Lost Carnival Logs
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6th-Aug-2018 05:45 pm - ⇨ EDEN PT. 3
ringleaders: (Default)
Who: Everyone!
When: End of Day 88, on to Day 89
Where: Eden
What: The carnival breaks into two groups, as one entertains the Architect Samyaza at her festival, and the other assaults the Cathedral through a secret passageway with the intent of claiming the Silver Mirror and liberating those imprisoned.
Warnings: Ritual sacrifices.

IN GOD'S HANDS

Only those left in Eden and remaining undetected will be able to come to Samyaza's festival, which is an increasingly small group. It's also a dangerous proposition - there's no way to know what Samyaza has in store for her visitors, only that she apparently wants to interact with them before allowing the other Architects to act. It could work as an excellent distraction, drawing the eyes of the Architects towards the festival instead of towards the Cathedral while the attempt to claim the Mirror is taking place.

For those that arrive in Samyaza's gardens, they are beautiful and well prepared, and music of otherworldly perfection flows through them. Tables are arranged with amazing works of art as their centerpieces, while the trees themselves are made into dazzling displays of color with an effect that seems to turn their leaves into pure light. Samyaza will be presiding, a hare that looks like she's made of something ephemeral, like wind of pure colour. She invites you in kindly, saying that before she speaks, she will honour you with a song...

► THE SET UP: For the first hour or so, the festival will be nothing but celebration. There are other Honorables there, but not as many as usual - the main event are you and the other new arrivals. After the hour mark, Samyaza will perform her song. Until then, threads can be made focusing on the pre-song mingling and planning. Will you listen when she sings?

► THE TWIST: There will be more happening at the festival than Samyaza plans. While she is comfortable waiting to act, other Architects are less patient.

ON HOLY GROUND

With carnival members (and Ignatius) in enemy hands, there's no more time for hestitation. Based on the information given to her by various carnies, the Ringmaster will meet with the Furies and declare her intent to attack the Cathedral's underground during Samyaza's festival on the evening of Day 88. The Furies will agree, saying that those they have on the inside will use their influence to ensure there are as few Architects and Scholars are blocking their way as possible, but they must all still expect a fight.

Furies from the base in the barrens will be coming along with this raid group, using what information they have to speed transit through the underground tunnels. They only ask two things - that after the Mirror is collected, it be used to save the lives of Hasma and the other captured Furies, before being used to repair the mind of the Serpent herself.

► THE SET UP: The Ringmaster will lead the way into the secret ruins that Childermass and the other found - the main difference is that she will smash right through the cracked wall defending the depths of the Cathedral, clearing the path entirely with her now serpentine body. Her plan is this - to draw the attention of the Architects to the surface by taking on the appearance if the Serpent, while carnival members and assisting Furies search the tunnels below to find the Mirror and the captives.

► THE TWIST: The people captured by the Twelve and imprisoned in the garden (AKA characters on the TDM) will be found, but the carnival members won't be. At least, not in the same place as the other captives. A megathread will go up for the group that goes to capture the Mirror, but you are free to NPC and thread confrontations will Scholars that are protecting the underground prison and the chambers where the Twelve held their meetings. Please report any Scholars that are killed or seriously harmed to the mods. Lambert will be leading the part of the group heading towards the Mirror, while Sans will head the group searching the tunnels for captives.

Now is the time to let loose and use all your powers. It's probably best to keep your disguise to catch people off guard, but it is no longer necessary. New characters will be directed to post here once accepted.
23rd-Jul-2018 02:43 pm - ⇨ EDEN PT. 2
ringleaders: (Default)
Who: Everyone!
When: Day 86 - Day 88
Where: Eden
What: The Furies of Eden have been found and have agreed to ally with the carnival to achieve their mutual goals. Meanwhile, tensions in the city only get thicker. How much longer until everyone's cover is blown for good?
Warnings: Increasingly high chances of ritual sacrifices.

