|
| Who: Everyone, especially YOU. When: Day 60 - Day 65 Where: The Celebration What: The carnival workers are invited to spend the week within the realm of the Celebration, the grounds of a party that has been going on for centuries. Accommodations are luxurious, but those with keen instincts might notice something off about this whole arrangement... (Questions can go to the original setting post!) Warnings: Booze, drugs, sex, and everything in between. THE CELEBRATION↴
 If you observe that the layout of the Celebration grounds seem inconsistent, then you would be correct. In reality, what lies at the end of each corridor depends largely on what the guests of the Celebration want at the time - if a few people find themselves craving a drink, a bar may appear. If a group finds themselves wanting to dance, a club will open up. This goes on at all hours of the night, and given how many dedicated partiers fill the building, the services are well used. It isn't instantaneous, and the Host has to consciously decide to provide that service, but the changes are fast none-the-less.
► ROOMS: Each trailer pair will be assigned a room to themselves - whether or not it has two double beds or a single king sized bed seems essentially random. Hopefully you aren't too sensitive about keeping that space to yourself. The curtains at the far side of the room don't actually lead outside, but instead to a walk-in closet filled with the Host's best guesses at the type of clothing you might like. They may not hit the nail on the head, but at the very least all the clothing will be in your size. The styles could be just about anything, from any universe, but they do tend to average out to clothing that is Earth-ish. Either that, or clothing that looks like they are meant for elves from a high fantasy novel to wear.
► SHOPPING: If none of your pre-picked outfits tickle your fancy, plenty of boutiques and clothing shops can also be found around the grounds - whatever you're thinking of, you'll probably be able to find a shop appropriate for it eventually. Though, maybe it doesn't really count as shopping if you don't have to pay for any of the things you take back to your room with you? Unfortunately, from the sounds of it, you won't be allowed to drag all of your haul back to the carnival with you, so you better enjoy it while you can.
 
► DINING: There is no daily schedule to follow, after you arrive. You are free to attend the dining room whenever you wish, and will be seated at large round tables with whoever else may be around at the time, and can either order from the menu or most dishes you may think of off the top of your head. If you don't like the fine dining experience, there are also a selection of smaller cafes and eateries that open and close at varying times of day - and, of course, you can always call for room service.
► ENTERTAINMENT: There is plenty of live music around the grounds (not that you can ever seem to remember who the performers were afterwards) whether it comes to harp music while you eat or a full set of DJs in the club you found. If you are inclined to look for them, you may also find some cozy lounges with big screen TVs, and access to a multi-universal quantity of films. What's there or isn't there is unpredictable, but if you come from a standard variety of Earth you probably recognize some of them.
 
► SUBSTANCES: You don't have to be coy about it - just ask one of your servers, and you'll be able to get whatever kind of vices you might be craving. Drugs, alcohol, ice cream... it's all good. If this sounds like a nightmare for potential addicts, you would be correct. It's not uncommon to see people clearly over-indulging in certain locations, though guests are usually escorted back to their rooms if they take ill - only to see them back at it again the next day.
► SPA DAY: If you'd like to take a swim, pools of various aesthetics are easy to find. So are hot tubs, and saunas, and Host servants who are willing to give you a massage or manicure. If the party crowd isn't your scene, there are plenty of more low-key opportunities to indulge.
 
