Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-04-23 01:38 pm
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Entry tags:
- !event,
- 9s,
- @the athenaeum,
- alphys,
- amethyst,
- carly nagisa,
- cole,
- commander syrlya,
- ginko,
- gongenzaka,
- herbert west,
- john childermass,
- joker,
- jonathan strange,
- julien delacroix,
- kirigakure shura,
- lambert,
- lauren,
- miko nakadai,
- reiji akaba,
- reira akaba,
- renzo shima,
- rita mordio,
- susan,
- tallisibeth (scout),
- tigerstar,
- tyki mikk,
- yugo,
- yūya sakaki
⇨ THE ATHENAEUM
Who: Everyone!
When: Day 47 - Day 58 ish
Where: The Athenaeum
What: The carnival arrives at book world. First week, they'll be performing for magical manifestations of book characters. Second week, it's time to hunt (for books, in the library.) Around Day 58 some stuff will occur.
Warnings: Reading is mandatory.
When: Day 47 - Day 58 ish
Where: The Athenaeum
What: The carnival arrives at book world. First week, they'll be performing for magical manifestations of book characters. Second week, it's time to hunt (for books, in the library.) Around Day 58 some stuff will occur.
Warnings: Reading is mandatory.
FAERIE TALES↴![]() Though the carnival will be performing for its guests in the first week, they are welcome to search the Athenaeum while they are off duty during that time. The manifestations of story characters will be out in full force during performance week, with animals, people, objects, and even locations growing out from various tales. Most are distracting at worst, and will be curious to check out the carnival. Some, however, can be as dangerous as they were in their stories of origin. You know what to do. ► IT'S TIME TO ROLEPLAY: The best way to deal with book ghosts is to follow their narrative to its logical conclusion - turn the tables, work the story so it ends in your favour! Naturalistic and narratively satisfying plotting will have the manifestations following your lead. However, push too hard and introduce too many plot holes, inconsistencies, or illogical plot twists, and they will reject your reality utterly, becoming quite aggressive in the process. You can also use your natural abilities and powers to fight them in a traditional sense, but in the Ringmaster's experience, it's best to fight reality benders by bending reality right back at them. If you aren't careful, it's possible to be dragged fully into a story's reality, and then things get really messed up. ► IT'S ALSO TIME TO READ: The carnival came here for a purpose, and that purpose is to research. Specifically, the Ringmaster is looking for information on the Queen's Miracles - the set of ancient fae artifacts that the Blue Rose is one of. The carnival needs these artifacts to defend itself, but nobody knows where they've been for thousands of years. That's what the books are for. However, nothing is stopping you from pursuing knowledge for personal reasons. The halls are open to your perusal, and only your heart can guide you to the book you truly seek. Check the plot post to see what's allowed, and sign up to find plot info or other important game information below. |
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The first it cut in twain, while the next two meets what is very likely an unexpected obstacle for everyone apart from Childermass himself. He has never possessed much of what one could call offensive magic and this wouldn't really fit into that category, either, but he does wave his hand in their direction, magic rising to create an abrupt blast of wind out of nowhere. Small as nekkers are, both scream in surprise and go flying off into the dark somewhere.
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"We blow up their nest or they'll keep coming!" he shouts, during a brief break in the wave -- as though the nekkers are reconsidering and reassessing their unexpectedly violent prey. "Over there!"
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"And just what are we blowing it up with?" Now that they're in the middle of a fight, being quiet isn't really a problem anymore, so heck yeah he'll shout that over the horrible din of nekker chattering. "I doubt you brought bombs into a library!"
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Rather than say that, though, he'd rather put it into action. He unhooks something from his belt and lobs it overhand towards the protrusion of earth he'd already picked out. He has no idea how real this is or not, how far the immersion actually goes, but he throws it all the same. It bounces, once, then explodes in a shower of earth scattering the nekkers nearby and stunning the others with the loud bang that follows. It makes them ready prey for a witcher sword, and whatever Childermass brings to bear.
In the meantime, the nekkers' victim, abandoned, lies dazed in the mud, moaning softly and half-insensate.
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"Shadows," is all the explanation the witcher gets and one he expects him to fully understand. It's night out. They can be anywhere but here now that the nekkers are scattered, stunned, and unwilling to launch themselves at them again just yet.
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"They won't stay away for long."
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"I don't need long," he answers, already having pulled Lambert along to the man's side. He crouches down, reaches for him as well, and then pulls on all the shadows the night has provided to get them out of there. Naturally, the man starts yelling in terror again when everything goes dark, but then they're spat out again closer to the village, putting them nearer to where there are torches lit and less where there are monsters lurking.
