Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-07-08 06:50 pm
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Entry tags:
- !event,
- #ignatius,
- 9s,
- @eden,
- alphys,
- amethyst,
- carly nagisa,
- commander syrlya,
- ginko,
- gongenzaka,
- herbert west,
- hinawa,
- jasper,
- john childermass,
- joker,
- jonathan strange,
- kirigakure shura,
- lambert,
- lapis lazuli,
- lauren,
- papyrus,
- peridot,
- reira akaba,
- renzo shima,
- rhys,
- rita mordio,
- sans,
- shiemi moriyama,
- sollux captor,
- son goku,
- steven universe,
- susan,
- tallisibeth (scout),
- tanyuu karibusa,
- tyki mikk,
- yugo,
- yūya sakaki,
- zangetsu
⇨ EDEN
Who: Everyone!
When: Day 79 - Day 85
Where: Eden
What: Everyone arrives in Eden with their new animals forms - unfortunately, the welcoming party is a bit more intense than expected, with a ritual called 'The Anointment.' Better get this place figured out before anything gets any crazier.
Warnings: Hopefully no ritual sacrifice!
When: Day 79 - Day 85
Where: Eden
What: Everyone arrives in Eden with their new animals forms - unfortunately, the welcoming party is a bit more intense than expected, with a ritual called 'The Anointment.' Better get this place figured out before anything gets any crazier.
Warnings: Hopefully no ritual sacrifice!
FLAME OF INSPIRATION↴![]() So it begins. After everyone has been given their new animal form and have had about an hour to readjust to it, the Ringmaster begins the infiltration. You don't see a lot of the specifics of the magic - all you know is that Pru's sword, the Hand of God, is somehow involved. It alone can tear through the wardings of Eden's realm, and once that entrance is made, the teleportation is instant. Everyone will find themselves in an open grassland overlooking a dense forest, with buildings and lights poking up out of the leaves. Behind you, there is a darker place - the barrens, the Ringmaster has explained. It's were the Outcasts are sent after they're banished. You are scattered across the area as if you've been dropped in with nothing. You've been given specific instructions - act as if you have no memory besides the vague life of being an animal. None of you know each other. You don't know how you got here, you've just been suddenly found yourself enlightened. Hopefully feigning ignorance will be what the residents are expecting, as what information the Ringmaster could find suggests it should be. Before the beasts of Eden come to claim you, you'll see the Ringmaster once last time, in the form of a giant serpent. With a nod of her head, she slithers away towards the barrens - she'll be in touch. ► THE WELCOMING: It's not long until you're discovered. The first to find you is a pigeon, who seems rather surprised. She'll ask the first few new arrivals she sees a couple questions - 'did you just get here?' 'did you meet the great Lilith?' Regardless of your answers, she'll hurriedly say she's going to go get help, and will fly away back into the forest. A short while later, an entire welcoming party of different animals will have come to greet you, sweeping out to find every straggler and explaining that you are the newest of the chosen. After they are sure that nobody is being left behind, they will invite you into Eden. ► THE GARDEN: Eden is a beautiful place. Every street, every structure, is surrounded by flowers and vibrant plant life - every bit as idyllic as its mythos would imply. The architecture is ambitious and creative, as if the residents have been perfecting the art for thousands of years, which they almost certainly have. There is the sweet smell of perfumes and incense on the other animals are you are led into the city. This is your home now, the locals will explain. You have been chosen by the Creator to serve Her cause. You will become one of the Honorable, one of Her artisans working towards the Divine Clarity. But first, of course, you must be sanctified. ► THE ANOINTMENT: On that first night, everyone is brought to a vast cathedral, covered in unknowable writings in a shining script. You are brought in through several gorgeous hallways lit with shining crystals and blue flame torches, only to emerge in a great hall built around a circular, sparkling pool of water. There are several braziers around its circumference blazing with fire, with sets of tools hanging out of them, like iron pokers. All of the new arrivals are gathered into the grand hall, and scriptures are read in the background that you can't really make out the specifics of. You will all be made to stand around the outside of the pool, and the local animals will gently explain to you what needs to be done. To become a new Honorable, you must be Anointed with the Flame of Inspiration - that is, they are going to brand you with the metal pokers they have heating up. If you go along with it, they will burn the mark into a highly visible part of your person (they have smaller brands for smaller animals), and then cool it off in the pool of water, where you are encouraged to bask until you are comfortable again. There are obviously a couple concerns with this. The biggest one is that it's sketchy as hell. The second one is that the brand is definitely made of medium grade iron. While the painful difference it makes won't be super obvious from the outside, long-term veterans and those with superlative fae qualities will find it very uncomfortable, and it will blister for a fair while afterward, which is seen as unusual. If your character refuses, or tries to get around it somehow, please explain in reply to the post down below. ► THE DAYS AFTER: After everyone is branded (or isn't, as the case may be), you'll be given the opportunity to dry off and head back into town. All of the fancy structures here are communal, they will explain, and you can choose wherever you'd like to sleep. There are a few buildings that are mostly empty that newbies seem welcome to hole up in, though the locals assure everyone they will be nearby in case they need help. In the days that follow, everyone will be welcome to explore Eden and find their bearings, and begin to discover what gifts the Anointment has bestowed on them. Whether or not you were good at a creative pursuit before, you will find yourself filled with inspiration for something - any artistic talent will do. It's like a creative talent will have been born in you overnight, or like an existing talent of yours has been boosted to near perfection. This effect will last as long as the characters are in Eden unless you are told otherwise. You won't feel the need to eat, but there is breakfast available, if you'd like it. The locals are very courteous, though they seem a bit confused. Something about your entry seems to strike them as different than usual. |
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Trapped. She can move, so there's still something, but she doesn't bother fighting against it. There's no bellowing of rage from Lapis' end, just acceptance.