► GREENSPACE: There is one park area on the grounds, which appears to be constructed on the rooftops of other parts of the complex. While there are trees and greenery, there is no real sky that you can see - only the illusion of one. It may start to occur to you over time that no window or rooftop actually leads to any kind of outdoors. The Celebration really is there only thing here.
These are really just examples, and you can get creative with what kind of services you find offered while here, when it comes to generally mundane comforts. It really feels like the Host wants to win you over, as if you staying just a little longer has some sort of intrinsic appeal. |
- Tags:!event, @celebration, annabelle blishwick, ashleigh mischief, chiaki nanami, foster van denend, ginko, greg universe, hinawa, jamie hemeros, jimmy novak, john childermass, joker, jonathan strange, katsuki yuuri, koel babic, lambert, lapis lazuli, lars, miko nakadai, mitsuki izumi, mutou yuugi, papyrus, renzo shima, rin okumura, sans, sherlock holmes, sora, steven universe, susan, viktor nikiforov, yotsuba tamaki, zecora
|
|
| Who: The Ringmaster, Mari, Sans, Zecora, Childermass, Strange, and Lambert. When: Day 58, at night Where: At the devil mark in the trees. What: The Ringmaster has attained what she needs to strike back at the leader of the vampires that have been stalking the carnival, but she needs some help. Warnings: More wannabe satanism. FIVE SHARP POINTS↴
 Three of you were here for the original meeting in which the sigil was discovered - and two of you scryed in to watch said meeting against the Ringmaster's orders. Either way, the majority of those invited by the Ringmaster are familiar with the demonic sigil burnt into the ground within the carnival's forests, now in the center of a small crater instead of buried beneath fallen leaves. It's glowing an angry red, like burning coals, and has been every since they tried to destroy it with explosive a few weeks earlier.
The Ringmaster has explained herself to you in advance, this time. She spoke to you in private, asking how strong your grasp was on the arcane, and if you'd be willing to aid her in a ritual meant to defend the carnival from its enemies. Presumably you said yes. She was looking for mages and magic users, the best in the carnival. Also Lambert is here, for some reason, despite only having turned up a couple days ago.
She leads you out to the spot, and starts passing out a set of five obsidian daggers - one to each person, excluding Lambert. They have an odd weight for their size, supernaturally heavy, and read as deeply magical in a way that feels akin to a thick haze of black smoke.
"I need you five to stand at the points of a pentagram, around the sigil. And be careful! We can't risk any geometric carelessness..." |
|
|
| Who: Zecora & Lambert When: Sometime on Day 55. Where: At the medical tent. What: The new nurse reports for duty, but the doctor isn't exactly what he expected. Warnings: None yet, will update as necessary! ( gimme the news ) |
|
| WHO: Jimmy Novak and everyone. WHAT: Orientation, changes, and wandering during breaks. WHERE: Trailer #12 or various locations around the Carnival. WHEN: The day after his arrival. (D33-ish.) WARNINGS: None. ( Day 1 of 366. ) |
|
| Who: Steven, Greg, Peridot, Zecora, and OPEN. Where: The Doctor's medical tent. When: After the attempted agent kidnapping of him and Peridot. What: Steven gets shot with a gun, and has to go to the doctor. It's upsetting. Warnings: Gun wounds, the left overs of violence. ( my only weakness ) |
|
| Who: Sora and YOU! Where: Around the carnival When: A few days into the Matrix What: Sora's two front canine teeth fell out, and are replaced with fangs. He feels he's much too old to be losing teeth. ( Read more... ) |
|
| Who: Terra and YOU What: the prodigal son post patrol return When: S1:21 Where: Carnival grounds naturally Warnings: n/a unless you count allusions to the vampire war ( the show must go on ) |
|
| Who: Anyone who wants to talk to Morpheus. When: Any time during the Realm of Dreams. Where: The Realm of Dreams™ What: Talking to the god of the Realm. Warnings: Weird dream shit.  It’s not hard to find Morpheus, not if you’re really looking for them. The dream realm can be difficult to navigate. If you wander without purpose there will be no end to the strange sights and sounds you encounter. However, if your intent is clear it won’t be long before you find the thing you seek, or before it finds you. Morpheus is no stranger than any of the other creatures that wanders this realm, but still their appearance arrests your attention. Their form is ethereal, somehow difficult to comprehend. They seem ephemeral and substantial all at once. Beams of color and strange array images pour from their head, obscuring their face. There are creatures, both real and imagined. People and objects come quickly to life as they move and just as swiftly fade away again. - They don’t say anything at first if you find them, only turning to regard you calmly. They watch and they listen, but they aren’t one for idle conversation. If anything is to be said, it is clear the words must first come from you.
- Negativity is the bane of Morpheus’ existence. The nightmares that sometimes form here are made purely of destruction and malice. They are the antithesis of Morpheus’ purpose. They are not creatures Morpheus tolerates idly. If you find yourself in danger it is not unlikely that the Realm's guardian will appear. Of course nothing is guaranteed.
- Please don’t harm the phantasms. These simple creations, the products of dreamers, are the composition of Morpheus’ entire existence. Each unique and therefore special to the guardian in it’s own way. They may may seem a patient creature, but interfere too much with the phantasms or their dreamers and you’ll likely see Morpheus before long.
|
|
|