FRUIT OF KNOWLEDGE

Progresses has been made, but obstacles are approaching. As various characters fall under suspicion for their unusual natures the threat of backlash from the community of Honorables and Architects grows imminent. Several carnival members have fled to the Barrens, allying with the Furies of Eden, a rebel group bent on defying Lilith and taking Eden for themselves. Meanwhile, those still in the city are left with the aftermath.

Information is still being cycled between the two groups, via various super powers and delivery methods. Sans has been freed from the control of his Architect and has left to find the rebels, but his delivery service is still being used to disperse information. You can assume to have been told about anything on this spreadsheet that's been addressed to the entire mailing list.

► TENSIONS GROW: As the days go on, the attitude of long term residents have only grown more suspicious and hostile. Several members of the new arrivals have gone missing, and it seems as if the locals are starting to suspect these absences are intentional rather than accidental. Some of the most ornery of them will say things that suggest that they think they've run off to join the heretics, but they will be hushed by those near them. However, no immediately violence is being imposed on people from the carnival's entry group. Not that you've seen, anyway.

► SAMYAZA'S INVITATION: Displeased by the atmosphere being created by all this distrust, Samyaza the Hare, Architect of Festivities and Music, has invited all of the remaining new arrivals to an exclusive garden party of hers. Everyone who is still in the city will be invited to attend, along with some choice members of the native population. The actual party will be happening on Day 88. Attendance is strongly recommended by the other Honorables. The nature of this even will depend on what occurs before it, and will be covered in more detail later in the log. The invitations go out on Day 86.

► HERESY UNVEILED: On the evening of Day 86, the city of Eden is alight with controversy - a band of Furies have been found! Hasma of Araqiel (the horse featured in Missing posters last week) has been caught within city borders, along with two Honorables of Eden who had been secretly colluding with her. The three condemned Furies have been bound and chained in cages in a public areas of the city, awaiting trial and punishment. It's a similar tone to criminals being locked in stockades for the civilians to mock, though the initial city mood seems more uncomfortable and nervous than angry. There is a horse, squirrel, and border collie currently imprisoned.

► RINGMASTER'S RETURN: On Day 87, the Ringmaster will be returning from her investigation. Specifically, she'll be arriving at the doorstep of the Furies in the Barrens, and will be entering to visit her associates within. Apparently, she's been spending all this time searching the barrens for entrances into the core of Eden, as well as trying to communicate with the Serpent. Neither have yielded major successes, however. Carnival members at the Furies base can ask interact with her through investigations.
8th-Jul-2018 06:50 pm - ⇨ EDEN
ringleaders: (Default)
Who: Everyone!
When: Day 79 - Day 85
Where: Eden
What: Everyone arrives in Eden with their new animals forms - unfortunately, the welcoming party is a bit more intense than expected, with a ritual called 'The Anointment.' Better get this place figured out before anything gets any crazier.
Warnings: Hopefully no ritual sacrifice!

FLAME OF INSPIRATION

So it begins. After everyone has been given their new animal form and have had about an hour to readjust to it, the Ringmaster begins the infiltration. You don't see a lot of the specifics of the magic - all you know is that Pru's sword, the Hand of God, is somehow involved. It alone can tear through the wardings of Eden's realm, and once that entrance is made, the teleportation is instant. Everyone will find themselves in an open grassland overlooking a dense forest, with buildings and lights poking up out of the leaves. Behind you, there is a darker place - the barrens, the Ringmaster has explained. It's were the Outcasts are sent after they're banished.

You are scattered across the area as if you've been dropped in with nothing. You've been given specific instructions - act as if you have no memory besides the vague life of being an animal. None of you know each other. You don't know how you got here, you've just been suddenly found yourself enlightened. Hopefully feigning ignorance will be what the residents are expecting, as what information the Ringmaster could find suggests it should be.

Before the beasts of Eden come to claim you, you'll see the Ringmaster once last time, in the form of a giant serpent. With a nod of her head, she slithers away towards the barrens - she'll be in touch.