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Well, actually, he does. He's in the back, and he sees the other blocks moving quickly into position to trap the others. But what he doesn't see coming is the block behind him and to the side -- his mask cuts off a lot of his peripheral vision.
He whirls and tries to jet back the direction they came with a powerful stroke of his tail and -- BAM.
There's a slight cracking sound as he runs, nose first, into the wall that had already set itself up behind him. His vision fills with bursts of light and searing pain; a jolt of electricity running from his snout, around and through his eyes, and right into his brain.
This is an Incredibly Painful Experience for two reasons; 1. Sharks have very sensitive snoots, what with all the electrosensory nodes and such, and 2. Hollow masks are certainly their weak point. They don't crack easily, but when they do, it feels like a shattered bone.
Zangetsu temporarily loses his ability to stay aloft as he continues seeing stars, vision and senses swimming with bright and intolerable light, and flops on the bottom pyramid as the other blocks close him in.
About thirty seconds later, there's a ferocious roar followed by yelling in an even more distorted and bestial voice than usual-- "SON OF A BIIIIIITTTCCCHHHHH!!!"
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As the blocks approach, she squawks, and her expert scampering instincts take over. Rather than going up, she moves to launch herself off the conveyor belt and dives under one of the blocks approaching from the side, intending to make the quick shift from raccoon to bat once she's clear. UNFORTUNATELY, it's such a close shave that, when the blocks slam shut around the space she was just occupying, it catches her fluffy little raccoon tail between them. And Peridot lets out a bloodcurdling screech, because she has just broken multiple bones at once.
Turning into a bat manages to free her, since her tail in this form is so short it's almost non-existent. But when she flies up to get a better view of what the hell just happened, there's still tears of agony in her eyes.
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One look at those getting trapped, and Syrlya immediately goes invisible. It'll be no good to get trapped because someone's watching for a round two, and hopefully it'll leave him undetected enough to get an idea what the hell is going on.
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They will move along for a few minutes before beginning to slow - the path they've entered begins to widen, forming an interior room instead of just a passageway. The four cages will com to hover over pits in the ground that match the size and shape of the bottom pyramid, sinking down to interlock with the stone.
Meanwhile, a large rat with brown and white fur is working at some kind of crystal interface. They don't immediately notice Peridot or Syrlya, and are instead taking a curious look the stone boxes.
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She knows that would be foolhardy, though. She didn't exactly have time to see Syrlya escape so for all she knows, she's the only one who didn't get caught, and therefore might be the only one in a position to get them out of there. So instead of charging in, she carefully clings to the underside of one of the pyramids on her own empty cage. If she can, she'll wriggle into a position where she can watch the rat, but also be close at hand to Do An Assault if they look like they're going to try anything harmful to her companions.
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The base (facing the captive inside) glows blue for a moment, and then the pyramid shifts upwards like a lid. It's the box holding Lapis, now with one side ostensibly open. The rat peers inside, getting up onto their hind legs for a better look.
"Hello there?" they ask. "Can you understand me?"
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What a huge range of emotions that Lapis just isn't properly equipped to deal with right now!
"Uh. Yeah. I can? Is it alright if I uh, get out of this thing?"
She's. Very polite, at least!
(It's very much the fear.)
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"You can!" they confirm, sounding genuinely surprised. "I thought it would be weird for one of the cursed ones to ride all the way down here..." The rat scurries closer to the opening of the box.
"Are you from Eden? How did you get here? I mean... of course, I'll let you out in a minute, I just need to ask these things before because I'm supposed to be manning security today!"
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"We came from Eden... And I guess we walked? We followed the snake down here." Wait, how much of this is she supposed to be giving away?
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They seems like they're trying to determine what else they needs to ask.
"I suppose... why did you come? You're not hostile, are you?"
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They run over to the three other boxes 'typing' in some kind of code into the sigils on the side of the front pyramid. Each one does the same thing - the base of that pyramid glows, and then shifts upwards like a lid. The last pyramid box has nothing in it.
"Oh, there's nothing in this one..."
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"Are you an ally of the Serpent, then?"
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And sulk.no subject
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"FUCK!!"
Hearing spirits might be a little easier than seeing them...
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"What's going on here?" she demands.
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It doesn't seem to stop her too much? Probably because polar bears have thick as shit skulls. But also she's quick to goingto start pounding on that invisible wall. Just with massive paws this time. She has to get to Peridot.
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Then people start running into invisible walls.
"Stop that, there's a wall there! I'm going to open it, but you all have to make yourself visible first. How am I supposed to trust you like this?"
The rat crosses their arms. Looking at you in particular, Zan.
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"..........."
Quietly, he admits in a voice that sounds whispery and ghosty to the rat, and just kind of defeated to his carnival compatriots.
".... I can't. It's permanent."
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