphas are doing their best to keep Polaris under their sway. It will be a busy few days of changing minds and exploring the remains of the station. Thankfully, with everyone's powers intact and allies at their side, they finally have the advantage.

SHIFTING STATES: Right off the bat, about 10% of the staff will immediately change sides upon hearing whats become of the Mother. They are actively eager to get away from Polaris, and will do whatever they can assist the carnival. This is mostly Gammas and a few Betas, who were working primarily under duress. Over the next day or two, those numbers will grow to at least 30%, with some of the staff managing to convince their colleagues to join them. About two days after starting, one of the Alphas will surrender to the carnival, encouraging those beneath her to support their cause. That leaves four Alphas remaining, and staff cooperation at 50%.

CAPTIVE ATTENTION: The loyalist staff's main tactics are trying to create defensive points within the various test group areas, using the prisoners as hostages. Luckily, the carnival (and the staff on their side) will be in a position where it's possible to push them out with a mixture of convincing and force. Once prisoners start being freed, there will be even more force backing the carnival's efforts, meaning that it will essentially become a matter of cleaning up the remaining staff rather than any uphill battles. Most of this is being left vague intentionally, as most of this action is being handwaved. However, you can play out parts of it if you want and NPC technicians and rescuees. Other test groups can be filled with basically whatever kind of residents you like, since they are grabbed from across the multiverse. Most of the test areas are similar to B7.

THE JACKPOT: Alongside cleaning up the staff, some members of the carnival have expressed interest in convincing the staff to help them with armoury issues as well as hunting down some of the Mother's most private loot. This will be handled in investigations, mostly through summary, because I don't have it in me for another megathread right now. Post your plans, and I will respond! However, know that I also don't have time to generate five million special items, so loot drops will be limited to my availability. Also, the techs aren't really blacksmiths so they generally won't really be able creating weapons from scratch or anything.



Meanwhile, Ignatius is going to set up a camp ground outside of Polaris, mostly because he doesn't want to be there anymore. He'll keep a fire going and they can drag things from Polaris down there for camping purposes, and mostly Ignatius is just going to be chilling and making sure that the campground doesn't get assaulted by magical creatures. The Gilded Mark will create a portal between the campground and the station so that people can go back and forth as required. It also creates a handy escape route.

You can even see Polaris from here, floating up there in the sky. How picturesque.

WYLDERKIN: Apparently not everything in the Wyld Lands is a full Wyld Fae - there are also a lot of less powerful creatures called 'wylderkin' - apparently lesser forms of the Wyld Fae, who are more akin to animal level intelligence. They can be a variety of expected fantasy type creatures, such as flower sprites, weird bugs, and general prey animals they probably spend most of their time getting eaten by bigger dudes. All of them are sort of weird and fantastical, and none of them are exactly like earth varieties, though they may resemble them. They are more of a pest than a major threat in this part of the Wyld Lands, and Ignatius will scare away any that cause too many problems.

FLORA AND FLUID: There are some plants that you can eat down here, that Ignatius will tell you about. Mostly weird berries and roots. There is also some pools of clear water, thought hey are filled with weird fish. Try not to bitten by any weird leeches. You can safely make up some of the creatures you find as long as they fit the general theme of lesser faerie creatures. This is just a rest stop.
whattaprick: (Default)

[personal profile] whattaprick 2018-11-15 05:29 pm (UTC)(link)
As previously described on the OOC post, there is a loose plan to wrap together taking out Alphas trying to stir up rebellion and try to search for MoI’s iron stash at the same time! Lambert is going to request Samyaza to help by knocking out techs with a sleep song to minimize violence, and Shimmer and Gild to help with logistics of chip-swapping and finding things. So far, Lambert, Tyki, Childermass, and Gongenzaka are confirmed to be participating in the effort.

Sans is helping with info gathering by digging through computers for deets on iron experiments.

Lambert will likely want to handle looking for any stashes of iron himself.

Anyone who’s relatively able-bodied is welcome to come, combat abilities or not, to generally help subdue techs or talk them down.

ETA: For ease of streamlining investigation with the group, if you’re participating in the search/retrieval or your character would request them to look for something, please leave a relatively concrete description of what they’re looking for/doing below. No promises, but they’ll try their best!
Edited 2018-11-15 17:54 (UTC)
anti_nonsense: (You thought you could win?)

[personal profile] anti_nonsense 2018-11-15 06:09 pm (UTC)(link)
Rita will join in the effort, using her combat skills, tech knowledge, and experience with Polaris to help them get through the facility. She'll also make a serious effort in speaking to Technicians and convincing them they can be free now. Rita isn't the most gentle or diplomatic, but she's determined to see as many people as possible wake up from this nightmare.