► THE WELCOMING: It's not long until you're discovered. The first to find you is a pigeon, who seems rather surprised. She'll ask the first few new arrivals she sees a couple questions - 'did you just get here?' 'did you meet the great Lilith?' Regardless of your answers, she'll hurriedly say she's going to go get help, and will fly away back into the forest. A short while later, an entire welcoming party of different animals will have come to greet you, sweeping out to find every straggler and explaining that you are the newest of the chosen. After they are sure that nobody is being left behind, they will invite you into Eden.

► THE GARDEN: Eden is a beautiful place. Every street, every structure, is surrounded by flowers and vibrant plant life - every bit as idyllic as its mythos would imply. The architecture is ambitious and creative, as if the residents have been perfecting the art for thousands of years, which they almost certainly have. There is the sweet smell of perfumes and incense on the other animals are you are led into the city. This is your home now, the locals will explain. You have been chosen by the Creator to serve Her cause. You will become one of the Honorable, one of Her artisans working towards the Divine Clarity. But first, of course, you must be sanctified.

► THE ANOINTMENT: On that first night, everyone is brought to a vast cathedral, covered in unknowable writings in a shining script. You are brought in through several gorgeous hallways lit with shining crystals and blue flame torches, only to emerge in a great hall built around a circular, sparkling pool of water. There are several braziers around its circumference blazing with fire, with sets of tools hanging out of them, like iron pokers. All of the new arrivals are gathered into the grand hall, and scriptures are read in the background that you can't really make out the specifics of.

You will all be made to stand around the outside of the pool, and the local animals will gently explain to you what needs to be done. To become a new Honorable, you must be Anointed with the Flame of Inspiration - that is, they are going to brand you with the metal pokers they have heating up. If you go along with it, they will burn the mark into a highly visible part of your person (they have smaller brands for smaller animals), and then cool it off in the pool of water, where you are encouraged to bask until you are comfortable again.

There are obviously a couple concerns with this. The biggest one is that it's sketchy as hell. The second one is that the brand is definitely made of medium grade iron. While the painful difference it makes won't be super obvious from the outside, long-term veterans and those with superlative fae qualities will find it very uncomfortable, and it will blister for a fair while afterward, which is seen as unusual. If your character refuses, or tries to get around it somehow, please explain in reply to the post down below.

► THE DAYS AFTER: After everyone is branded (or isn't, as the case may be), you'll be given the opportunity to dry off and head back into town. All of the fancy structures here are communal, they will explain, and you can choose wherever you'd like to sleep. There are a few buildings that are mostly empty that newbies seem welcome to hole up in, though the locals assure everyone they will be nearby in case they need help.

In the days that follow, everyone will be welcome to explore Eden and find their bearings, and begin to discover what gifts the Anointment has bestowed on them. Whether or not you were good at a creative pursuit before, you will find yourself filled with inspiration for something - any artistic talent will do. It's like a creative talent will have been born in you overnight, or like an existing talent of yours has been boosted to near perfection. This effect will last as long as the characters are in Eden unless you are told otherwise.

You won't feel the need to eat, but there is breakfast available, if you'd like it. The locals are very courteous, though they seem a bit confused. Something about your entry seems to strike them as different than usual.
13th-Jun-2018 08:59 pm - [closed]
pipers_son: (leyline) (If I had to summarize my weekend)
Who: Joker and Ginko
What: Dealing with the Rose Queen has brought to the surface some memories that would rather be forgotten.
When: Shortly before the camping stop
Where: The Menagerie
Warnings: The discussion and effects of parental-child abuse, eventually


he's fine )
9th-Jun-2018 06:55 pm - ⇨ CAMPING GROUNDS
ringleaders: (Default)
Who: Everybody!
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.

CRYPTIC CAMPGROUNDS

You're given about three hours to prepare, after the Ringmaster tells you her plans for the coming week. There is a vast selection of camping equipment at your disposal, and the means to take along enough food for the length of the stay. The wilderness of the planet you're left on is nearly idyllic, but some people just don't like the great outdoors.

CRYPTOZOOLOGY: As it turns out, the carnival won't be alone here. There is a varied ecosystem of cryptids to be found as well, living in relative peace and mostly reacting to the newcomers with curiousity. More details can be found on the plotting post. You are free to NPC the cryptids as much as you need to, as long as you stick to the behaviours described.