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“You’re a sorcerer!” the man bleats, eyes darting between Lambert and Childermass — and settling on Lambert, fearfully. Lambert’s smirk turns cruel, and he slides his sword home back into its scabbard, mostly to keep him from wanting to stab it through the man. This isn’t how this story goes, not exactly, but if Childermass wants them out of the story so badly he can’t wait? Then he might as well help things along.
“That’s no way to talk to someone who just saved your life, is it?” He grabs the man by the collar, hauling him up to his feet. “You can do better than that.”
The man blanches, and not just because Lambert’s jostled his broken bones. “Please, Master Witcher! Anything you want!“
ugh hit enter too soon
"He knows who you are...?" He asks that over saying anything judgemental about it, though he does give the witcher a frown for the way he's manhandling the drunk. Well, less who, more what. If the specter recognizes a witcher, then— ah. He turns to look around them again, this time much more closely. It's still only a village, a middle of nowhere, but is this Lambert's world? Does he already know this story?
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"He doesn't," Lambert answers, evenly, before the drunk can marshal his wits together for a response, the storybook's logic constraining his ability to improvise outside his own tale.
"But he doesn't need to. Everyone knows what witchers ask for, right?" He lets the man go, knowing his expression is twisting into something sharp and ugly but not quite able to care. It's hard, looking at something you used to fear and realizing how pathetic it really was in the first place. If he was a better man, he'd feel pity, not anger ... but Lambert isn't a better man.
"'Give me the first thing you see when you get home.'" He says the words with the air of ceremony, head cocked to the side and a bitter little smile on his lips as he shoves him off in the right direction. The man reels, almost tripping over himself, but he wipes at his face (it mostly just redistributes the dirt on it) and nods vigorously, retreating. Lambert watches him go, shoulders still knotted with tension, before he glances at Childermass.
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There's something uncomfortably personal about this, he realizes by now, and he can't help but say, "I don't."
Once the man is gone, staggering, tripping his way off to wherever he lives. Everyone knows except Childermass.
"What does that mean, Lambert? Where are we?"
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It's one thing to sneer about what's past and another to relive it.
With the man out of sight, some of the tension leaves Lambert's body, though his hands are still clenched into fists by his sides. He jerks his head in the direction he's gone.
"You want us out of here, right? Let's get this over with." Whether or not Childermass agrees, he'll head there with the confidence of memory that's proven surprisingly easy to reach for.
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Seems for once Lambert gets to annoy the magician with expecting him to guess, to read his mind. He follows nonetheless, a few steps behind.
cw from this point on: child abuse
'Hovel' might be a more accurate word for it. It's visibly in need of repair and listing to one side, the lantern light from inside shining through far too many holes. There's a fence around it, if one can call a series of poles hammered into the ground fences. It smells strongly of goats, though whatever livestock lives around here seems to have been put away for the night. It's at that boundary that Lambert stops, crossing his arms and frowning.
The man doesn't notice, still cradling a broken hand and disoriented by the witcher's demand. He gets to the door, but it turns out he doesn't have too even call out for anyone inside: it swings open as he's halfway to it, and what steps out to greet him is a boy.
Underfed for his age, dressed in clothing that's visibly worn but otherwise in good repair, and regarding him warily as he stands in the doorway, blocking his path. His eyes widen a little bit at the sight of obvious injury, and he glances at the magician and the witcher with obvious confusion.
"What--" he starts, but the man doesn't let him get far before he's hitting him hard enough to knock him down into the mud. The boy doesn't even squeak as he goes down, twisting with the momentum of the blow so it hurts less when he sprawls, though it'll still leave a bruise on his face either way. The man doesn't notice that, or the way that small face turns up towards him with an expression of livid fury for all of a moment before it's smoothed over into sullen indifference again.
"Shut your mouth, Lambert, and get me a drink. Where's your mother?"
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And unless he's stopped, he likely will, story be damned all of the sudden. Funny how opinions change once reality settles, though he hadn't been working with all the pieces of the puzzle save for the witcher's seething from the very start. If it makes him a hypocrite, well, it's Childermass. He isn't like to care whether it does or not, not with how his face twists into a sour expression just from what they're seeing before them.
He's been there. He's been that kid. He can only hope this doesn't segue from one childhood misery into one of his own later on, though he suspects he would be less volatile about it...
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"Mila! Wake up, you lazy bitch--"
The boy -- Lambert, once, a long time ago -- flinches as Childermass advances, instinctively curling in on himself. As far as he can tell, the magician's no friend, and the man with the sword behind him? He can only assume the worst. But the drunken shouting, at least, galvanizes him into motion, scrambling to his feet and lunging forward to try and slow him down. He makes the mistake of grabbing for his father's injured arm, though, -- a mistake that's greeted with a roar of pain and another hard blow. This time, something breaks, even as a woman's soft voice grows audible from inside.
