Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-11-15 11:29 am
Entry tags:
⇨ POLARIS AFTERMATH
Who: Everyone!
When: Day 115-118
Where: Polaris/Wyldlands
What: After killing the Mother of Invention, the majority of the carnival has decided to take some time and sort out the Polaris refugees before heading to the Summerlands. This log covers miscellaneous post-Mother Polaris drama, as well as some light camping in the Wyldlands down below.
Warnings: Idk, stuff, I guess.
When: Day 115-118
Where: Polaris/Wyldlands
What: After killing the Mother of Invention, the majority of the carnival has decided to take some time and sort out the Polaris refugees before heading to the Summerlands. This log covers miscellaneous post-Mother Polaris drama, as well as some light camping in the Wyldlands down below.
Warnings: Idk, stuff, I guess.
ADAPTATION↴![]() After the battle, the majority of carnival members will opt to remain in the secured section to Polaris, hoping to spend some time making sure that the rest of Polaris is liberated. Many of the staff are not capable of coming to grips with the fact that the Mother is dead so quickly, and the remaining Alphas are doing their best to keep Polaris under their sway. It will be a busy few days of changing minds and exploring the remains of the station. Thankfully, with everyone's powers intact and allies at their side, they finally have the advantage. ► SHIFTING STATES: Right off the bat, about 10% of the staff will immediately change sides upon hearing whats become of the Mother. They are actively eager to get away from Polaris, and will do whatever they can assist the carnival. This is mostly Gammas and a few Betas, who were working primarily under duress. Over the next day or two, those numbers will grow to at least 30%, with some of the staff managing to convince their colleagues to join them. About two days after starting, one of the Alphas will surrender to the carnival, encouraging those beneath her to support their cause. That leaves four Alphas remaining, and staff cooperation at 50%. ► CAPTIVE ATTENTION: The loyalist staff's main tactics are trying to create defensive points within the various test group areas, using the prisoners as hostages. Luckily, the carnival (and the staff on their side) will be in a position where it's possible to push them out with a mixture of convincing and force. Once prisoners start being freed, there will be even more force backing the carnival's efforts, meaning that it will essentially become a matter of cleaning up the remaining staff rather than any uphill battles. Most of this is being left vague intentionally, as most of this action is being handwaved. However, you can play out parts of it if you want and NPC technicians and rescuees. Other test groups can be filled with basically whatever kind of residents you like, since they are grabbed from across the multiverse. Most of the test areas are similar to B7. ► THE JACKPOT: Alongside cleaning up the staff, some members of the carnival have expressed interest in convincing the staff to help them with armoury issues as well as hunting down some of the Mother's most private loot. This will be handled in investigations, mostly through summary, because I don't have it in me for another megathread right now. Post your plans, and I will respond! However, know that I also don't have time to generate five million special items, so loot drops will be limited to my availability. Also, the techs aren't really blacksmiths so they generally won't really be able creating weapons from scratch or anything. ![]() Meanwhile, Ignatius is going to set up a camp ground outside of Polaris, mostly because he doesn't want to be there anymore. He'll keep a fire going and they can drag things from Polaris down there for camping purposes, and mostly Ignatius is just going to be chilling and making sure that the campground doesn't get assaulted by magical creatures. The Gilded Mark will create a portal between the campground and the station so that people can go back and forth as required. It also creates a handy escape route. You can even see Polaris from here, floating up there in the sky. How picturesque. ► WYLDERKIN: Apparently not everything in the Wyld Lands is a full Wyld Fae - there are also a lot of less powerful creatures called 'wylderkin' - apparently lesser forms of the Wyld Fae, who are more akin to animal level intelligence. They can be a variety of expected fantasy type creatures, such as flower sprites, weird bugs, and general prey animals they probably spend most of their time getting eaten by bigger dudes. All of them are sort of weird and fantastical, and none of them are exactly like earth varieties, though they may resemble them. They are more of a pest than a major threat in this part of the Wyld Lands, and Ignatius will scare away any that cause too many problems. ► FLORA AND FLUID: There are some plants that you can eat down here, that Ignatius will tell you about. Mostly weird berries and roots. There is also some pools of clear water, thought hey are filled with weird fish. Try not to bitten by any weird leeches. You can safely make up some of the creatures you find as long as they fit the general theme of lesser faerie creatures. This is just a rest stop. |



no subject
The tiredness is going around, to the point he's considering finding a place to settle for a couple hours, himself.
"Well... Probably," he hedges as he thinks the clarified request through. "That power... was all about dreams, sleep was just a helpful side effect. It would be easier to make happy dreams, than no dreams. Are you sure you wouldn't rather...?"
He asks, but shifts his weight, and starts focusing on making a sleepy dust bone - as dreamless as possible.
no subject
“I never knew that’s how it worked.” He didn’t think much about anyone else’s powers in Wismuth in general. They all seemed pretty arbitrary, thematically. As for the matter of whether he wants happy dreams or not ... there’shesitation in his expression, but also curiosity.