She won't be getting a new chip in her head after the old one was disabled, however. Instead, she'll ask Shimmer (perhaps after this expedition) if she can remove what's left of her implant.

While they're searching through stashed items, she'll be mostly interested in finding iron or magic items, but if she happens to find a good whip-like weapon, she'll grab it for herself.
npcarnival: (Default)

[personal profile] npcarnival 2018-11-15 06:20 pm (UTC)(link)
Her head implant is basically destroyed after what Ignatius did to it, so Shimmer will agree to try to remove the bits, though she's putting it on a lower priority than things that are immediate issues. Once they get some good surgical equipment they can probably do it, though.
fortuneglass: (:'3)

[personal profile] fortuneglass 2018-11-15 06:39 pm (UTC)(link)
Carly can't join in since she's got busted legs and is more of a liability at the moment with her skillset/eyes anyway.

She does however, ask if people can keep an eye out for anything that could help with vision.

..Or at least. Hers. She'll explain that she can't perceive shadow anymore, which is suspected to be due to shoving bits of Strange's mirrors in her eyes.

She figures it's a long shot, but maybe some of the technicians have ideas on if there's anything in storage that may help?
fortuneglass: (o-o?)

[personal profile] fortuneglass 2018-11-27 05:28 pm (UTC)(link)
Would that last offer be ICly presented as a solution to her?

Just have to know before thinking about what Carly would or wouldn't ask after.
atouts: (016; la maison dieu)

[personal profile] atouts 2018-11-15 07:22 pm (UTC)(link)
Well, apart from the iron stash, if we're digging through files, Childermass will ask if any of those with chips can pull the station's data on faebloods. He's tired of learning about being one through first-hand experience, thanks.
osteothropy: (to watch an astronaut fuck an alien)

[personal profile] osteothropy 2018-11-15 09:38 pm (UTC)(link)
Sans will do this while he's at it.
atouts: (039; five of pentacles)

[personal profile] atouts 2018-11-15 10:51 pm (UTC)(link)
Very grateful for the help, Mr. Sans. Childermass will hang out and watch him work while he digs.
kingsroads: (GIVE IT UP FOR MAGIC)

[personal profile] kingsroads 2018-11-15 08:00 pm (UTC)(link)
Strange can gas techs as needed and will definitely help in the subduing people aspect of all of this.

He will also request information on any trials related to Ignatius or the Silver Mirror, to the point where he doesn't mind bullying some rando NPC Gamma/Beta/whatever to pull up the information if possible.
alphudo: (Default)

[personal profile] alphudo 2018-11-15 08:51 pm (UTC)(link)
Yuusei will gladly lend his ability to kick the hell out of people and generally restrain them, probably bringing some kind of binding material along with him if he can get his hands on anything appropriate.

In particular, though, he's going to be taking Carly's request and try to look for anything that could aid with vision (specifically shadow perception).

On the less magical side, he also wants to find some basic tools to take with him like what one would expect to find in the average toolbox, and a laptop he can access.
moonfang: (Default)

[personal profile] moonfang 2018-11-16 03:21 am (UTC)(link)
Zangetsu is definitely interested in the iron, and he's willing to help any way he can -- probably by ghost punching the techs.

If the iron is located, he's interested in knives, daggers, or short-swords or anything that can be attached to a chain and used at a distance, like a sickle or kunai. He'll also be looking for some sort of weapon, iron or not, to attach to his tail.
impatientdefense: (bloodied but not down)

[personal profile] impatientdefense 2018-11-18 11:13 pm (UTC)(link)
Beau is pretty able-bodied, and helping to subdue technicians. She's also trying to talk them into seeing sense by insulting their reasoning if they try to fight against the people who killed the fae running this place, and generally keeping her eyes out for interesting and valuable things.

On the self-serving side, Beau's looking for large gems or stashes of coins as well as sturdy, interesting staves that she could use for staffwork and combat.

On the teamwork side, whether Lambert protests or not, she's assisting with searching for iron.
heltersmelter: (Default)

[personal profile] heltersmelter 2018-11-18 11:57 pm (UTC)(link)
Anode's been at the facility long enough to have a good mental map of the parts of it she's been on, and she'll gladly trade that knowledge for the opportunity to get in on the treasure hunt. She brings something to the combat table as well, but she's better at treasure hunting. She doesn't care so much about tracking stuff down for the armory, but she does care about looting. More than utility, she'd be looking for things that look like they're of value (and if she has time, probing them to see if they are actually made of anything valuable), either in terms of being able to sell it for a large chunk of cash or trade it for something useful. She'd have her eyes peeled anything that looks shiny or antique.