"Osric?" She's thin and pale as a ghost, a woman plain as the homespun clothes she wears and her dishwater-colored hair. She gasps when she gets a good look at him -- all the mud and blood, and immediately moves forward, hands already outstretched in supplication. "You're hurt!"
In the meantime, the boy clutches at his nose and crouches in the dirt, hissing softly. Lambert steps forward, but he moves slowly, in a daze. The library has a damn cruel sense of humor.
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"Shh, hold this against it, it'll at least keep the blood from getting everywhere," is all he can really offer if he isn't going to go all out and pick a fight with the boy's father. The story isn't liable to like that change and it is still a story, is it not?
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Little Lambert who cringes back away from Childermass's approach, gaze darting between him and the handkerchief in the man's hand like he half-expects it to burst into flame. He's not the only one looking nervous, though; his mother is also sneaking looks at them, though she knows better than to question her husband, who's still uttering curses as he heavily sits himself down and lets his wife tend to him.
At the lack of any overt violence forthcoming, the boy hesitantly extends a hand ... then yanks the handkerchief from Childermass's fingers like he's afraid doing it any slower would mean the magician might change his mind. Red blooms across the cloth as he holds it to his face, but there isn't really any need to shush him -- he's already as quiet as he can be while breathing shallowly through his mouth.
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He lets the boy snatch the handkerchief with no struggle, no additional 'you'd better return that laters', and instead turns to watch Lambert — the real Lambert — approach the doorway. He looks from him to the mother and father, then back again, quizzically though he can fathom from the expression Lambert wears, he isn't paying the magician much mind.
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"I've come to settle my reward," he says as evenly as he can. His parents look up, his mother confused, his father's brow furrowing.
"What ... what is he talking about, Osric?" his mother asks.
"What's mine by the law of surprise, for saving your life," Lambert says, forcing the words out. It's terrible acting -- nothing like the steely, dispassionate delivery of the witcher who'd come to their door, but the performance can't matter as much as getting the words right. "The first thing to greet you."
The man pauses, then laughs, short and ugly. "What, the boy? You can have him."
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It leaves a bad taste of helplessness, to be stuck here, now, witnessing this and ultimately blocking the most viable escape route of the little book specter version of the witcher. All he can do is watch and wait, watch and wait. At the very least, he'll push himself back up to his feet, if only to give the boy some space while this conversation unfolds.
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Lambert is faster. With no effort at all, he reaches out and grabs the boy before he can bolt, fingers wrapping around one skinny wrist as he wrenches him to his feet. Small Lambert tries to kick him in the shin, trying to twist away, but the witcher's grip is impossible to budge.
"No!" the boy shrieks, panicking, trying to get back to his mother, who's managed to shake herself out of her stupor enough to rise, stepping towards her son.
"Osric, you can't let him--"
"Enough," Lambert snarls, yanking the boy around and raising his free hand, fingers flicking through familiar motions. "Sleep."
The boy's eyes roll up in his head and his knees buckle like wet paper. In a single, effortless motion, Lambert hoists him up over his shoulder and grimaces at the magician. "We're going."
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So he just leans down to retrieve his handkerchief, from where the boy had dropped in when he sprung up to flee. It's still stained with red, though he suspects it will fade the same way everything from these books do over time. As such, he pockets it without worry, turning to follow Lambert when he goes and picking up his pace for the few steps needed to close the distance between himself and the witcher.
What he can do, if nothing else, is escape this scene before Mila begins wailing or even worse can happen. That means taking Lambert by the arm and pulling him — both hims — into the shadows yet again, trying to get them back outside the village as quickly as they had arrived.
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When they emerge again, it's not into the edges of the village in the middle of the night ... but in the deep shadows cast by two trees whose branches have knotted tightly together, at the edge of a meadow riotous with flowers, perched on an overlook. Lambert stumbles heavily and catches himself on one of the trees, swearing as he shuts his eyes against the sudden brightness.
The boy is gone. Instead, they're looking down into a valley with a brightly-gleaming lake at the bottom, with the ruins of some sort of castle rising at one end. The whole place is bright with the fresh growth of spring, and there's nothing but wind and birdsong to be heard.
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First thought after wondering about the noise: where's the boy? But the second by far outweighs the first. England doesn't lack mountains. There are some, at varying sizes, but none that Childermass has ever bothered getting lost around, outside of roads. What England doesn't have is any like this. It catches him off-guard enough that what he meant to say dies in his throat and he's left gaping like a fool at the view.
It doesn't last long, as this is, after all, still Childermass. He isn't like to stand around staring, as much as he might want to.
"Lambert. Where are we now?"
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cw: dead bodies, mentions of hanging from hereon out
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tfw you forget it’s your tag
rip
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makes dialogue up b/c i don't want to look up the actual scene bye
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