DREAMSHARING: There is a player plot going on which will allow characters to share dreams! These are specifically more dreams than nightmares, and the mushi-adept characters will be here to help.

CHILLAX: There isn't any plot twist for this setting, so this is mostly an opportunity to decompress from the last plot and get ready for the future. The Ringmaster will show up occasionally to help with needed medical treatments and check on things, but won't stick around for long.
30th-May-2018 04:18 pm - ⇨ THE EPILOGUE
ringleaders: (Default)
Who: Everyone!
When: Day 61
Where: The Carnival
What: After all the rescues team return, it will be matter of tending to the wounded and getting the hell out of dodge. The Ringmaster can handle the fleeing part, but someone will need to look after those in the medical tent. Or, maybe, you just want to show up and ask what the hell happened.
Warnings: Some messed up consequences of faerie fuckery.

IN REPAIR

As the minutes tick past, all four rescue groups will eventually return. Everyone in the carnival is encouraged to help out, ensuring that the rescues and victims both are taken care of after the fact. You can tag in here as rescuers taking care of business around the carnival, victims recovering, or other workers checking in to see what's going on. This log is for general aftermath threads, made by anyone.
17th-May-2018 10:47 am - I SCREAM OUT OF FRUSTRATION ++ CLOSED
steadydollypegs: (056)
Who: Doll and Ginko
When: Day 59
Where: At the Carnival
What: After this stellar conversation, Ginko checks on Doll.
Warnings: SIBLING DRAMA

but the empty air echoes )
24th-Apr-2018 09:01 pm - The Most Irritating Game
dorkypantsuit: (Default)
Who: Ginko, Foster, and Psi
When: Day 43, Day 45, Day 46, depending.
Where: The Carnival Grounds
What: They really like playing telephone and I'm fucking sick of all these threads happening in inboxes.


Read more... )
23rd-Apr-2018 01:38 pm - ⇨ THE ATHENAEUM
ringleaders: (Default)
Who: Everyone!
When: Day 47 - Day 58 ish
Where: The Athenaeum
What: The carnival arrives at book world. First week, they'll be performing for magical manifestations of book characters. Second week, it's time to hunt (for books, in the library.) Around Day 58 some stuff will occur.
Warnings: Reading is mandatory.

FAERIE TALES

Though the carnival will be performing for its guests in the first week, they are welcome to search the Athenaeum while they are off duty during that time. The manifestations of story characters will be out in full force during performance week, with animals, people, objects, and even locations growing out from various tales. Most are distracting at worst, and will be curious to check out the carnival. Some, however, can be as dangerous as they were in their stories of origin. You know what to do.

► IT'S TIME TO ROLEPLAY: The best way to deal with book ghosts is to follow their narrative to its logical conclusion - turn the tables, work the story so it ends in your favour! Naturalistic and narratively satisfying plotting will have the manifestations following your lead. However, push too hard and introduce too many plot holes, inconsistencies, or illogical plot twists, and they will reject your reality utterly, becoming quite aggressive in the process. You can also use your natural abilities and powers to fight them in a traditional sense, but in the Ringmaster's experience, it's best to fight reality benders by bending reality right back at them. If you aren't careful, it's possible to be dragged fully into a story's reality, and then things get really messed up.

► IT'S ALSO TIME TO READ: The carnival came here for a purpose, and that purpose is to research. Specifically, the Ringmaster is looking for information on the Queen's Miracles - the set of ancient fae artifacts that the Blue Rose is one of. The carnival needs these artifacts to defend itself, but nobody knows where they've been for thousands of years. That's what the books are for. However, nothing is stopping you from pursuing knowledge for personal reasons. The halls are open to your perusal, and only your heart can guide you to the book you truly seek. Check the plot post to see what's allowed, and sign up to find plot info or other important game information below.
dontpokethat: and i never will (never thought about it like that before)
Who: Ginko and Foster
When: D45
Where: The menagerie barn
What: Foster hassles Ginko about his boyfriend
Warnings: Foster van Denend
Read more... )
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