Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-07-08 06:50 pm
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Entry tags:
- !event,
- #ignatius,
- 9s,
- @eden,
- alphys,
- amethyst,
- carly nagisa,
- commander syrlya,
- ginko,
- gongenzaka,
- herbert west,
- hinawa,
- jasper,
- john childermass,
- joker,
- jonathan strange,
- kirigakure shura,
- lambert,
- lapis lazuli,
- lauren,
- papyrus,
- peridot,
- reira akaba,
- renzo shima,
- rhys,
- rita mordio,
- sans,
- shiemi moriyama,
- sollux captor,
- son goku,
- steven universe,
- susan,
- tallisibeth (scout),
- tanyuu karibusa,
- tyki mikk,
- yugo,
- yūya sakaki,
- zangetsu
⇨ EDEN
Who: Everyone!
When: Day 79 - Day 85
Where: Eden
What: Everyone arrives in Eden with their new animals forms - unfortunately, the welcoming party is a bit more intense than expected, with a ritual called 'The Anointment.' Better get this place figured out before anything gets any crazier.
Warnings: Hopefully no ritual sacrifice!
When: Day 79 - Day 85
Where: Eden
What: Everyone arrives in Eden with their new animals forms - unfortunately, the welcoming party is a bit more intense than expected, with a ritual called 'The Anointment.' Better get this place figured out before anything gets any crazier.
Warnings: Hopefully no ritual sacrifice!
FLAME OF INSPIRATION↴![]() So it begins. After everyone has been given their new animal form and have had about an hour to readjust to it, the Ringmaster begins the infiltration. You don't see a lot of the specifics of the magic - all you know is that Pru's sword, the Hand of God, is somehow involved. It alone can tear through the wardings of Eden's realm, and once that entrance is made, the teleportation is instant. Everyone will find themselves in an open grassland overlooking a dense forest, with buildings and lights poking up out of the leaves. Behind you, there is a darker place - the barrens, the Ringmaster has explained. It's were the Outcasts are sent after they're banished. You are scattered across the area as if you've been dropped in with nothing. You've been given specific instructions - act as if you have no memory besides the vague life of being an animal. None of you know each other. You don't know how you got here, you've just been suddenly found yourself enlightened. Hopefully feigning ignorance will be what the residents are expecting, as what information the Ringmaster could find suggests it should be. Before the beasts of Eden come to claim you, you'll see the Ringmaster once last time, in the form of a giant serpent. With a nod of her head, she slithers away towards the barrens - she'll be in touch. ► THE WELCOMING: It's not long until you're discovered. The first to find you is a pigeon, who seems rather surprised. She'll ask the first few new arrivals she sees a couple questions - 'did you just get here?' 'did you meet the great Lilith?' Regardless of your answers, she'll hurriedly say she's going to go get help, and will fly away back into the forest. A short while later, an entire welcoming party of different animals will have come to greet you, sweeping out to find every straggler and explaining that you are the newest of the chosen. After they are sure that nobody is being left behind, they will invite you into Eden. ► THE GARDEN: Eden is a beautiful place. Every street, every structure, is surrounded by flowers and vibrant plant life - every bit as idyllic as its mythos would imply. The architecture is ambitious and creative, as if the residents have been perfecting the art for thousands of years, which they almost certainly have. There is the sweet smell of perfumes and incense on the other animals are you are led into the city. This is your home now, the locals will explain. You have been chosen by the Creator to serve Her cause. You will become one of the Honorable, one of Her artisans working towards the Divine Clarity. But first, of course, you must be sanctified. ► THE ANOINTMENT: On that first night, everyone is brought to a vast cathedral, covered in unknowable writings in a shining script. You are brought in through several gorgeous hallways lit with shining crystals and blue flame torches, only to emerge in a great hall built around a circular, sparkling pool of water. There are several braziers around its circumference blazing with fire, with sets of tools hanging out of them, like iron pokers. All of the new arrivals are gathered into the grand hall, and scriptures are read in the background that you can't really make out the specifics of. You will all be made to stand around the outside of the pool, and the local animals will gently explain to you what needs to be done. To become a new Honorable, you must be Anointed with the Flame of Inspiration - that is, they are going to brand you with the metal pokers they have heating up. If you go along with it, they will burn the mark into a highly visible part of your person (they have smaller brands for smaller animals), and then cool it off in the pool of water, where you are encouraged to bask until you are comfortable again. There are obviously a couple concerns with this. The biggest one is that it's sketchy as hell. The second one is that the brand is definitely made of medium grade iron. While the painful difference it makes won't be super obvious from the outside, long-term veterans and those with superlative fae qualities will find it very uncomfortable, and it will blister for a fair while afterward, which is seen as unusual. If your character refuses, or tries to get around it somehow, please explain in reply to the post down below. ► THE DAYS AFTER: After everyone is branded (or isn't, as the case may be), you'll be given the opportunity to dry off and head back into town. All of the fancy structures here are communal, they will explain, and you can choose wherever you'd like to sleep. There are a few buildings that are mostly empty that newbies seem welcome to hole up in, though the locals assure everyone they will be nearby in case they need help. In the days that follow, everyone will be welcome to explore Eden and find their bearings, and begin to discover what gifts the Anointment has bestowed on them. Whether or not you were good at a creative pursuit before, you will find yourself filled with inspiration for something - any artistic talent will do. It's like a creative talent will have been born in you overnight, or like an existing talent of yours has been boosted to near perfection. This effect will last as long as the characters are in Eden unless you are told otherwise. You won't feel the need to eat, but there is breakfast available, if you'd like it. The locals are very courteous, though they seem a bit confused. Something about your entry seems to strike them as different than usual. |
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Her question gives him pause as that panicked look spreads back on his face. Strange shakes his head. "He's missing. I tried to scry for him once or twice, but it didn't tell me anything." And he looks over at Peridot with a worried expression. "I should have found a way to stay in the healing temple! If I was there, this might not have happened."
