Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-10-13 06:00 pm
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Entry tags:
- !4th wall,
- !event,
- 9s,
- @heartstone manor,
- alphys,
- ashleigh mischief,
- carly nagisa,
- cole,
- commander syrlya,
- five,
- foster van denend,
- ginko,
- gongenzaka,
- herbert west,
- hinawa,
- john childermass,
- joker,
- jonathan strange,
- julien delacroix,
- junko enoshima,
- lambert,
- lauren,
- mercury black,
- miko nakadai,
- papyrus,
- reira akaba,
- rin okumura,
- rita mordio,
- sans,
- sora,
- steven universe,
- susan,
- taako,
- tallisibeth (scout),
- the psiioniic,
- tyki mikk,
- yotsuba tamaki,
- yugo,
- yuzu hiragi,
- yūya sakaki,
- zangetsu,
- zecora
⇨ FOURTH WALL EVENT! (OPEN TO ALL)
Who: Everyone and the 4th Wall Visitors!
When: Day 175
Where: Heartstone Manor
What: THE 4TH WALL BALL BEGINS! This is where unapped visitors can post and roleplay. Please read the rules and setting info below. For more information and visuals refs, read this. Questions can be asked over here.
Warnings: Individually marked! Could be a lot of things.
When: Day 175
Where: Heartstone Manor
What: THE 4TH WALL BALL BEGINS! This is where unapped visitors can post and roleplay. Please read the rules and setting info below. For more information and visuals refs, read this. Questions can be asked over here.
Warnings: Individually marked! Could be a lot of things.
THE GRAND BALL↴![]() Heartstone Manor is a giant, spooky castle floating in the middle of a twilight filled void. It is the home of a Wyld Fae calling himself The Prince - and despite his name, he is a bestial creature crammed into a gentleman's clothing, completely obsessed with replicating the ideals of old timey human society, much like the 1800's. The Prince and his many servants all dress in a manner appropriate to to the 1500's - 1800's, and decorum and beauty are held sacred above all else. All the workers of the carnival are currently staying there, in the hope of enabling a successful diplomatic venture between the Ringmaster and the Prince. The Grand Ball is being thrown by the Prince to honour these guests, but his manner of doing this is going to come as a bit of a surprise.
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Or how to know when you're not in your right mind. Despite his words, though, he sighs and sinks a bit. Until he's forced to draw back into the dance. "But I do not know what it is or how to break it."
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"Witchers can't do much against this kind of thing," he muses. 'Work the problem' is not a phrase that has or ever will exist in Lambert's vocabulary, but years of getting yelled at by Vesemir to use his brain instead of rushing for his sword are ... mostly ignored, but yammering at the back of his head now.
"Now that we know it's there ... could wear off on its own." Eventually. Assuming it's not a constant effect being laid on them again and again. Luckily, he at least has some frame of reference. "The Celebration was like this. Couldn't think until the vampires were almost on top of us."
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"I would try to avoid the food and drink, just in case." Even if he knows that doesn't necessarily save them--might as well eliminate one other avenue if poisoning. Although it'll be a wonder if any of them get out of this without alcohol.
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"Food and drink was how they got us at the Celebration too." He sighs. From the smell of his breath and the flush in his cheeks, yes, he has been partaking himself. It's that kind of a night.
"Did they really not teach you anything that could help? Seems like that's a big oversight."
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"This isn't Mesmer magic. It isn't a spell I can break in part because I have no idea what the spell is." His tone is testy and short, but it's only because he's just as frustrated with himself. If he could just do something about this, they could get back to whatever urgent matter they were attending to before this--frivolity.
Well, lesson learned. He'll need to figure something out to make his own magical defenses stronger for the next time (nevermind, if he could remember, that it still wouldn't do a thing against ingestion).
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But his nightrunners? They've been smart, they haven't gotten caught this whole time (as far as he can remember, anyway) and Lambert knows what they can do. And there's one way that not being caught up in the heat of the moment makes some things easier: it gives Lambert room to think.
"Scout," he says, abruptly. It's a bit of a non-sequitur. "She cleared poison from me, once. Some Jedi thing..." Scout probably wouldn't appreciate him dropping that name so casually, but-- "If it's something in our blood, she could help."
Or not. Again, fucking enchantments, man. But there's a distant, lingering sense of urgency. A feeling that they don't have the time to wait out the enchantment wearing off.
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"Strange can identify magic as well," Syrlya leans closer and lowers his voice to a whisper. "That and his own magical knowedge may help if it is not simply a drug. We should find them both, and 9S."
Because nightrunners gotta stick together, although Syrlya is getting the feeling that there's someone else important in all this that he's forgetting.
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"You should ... you should look for the acquisitioner. He can get people places faster. He'll help." Childermass is important, but Lambert's reasons for considering him so are infinitely simpler than his utility in a fight. His fingers tighten on Syrlya's fingers, a flicker of that urgency coming closer to the surface again.
"He might have gotten caught up, too." Joke's on him, of course. Just this once, Childermass has the good fortune not to be affected by the magic of this place at all, because Lambert wasn't around to convince him to have a 'fun' time.
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He knew already what the fae were capable of. He won't be caught off guard with them again.
"I suspect everyone will be under the same enchantment, or at least everyone who knows too much. We should find them both."
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However, the question remains ... what do> they do when they find each other? Maybe they'll have enough missing memories together to sort out that picture clearly. Or maybe, by then, it will be too late.
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"We should find a place to meet, but without gathering slowly." They don't want attention for standing too long too far from the actual event. "Perhaps a balcony, but what time?"
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But what makes a decent alternative? He cocks his head, thinking. "Count it off in songs, maybe. If I'm not there in seven, you have to figure out something without me. Can you do that?"
His grip on Syrlya's hand tightens briefly, as he continues. "... I'm good in a fight. But I'm not good at this. The last curse I tried to break, the ogre killed the guy who hired me before I got the chance." The most he can do, if it comes down to that, is buy them some time.
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Syrlya snaps his attention to Lambert suddenly while the request sinks in. He feels, suddenly, very targeted. There's a moment where he's standing back when he was asked this question before, when he was asked to fill the position of Marshal--before he shakes himself and considers, oh, Lambert probably means all of them. There is no second-in-command for the nightrunners, certainly not Syrlya.
"I--yes." It doesn't sound as confident, more distant, so he squares his shoulders and tries again. "Yes, we will. They're depending on us, aren't they?" The carnival, probably the Ringmaster--if she didn't have the power to prevent this, then they need to handle it themselves.
"Truthfully, I am not better at breaking curses, but that is why we are not doing this alone." He looks up over the crowd. "There's a balcony to the east. We gather everyone and meet in seven songs, figure out what we're missing."
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"Guess we'd better get to it." It's as good as an answer as Lambert can hope for -- and just in time, as the the song they're dancing to begins to wind to an end. He gives Syrlya one slow, showy twirl on the dance floor before releasing him and giving him a dramatic bow when they finish.
"Thanks for the dance."
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"Of course. I'll see you soon, Lambert." And with that, he turns to go and try to find the rest of their team--and Childermass.