ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] lostcarnival2018-07-08 06:50 pm

⇨ EDEN

Who: Everyone!
When: Day 79 - Day 85
Where: Eden
What: Everyone arrives in Eden with their new animals forms - unfortunately, the welcoming party is a bit more intense than expected, with a ritual called 'The Anointment.' Better get this place figured out before anything gets any crazier.
Warnings: Hopefully no ritual sacrifice!

FLAME OF INSPIRATION

So it begins. After everyone has been given their new animal form and have had about an hour to readjust to it, the Ringmaster begins the infiltration. You don't see a lot of the specifics of the magic - all you know is that Pru's sword, the Hand of God, is somehow involved. It alone can tear through the wardings of Eden's realm, and once that entrance is made, the teleportation is instant. Everyone will find themselves in an open grassland overlooking a dense forest, with buildings and lights poking up out of the leaves. Behind you, there is a darker place - the barrens, the Ringmaster has explained. It's were the Outcasts are sent after they're banished.

You are scattered across the area as if you've been dropped in with nothing. You've been given specific instructions - act as if you have no memory besides the vague life of being an animal. None of you know each other. You don't know how you got here, you've just been suddenly found yourself enlightened. Hopefully feigning ignorance will be what the residents are expecting, as what information the Ringmaster could find suggests it should be.

Before the beasts of Eden come to claim you, you'll see the Ringmaster once last time, in the form of a giant serpent. With a nod of her head, she slithers away towards the barrens - she'll be in touch.


► THE WELCOMING: It's not long until you're discovered. The first to find you is a pigeon, who seems rather surprised. She'll ask the first few new arrivals she sees a couple questions - 'did you just get here?' 'did you meet the great Lilith?' Regardless of your answers, she'll hurriedly say she's going to go get help, and will fly away back into the forest. A short while later, an entire welcoming party of different animals will have come to greet you, sweeping out to find every straggler and explaining that you are the newest of the chosen. After they are sure that nobody is being left behind, they will invite you into Eden.

► THE GARDEN: Eden is a beautiful place. Every street, every structure, is surrounded by flowers and vibrant plant life - every bit as idyllic as its mythos would imply. The architecture is ambitious and creative, as if the residents have been perfecting the art for thousands of years, which they almost certainly have. There is the sweet smell of perfumes and incense on the other animals are you are led into the city. This is your home now, the locals will explain. You have been chosen by the Creator to serve Her cause. You will become one of the Honorable, one of Her artisans working towards the Divine Clarity. But first, of course, you must be sanctified.

► THE ANOINTMENT: On that first night, everyone is brought to a vast cathedral, covered in unknowable writings in a shining script. You are brought in through several gorgeous hallways lit with shining crystals and blue flame torches, only to emerge in a great hall built around a circular, sparkling pool of water. There are several braziers around its circumference blazing with fire, with sets of tools hanging out of them, like iron pokers. All of the new arrivals are gathered into the grand hall, and scriptures are read in the background that you can't really make out the specifics of.

You will all be made to stand around the outside of the pool, and the local animals will gently explain to you what needs to be done. To become a new Honorable, you must be Anointed with the Flame of Inspiration - that is, they are going to brand you with the metal pokers they have heating up. If you go along with it, they will burn the mark into a highly visible part of your person (they have smaller brands for smaller animals), and then cool it off in the pool of water, where you are encouraged to bask until you are comfortable again.

There are obviously a couple concerns with this. The biggest one is that it's sketchy as hell. The second one is that the brand is definitely made of medium grade iron. While the painful difference it makes won't be super obvious from the outside, long-term veterans and those with superlative fae qualities will find it very uncomfortable, and it will blister for a fair while afterward, which is seen as unusual. If your character refuses, or tries to get around it somehow, please explain in reply to the post down below.

► THE DAYS AFTER: After everyone is branded (or isn't, as the case may be), you'll be given the opportunity to dry off and head back into town. All of the fancy structures here are communal, they will explain, and you can choose wherever you'd like to sleep. There are a few buildings that are mostly empty that newbies seem welcome to hole up in, though the locals assure everyone they will be nearby in case they need help.

In the days that follow, everyone will be welcome to explore Eden and find their bearings, and begin to discover what gifts the Anointment has bestowed on them. Whether or not you were good at a creative pursuit before, you will find yourself filled with inspiration for something - any artistic talent will do. It's like a creative talent will have been born in you overnight, or like an existing talent of yours has been boosted to near perfection. This effect will last as long as the characters are in Eden unless you are told otherwise.

You won't feel the need to eat, but there is breakfast available, if you'd like it. The locals are very courteous, though they seem a bit confused. Something about your entry seems to strike them as different than usual.
pipers_son: (I'm convinced that I'm the main)

[personal profile] pipers_son 2018-07-12 04:15 am (UTC)(link)
Complicated, huh? Very well then. "Pesagni" will let it go for a moment, letting the conversation ease into lighter territories such as how beautiful everything is, he can't imagine leaving, his mind has been filled with so much inspiration just watching everyone else, hey hasn't he seen your art around before it was really nice-

Before trying to slip in there, as naturally as he can, if there are any animals in the city who knew those on the missing posters. They must miss them terribly, if so.
npcarnival: (Default)

[personal profile] npcarnival 2018-07-12 04:18 am (UTC)(link)
Uhhh, awkward. Plenty of people knew them. None of them will want to talk about. Or, at least, they shouldn't. Not to anyone other than Bezaliel.
pipers_son: (icons-for-the-baes) (I'm going to hell in a handbasket.)

[personal profile] pipers_son 2018-07-12 04:23 am (UTC)(link)
Oh, he understands that, no worries! He would never want to interrupt the work of Bezaliel. But if there was someone really close, they might be unhappy, and, if he can't help Rizo, the least he can do is help the ones that were left behind, right? After all, despite his newness, he can promise that he's not






flighty


He will then pause expectantly, waiting for a reaction. Beaks are kind of hard when it comes to facial expressions, but he definitely seems blatantly pleased with himself.
npcarnival: (Default)

[personal profile] npcarnival 2018-07-12 04:24 am (UTC)(link)
They stare at him.
pipers_son: (In the last six hours I have)

[personal profile] pipers_son 2018-07-12 04:29 am (UTC)(link)
What, did he say some fowl language?
npcarnival: (Default)

[personal profile] npcarnival 2018-07-12 04:37 am (UTC)(link)
They don't really get why he is making jokes about people losing their friends to heresy.

They are leaving now.
pipers_son: (leyline) ("Five things that make you perfect. Go.")

[personal profile] pipers_son 2018-07-12 04:40 am (UTC)(link)
Wow, that's what he gets for trying to lighten up the atmosphere. Still, from that point on, he'll try to see if he can eavesdrop or overhear anyone talking about people who might have known the missing animals before they left.