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"Okay. Okay! This is bad! Just-- Walk me through exactly what happened. Maybe I can try to help you search," she says, making a serious effort to keep calm.
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"We all saw that he reacted badly to the brand." For obvious reasons, what with the whole 'iron' thing. "He was taken to a healing temple. I came along with him, but I was ejected from the temple shortly after. I arrived back there in the morning to find that he wasn't there and nobody would tell me where he is."
Strange looks like he's working himself more and more into a panic. "I've been looking for him all day, but I don't think he's anywhere in the city to begin with!"
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"Nobody would tell you or nobody could tell you?" asks the raccoon, her eyes narrowing slightly. "Or let me put this another way: Do you think he ran away from you on purpose? Or do you think someone took him."
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"Both are likely options," he grumbles, still looking the closest to an anxiety attack that the carnival's ever seen him. "But I don't know if it's either of them to begin with."
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"You're right," he admits, a bit under his breath. "It's just...it's only been a day! She trusted me with this and it's only been a day before things went terribly wrong!"
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Pause.
"Uh. Not that I'd say that to her face."
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"If she knew iron would be involved, I don't think he'd come along in the first place."
He still looks like he's on the verge of a panic attack. But this is at least starting to calm him down.
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Peridot sits up a little, and glances around quickly before looking back at him. "We probably shouldn't be seen talking together for too long," she says with some urgency. It'd make sense for her to check up on the raven after a crash like that, but a lengthy conversation is going to start to look suspicious. "I'll assist in conducting a search for him, though."
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"As I'm the more mobile of the two of us, I'll check in with you later."
The more mobile plus the one of the two who's claimed scrying as his talent. It's easier for him to find her than her to find him.
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She has questions for him, and she's not even sure where to start.
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However, ravens can be dicks. And for this moment, Strange is going to indulge in his dickish nature. As quietly as he can, he hops up to Peridot and tries to yank on her tail with his beak.
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Lost in thought as she is, Peridot isn't difficult to sneak up on right now. She startles badly, jumping in the air with a squawk and whirling around to face the offender with teeth bared, only for the ferocity to slip away when she identifies who it is.
"What the heck was that for!?!" she snaps.
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He flies up to stand next to Peridot on the low wall. "I saw whatever you and your lynx friend were trying to do earlier this morning." Who (normally) has two thumbs, a slightly fucked sleep schedule, and no sense of personal boundaries? Jonathan Strange. "What exactly was that?"
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"Testing a theory," she says cryptically, hesitant to elaborate too much in case they're overheard. If she's uncomfortable with the scrying, she gives no particular indication of it. Too much else on her mind. "I'm glad you came to find me; there's a lot I need to fill you in on."
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"Go on," he starts, obviously interested in what she has to say.
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"I was also thinking... that perhaps our, uh, little friend from Summer, could benefit from accompanying us?" is the last thing Peridot says, grimacing slightly.
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"Why would you want him to come along?" It's obvious from Strange's tone of voice that he thinks this is a bad idea, but he's willing to hear Peridot out.
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"I don't think that's a good idea. One, if Ignatius goes, then I'm going with him. Both of us are suspicious enough already and I'm certain they're expecting us to go to the barrens in the first place. And second, I don't trust Lapis anywhere near him."
Strange is calm yet insistent about this point.
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"If you trust me, then you can trust Lapis," Peridot insists stubbornly. "When I asked her about what Ignatius claimed, I had to explain who he was, she was that unfamiliar with him. And it doesn't matter if they expect you to go to the barrens, the point is if you do, they can't follow you out there!"
If she seems distressed, the reason is explained soon enough: "You noticed Sans didn't show up for his usual delivery last night, right? And now he's acting like he's cracked? If they got to him, they could get to you too."
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"Ignatius is desperate. He can't go after the Mirror himself and he's given up his one advantage just to be here. And she hates the carnival enough that if he offers her the opportunity to go home or hurt the Ringmaster, I think she'll take it."
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"And honestly? I've no idea why you would take Lapis on this mission to begin with except for the fact that you're friends. How on earth is she stealthy?"
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