“If that’s easier for you to come up with, then sure, I’ll take it.” A pause. “I don’t want to be knocked out for longer than a couple of hours. You think you can manage something that specific?”
no subject
If he were being entirely honest, almost every sleep-related use he's done with it was for the purpose of knocking people out quick and hard. Pretty much always for knocking out the mind-controlled. His fine control with magic in general, what with bones and blue magic, mean he should be able to control the sleep duration, but... There's a little doubt to his fronted confidence, and he glances aside.
"And, if nothing else... I can come find you to wake you up."
no subject
"Guess that makes me feel a little better." Lambert smirks. "So, how do I use this?"
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"You don't have to use it at all, unless you want to." He scrapes a finger along the bone, and brings it up to reveal dust clinging to the tip. "It works on contact. And it crumples easily, I could just toss it on you! Or, give it to you, to toss on yourself. I went for 'sleepy' instead of 'instantly unconscious'... but you should probably be laying down."
He's reasonably sure that's how it will work. There's nobody swaying him to the dark side, to the best of his knowledge, and he put his best effort into fitting what Lambert wants. If nothing else, a positive experience helping here would improve his track record - and encourage him to offer the magic to others.
no subject
Which Lambert takes as his cue to lay himself flat out on the rock he's been sitting on, settling his chin on crossed arms as he settles on his stomach.
"Let's give it a shot. I'll let you do the honors -- be gentle, it's my first time."
no subject
He means making comments like that, but also means laying on the rock instead of finding a softer space to sleep. Living life as a monster hunter must involve a lot of roughing it. Papyrus will stick to comfortable bedding, thanks.
But it's a clear invitation to proceed, so he crouches down where he can check Lambert's face for signs of anything going awry, and tosses a bunch of the dust onto him.
no subject
Lambert blinks slowly as the dust settles on him, ears tipping forward and back lazily — and the he finds himself compelled to yawn as sudden, inexplicable exhaustion settles into his bones.
“Wow,” he mumbles. “That’s really the stuff.” Despite Papyrus’ opinions on the relative merits of sleeping on stone, the witcher seems to have no problem relaxing on it, and it’s not long after his eyes flutter shut that he falls off into real sleep, chest rising and falling quietly.
no subject
finding his once-roommate already asleep didn't count, either... so the closest relevant mode he's found Lambert in is 'drunk and lounging', and that escalates to 'rowdy' often enough not to be a useful reference.
Still, he sees the sagging relaxation and closed eyes, and recognizes these as typical signs of sleep. Despite being on rock... somehow.
"Well, it looks like that worked!" Papyrus tells the sleeping man, then considers their surroundings. By the campfire, well within Ignatius' watchful presence, with a couple of other people around... There's time enough for him to slip up to the station for that quick shower, and be back before Lambert wakes back up, but he promised to keep lookout for an hour or two in case of certain visitors. The shower can wait a little longer, he decides, and sits by the fire to enjoy the warmth.
no subject
Rather than say anything immediately, he rolls over so he's flat on his back, staring up at the sky, a wistful, longing expression on his face.
no subject
"Are you, uh, waking up already...?"
The sleep dust has nothing to do with it, besides the contagiousness of sleepiness when around sleeping people. It's mostly just that the long day has caught up to him, and there's a mattress on the edge of the camping area that's calling his name.
no subject
"... Yeah," he says, after a moment. And then he realizes how Papyrus looks like he could use some sleep of his own, and he smirks, some of the thoughtfulness clearing from his face.
"And you look like you're falling asleep. Seems like you could use some of your own medicine."
no subject
For politeness' sake, and to reassure himself, he lingers to ask a few more questions.
"Did you sleep enough? You said an hour, but that was the kind of sleep that does enough for me."
no subject
“The dust worked just the way it was supposed to.” He pauses, and then has to ask: “How much of that can you make and how long does it keep working for?”
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"Well! I could make enough for the whole carnival to nap. This isn't as strenuous as some of my other magic. But..." He grimaces, thinking back. "Unfortunately... I don't know how long it lasts. Or if it can be as strong as it was, uh, in Wismuth."
Not that they need it to be comatose-strong, out of very specific situations. "I saw some news reports, people with the full dose could sleep for days... but other people safely cleaned the dust up, a day or two later? With no effects?"
no subject
“Meaning if I wanted some to use whenever I needed it, I’d have to ask you to make it fresh.” Inconvenient, to say the least. Nonetheless ... “When we get somewhere with actual beds, I’ll have to take you up on that.”
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Then rest of what Lambert said sinks in. "It... helped that much?" He livens up, as much as a half-asleep skeleton ever does. "Of course! I'd be happy to help. Come find me any time!"
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"Does the dust have to knock people out?" he quizzes, apparently genuinely curious, but he's quick to expound why he's interested, gesturing slightly. "Could you make something that could ... paralyze people, or make them hallucinate?"
no subject
"Of course I could!" Papyrus exclaims, helpfully and still full of cheer. "Hallucinations are, when you get down to it, waking dreams. I tried it out a few times! It, uh..."
His enthusiasm dims a bit, and he hesitates, as he's note sure whether to be proud of his rather-evil self for thinking of it and then experimenting with it. "It worked, very well. But... I have to decide what sort of mood they bring into it. You could ask Rita what it's like...?"